PTS - Public Test Servers

OGame Origin - Public Test Servers

Recent Activities

  • Prongs

    Posted the thread February 3: Version 12.6.0.
    Thread
    Hello commanders!


    Today, February 3 around 14:00 CET we will update PTS game rounds with the newest game version.


    Changelog:

    - The buff bar on the Overview page can now display more than 14 buffs at once (via an arrow that leads to a "second page")
    -
  • Art

    Posted the thread January 30: Version 12.6.0.
    Thread
    Hello commanders!


    Today, January 30 around 13:00 CET we will update PTS game rounds with the newest game version.

    Changelog:
    - Added new background images for planets.
    - Fixed combats with a high number of players involved not being calculated
  • LukaNebo

    Like (Post)
    [30.01.2026] Flight time calculator was updated:
    1) Instead of Mechan General\'s Enhancement and Rocktal Collector\'s Enhancement levels, the calculator now needs total bonuses from 18th Lifeform researches respectively.
    2) The universe speed setting is…
  • Ogeeon

    Replied to the thread ProxyForGame (OGame Calculator).
    Post
    [30.01.2026] Flight time calculator was updated:
    1) Instead of Mechan General\'s Enhancement and Rocktal Collector\'s Enhancement levels, the calculator now needs total bonuses from 18th Lifeform researches respectively.
    2) The universe speed setting is…
  • LukaNebo

    Like (Post)
    Yes, there is a way, but it works a bit differently than a fixed “cron-friendly” schedule.

    All public OGame API endpoints include a timestamp attribute in the root element, for example:
    (Code, 6 lines)

    That timestamp is the Unix time of the last…
  • cR3ml1s

    Wrote a comment on Prongs’s wall.
    Wall Comment
    How do I login on Teamuni?
    I pressed Start and it added Teamuni to my account list, but it asks for my credentials, and the ones I use for lobby and Pioneer don't work.
  • Lewandowski

    Like (Post)
    Yes, there is a way, but it works a bit differently than a fixed “cron-friendly” schedule.

    All public OGame API endpoints include a timestamp attribute in the root element, for example:
    (Code, 6 lines)

    That timestamp is the Unix time of the last…
  • Lewandowski

    Post
    Okay, thanks for the helpful clarification.
  • RiV-

    Post
    Yes, there is a way, but it works a bit differently than a fixed “cron-friendly” schedule.

    All public OGame API endpoints include a timestamp attribute in the root element, for example:
    (Code, 6 lines)

    That timestamp is the Unix time of the last…
  • Lewandowski

    Thread
    Hello,

    Is there a way to determine the exact time when these OGame API endpoints are updated?

    https://s1-en.ogame.gameforge.com/api/highscore.xml  - Updates once an hour
    https://s1-en.ogame.gameforge.com/api/players.xml  - Updates once a day

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    1. February 3: Version 12.6.0

      • Prongs
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