OGame Infinity





  • logo-text.png



    • Author: Aleks (a million thanks to all contributors)
    • Website: ogameinfinity.com
    • Support: Discord, GitHub
    • Download: ogameinfinity.com and browser stores.
    • Screenshot: See below
    • Browser: Chrome, Firefox, Edge (and all chromium based browser)
    • Compatibility: Computers, Android phones
    • Languages:
      • Add-on: English, French, German, Spanish, Turkish (soon)
      • Expedition Statistics (completion may vary): Croatian, Czech, Danish, Dutch, English, French, German, Greek, Hungarian (soon), Italian, Japanese (soon), Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Turkish.



    Presentation


    Hello everyone !


    Here is Ogame Infinity. Based on OGLight (many thanks Mr.NullNan for the original work), the main idea beyond this project was to combine the main features from other well known add-ons into one extension, and add some new ones to improve the overall player's experience.


    Overall experience

    Enjoy the comfort of multiple user interface improvements. Improved fleet/buildings menu, better activity tracking, union grouping counters... List goes on...


    Versatile control panel

    Planet list, player search, target list, empire view, statistics... Everything just one click away.


    Full set of statistics

    Enjoy the overview of your account, browse your latest combat or expedition results.


    Improve empire visuals

    Never lose track of your fleet, defense or mines production...


    Recent features

    • Flying fleets per planet
    • Expedition and Collect
      • one button for expedition, can change default cargo ship and inclusion of probe and military ship
      • one button for collect, can change ship/target and mission
      • after collection fleet sent, moves to next planet
    • Improved control via hotkeys:
      • ctrl + arrow to navigate planets / moons
      • fleet1 shortkeys:


        • Key E: expedition -> fleet2
        • Key C: collect -> fleet2
        • Key A: all ships
        • Key M: most ships
        • Key N: no ships
        • enter: -> fleet2
      • fleet2 shortkeys:
        • KeyE: expedition
        • KeyS: espionage
        • KeyD: deployment
        • KeyT: transport
        • KeyH: hold KeyC: colonisation
        • Key R: recycle
        • Key X: attack
        • alt + Key X: ACS attack
        • ctrl + Key X: moon destruction
        • shift + Key P: planet
        • shift + Key M: moon
        • shift + Key D: debris
        • Key A: all resources
        • Key M: most resources
        • Key N: no resources
        • enter: send fleet
      • Planet list:
        • ctr + arrow: navigate planet list
        • added navigation arrows to navigate planet list
        • Improved building/research details (costs and times)
      • Content:
        • lifeform building / research progress details
        • better classification of flying fleet
        • overview of transported resources as tooltip for flying fleet icon
        • changed icons to fit ships / defense and also fit with lifeforms
        • tooltips for numbers
        • storage timers like in AntigameReborn
      • Improved Missing Lock:
        • changed to also work if you add multiple buildings
        • Technology details:
          • also demolishment is now displayed correctly
          • shows amortisation time for mines, plasma and astro
          • small solar satellite icon with number of needed sats is shown for mines and research
      • Fleetdispatcher:


        • needed ships for transport if no ships on planet/moon
        • target highlighting
        • collect button and expedition buttons changed
        • adaption for lifeforms(added food resource)
        • fixed problem with planet specific kept ships
      • Overview:


        • mines overview shows storage fill times as tooltip
        • fleet/defence overviews now links to moons if moons selected
      • Statistics:
        • general stats improved (storage level needed for daily production as tooltip, transport capacity)
        • new production overview
        • added return on investment (roi) tab to statistics (currently no lifeforms)
      • More LF features coming soon...




    Bugs - Features - Questions


    If you see a bug, or have a feature request... Come by for a virtual beer on Discord :)




    Cheers,
    Aleks

  • RiV-

    Approved the thread.
  • v2.3.3 Changelog


    🎚️ Improvements

    • Some code maintenance & housekeeping
    • Firsts steps on removing DOMpurify component
    • Firsts steps on some code optimization
    • Some cosmetic changes on profit title in graph stats
    • Updated expeditions strings with danish, french, greek, hungarian, japanese, polish and russian messages
    • Alliance class is now fetched manually with update button in settings. This may change in the future.
    • Changed updateServerSettings() to update settings once a day
    • Changed update() server xml data fetch in main.js from 5 min to 30 min as a temporary fix
    • Changed red colors of FlyingFleet% and LF explorations in event box to be more heart friendly
    • Implemented auto LF bonus fetching to per planet when needed (lf building/research finished)
    • Implemented manual full update LF bonus using update button in settings. You MUST wait for the settings dialog to close, it can take some tens of seconds in very big accounts. This may change in the future.

    🆕 Features

    • Added discoveries statistics, independent from expeditions statistics
    • Added support to LF production and research
    • Included LF points in stats
    • Redirect to shipyard if no fleet on planet on empty fleet page
    • Transported ress tooltip shows now all missions
    • Added ROI in techno details for LF buildings and research
    • Added turkish localized strings

    🔧 Fixes

    • Fixed deuterium debris in Galaxy
    • Fixed planet list LF icon, on new installations you should need to use update button in settings. You MUST wait for the settings dialog to close, it can take some tens of seconds in very big accounts. This may change in the future.
    • Fixed timeZone issue
    • Little corrections to french & spanish localized strings
    • Bring back system switching with up/down arrow on system input in fleet1 page
    • Fixed overview energy color in firefox
    • Fixed empire fetching
    • Fixed swapped Recycled/Losses in stats
    • Fixed text color of activation button
    • Fixed flying res and fleet stats
    • Fixed upgrade button css for firefox
    • Fixed flying fleet percent correction using fetched empire data
    • Disabled shortcuts in fleet1 while entering a Standard Fleet
    • Fixed visual jump in fleet1 keeping combat/civil ships header
    • Fixed expedition preference saving for SendCombat and SendProbe
    • Fixed expedition fleet type recognition when resource messages have ":" (polish)

    🐛 Known bugs

    • DOMpurify issue
    • no complete LF support
    • missing LF bonus on energy/deuterium consumption
    • missing LF building cost and time reduction
    • statistics and overview dialogs not up aligned in Firefox
    • with LF, color shift in resources in some places


    Note: version 2.3.4 is just a version bump to try to push the release to firefox store because an uploading error. It is the same version as 2.3.3

  • v2.3.5 Changelog


    🎚️ Improvements

    • Greatly reduced the uses of DOMPurify, this will bring some speed up in some places
    • Greatly reduced the uses of .innerText() in the code, this will bring some speed up in some places
    • Added 3 new hungarian, 1 new polish and fixed 1 dutch expedition messages

    🆕 Features

    • Enabled LF building cost and time reduction
    • Added loading dialog for settings update button

    🔧 Fixes

    • Fixed crash updating LF bonus when there is none production bonus
    • Fixed some constant data for LF tech cost
    • Fixed some turkish localization strings
    • Added workaround to handle LF bonus when decimalSeparator&groupSeparator are the same (turkish)
    • Fixed total ships per fleet and tooltips resource colors in fleet movement page with LF
    • Added workaround to DOMPurify issue
    • Fixed critical problems that broke ogi because 10.1.19 ogame update
    • Fixed little cosmetic problem in fleet info tooltips

    🐛 Known bugs

    • no complete LF support
    • missing LF bonus on energy/deuterium consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • recycled debris in combat stats is broken since the introduction of deuterium debris support in ogame
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • in + v10.1.0 ogame, the keyboard shortcuts for collection and expedition are broken giving server errors
    • in + v10.1.0 ogame, cosmetic bugs and planet marking is broken in galaxy view
  • v2.3.6 Changelog


    🎚️ Improvements

    • Improved debris display in galaxy: color, size and highlight when above rentability threshold
    • Improved spy list using rentability threshold: fleets in spy report are converted to debris and colored in regard of rentability, if enabled the auto remove purge delete spy report if neither pillage or potential fleet debris are above the threshold
    • Improved expedition message highlight
    • Improved and optimizated message parsing using events
    • Improved storage timers displays for clearer look, better big number handling and changed refresh for a bit less load
    • Improved date&time displays in many places for clearer look
    • Improved some french localization strings and changed Md to G as unit
    • Improved PTRE request code by making it a module
    • Improved the code creating a module to make inter-context messages

    🔧 Fixes

    • Updated store publishing platform to fix firefox issues
    • Fixed crawler tooltip in profitability stats when using '
    • Fixed metal and crystal debris in stats (deuterium still to be implemented)
    • Fixed the problem of overlapping content in the details of buildings/technologies caused by slow connections and/or fast actions (multiple clicks)
    • Fixed the problem that does not update the date of messages when the 'localTimeZone' option is active
    • Fixed galaxy button to send buddy request and corrected overwriting of the style of the blue buttons
    • Fixed ogame enter key handling in fleet page using a workaround to be able to send fleets using held down key
    • Fixed keyboard shortcuts to be not enable in some places&text areas and to handle localized keyboards
    • Fixed alternative dropdown handling for expedition time in fleet2
    • Fixed PTRE link handling, now opens in new tab
    • Fixed severe performance loss and memory leak in certain conditions using firefox by disabling tab timer until it gets moved to clock area
    • Fixed OGI rare bug using default missions settings when player does not belong to any alliance


    🆕 Features

    • Added +10 build button support
    • Added new version management code
    • Added logger functions
    • Added some missing localization in fleet2 page and in PTRE stalk popup
    • Added "es" -> "ar", "mx" and "pt" -> "br" (for when "pt" translation become available) language multiuse
    • Added complete overhaul of the expedition feature:
      • switchable sending of combat ship and probe
      • selectable cargo and combat ship
      • auto combat ship selection when selected combat ship is not available
        • priority: reaper, destroyer, bomber, battlecruiser, battleship, cruiser, heavy fighter, light fighter
        • selection/availability of pathfinder and large cargo is taken into account to not need to send combat ship
      • new algorithm for expedition fleet calculation
        • revised calculation of minimum cargo ships to fulfill expedition points
        • revised calculation of cargo ships to fulfill resource cargo space
        • selection/availability of combat ship, probe and pathfinder are taken into account in both calculations
        • configurable cargo space limitation in 1% steps, but always fulfill expedition points, up to 200%
        • auto selection of as many cargo ships as we can, small & large, if there are not enough of the selected type available.
        • LF and player class expedition and cargo bonuses are taken into account
      • galaxy expedition button now uses expedition features, keeping the same system for more expeditions
      • auto expedition, once activated in first expedition with expedition button / keyE / galaxy button, just need to use next/send buttons or enter key
      • switchable planet/moon rotation from which expeditions are sent
        • planet/moon rotation only works when sending to own system
        • configurable number of expeditions in same system before rotation
        • planets/moons in the same system are taken into account and skipped
      • improved options UI
        • larger images and clearer selection highlight
        • first row: cargo ship selection mx buttons, probe and combat ship sending switches, rotation switch
        • second row: combat ship selection mx buttons
      • fixed default expedition time cosmetic bug in fleet2
      • fixed use of default expedition time, now works also in regular expedition

    Imagen

    🐛 Known bugs

    • no complete LF support
    • missing LF bonus on energy/deuterium consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • adjust button in combats stats do not work in LF universes
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.3.7 Changelog


    🎚️ Improvements

    • Improved contrast between active and inactive ships to be sent on expeditions
    • Change mmorpg link to use new tab src and not a popup onClic event
    • Improved packagin script
    • Enhanced logger functions
    • Improved ogame API universe data update
    • Updated expeditions translations with some chinese, croatian, czech, danish and turkish strings
    • Added LF class bonus in expedition feature
    • Added discoveries in data management and reset logic
    • Added forced data update on new install or reset
    • Implemented foundation for modular code
      • Because of new project folder structure, the zip file in the repository can be no longer loaded directly as an unpacked extension to be tested locally. It must be build
      • Extracted as a module code for message analizer, numbers and DOM functions
    • Added logic in expedition feature to avoid problems with collect button missclicks that can bring wrong destination systems

    🔧 Fixes

    • Fixed pantry integration by using only a single compressed basket
    • Fixed month in fleet movement page callback time
    • Fixed navigationArrows in mobile broken in the last release because the changes to handle localised keyboards
    • Fixed unusable adjustBox in combat stats
    • Changed expeditionGraph precision to workaround a bug in chartjs until updated
    • Fixed padlock ships preselection, transport ships preselection (collect, harvest) and event trashsim prefill when comma is the locale group separator
    • Fixed discovery messages detection, the discovery content header is removed to avoid problems with funny planet names
    • Fixed v11 cosmetic issues directives & fleet2 resource buttons
    • Fixed side stalk data helper init problem
    • Fixed enter key shortcut throttle in fleet pages
    • Fixed non integer values in cargo limit settings
    • Partial fix that enables ogi to not be broken by v11.3.0
      • production data it is only right with ALL 100% production factors
      • production factors calculation still to be implemented
      • items production still to be implemented
      • crawler production will be wrong in some cases

    🆕 Features

    • Added standard fleets for expeditions feature:
      • changed the expedition configuration tooltip:
        • combat ship selector now in top row
        • removed cruiser, heavy fighter, light fighter from combat ship selector, but still considered in the default combat ship logic
        • all the other controls in the bottom row
      • new feature "use standard fleet" for expeditions:
        • on/off switch in the configuration tooltip
        • mx buttons in standard fleet dialog to select which fleet template has to be used for expeditions
        • if not enough ships are available to apply the selected template, a regular calculated fleet is used
        • the feature only works and show controls when player has commander officer
    • Added system exploration button in galaxy page and hide non-functional system buttons

    🐛 Known bugs

    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are not considered
    • no complete LF support
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.3.8 Changelog


    🔧 Fixes

    • Fixed current planet query for account with only one planet without moon

    🐛 Known bugs

    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are not considered
    • no complete LF support
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.3.9 Changelog

    🎚️ Improvements

    • Increased expedition limit cargo max setting to 500%
    • Improved spy list, use fleet DF + defense DF (if any) + steal to autoremove or not spy
    • Improved selectedLifeforms & levels acquisition, unificating them when doing lf-bonus
    • Improved updateLifeform() to 1 page fetch
    • Improved tooltip for the spy list auto-remove
    • Improved color for on time / too late in group attack
    • Improved stalk, increased Stalk list size to 20
    • Refactored: move activity push call to PTRE service
    • Include an empire data update in settings update button

    🔧 Fixes

    • Fixed execution in new intro page
    • Fixed food loot preference
    • Fixed LF bonus acquisition with +v11.5.0. Accuracy can not be always 100% anymore because the lost of precision of new ogame bonus page
    • Partially fixed production calculation with +v11.5.0 new ogame LF bonus and +v11.3.0 mangled new ogame empire data. Crawler factor other than 150 or 100%, fusion factor other than 100%, and item production are still to be addressed
    • Fixed the reset button for fleet and resources to leave on planet and moon
    • Fixed selected Lifeforms & levels fetching and unificate with reworked lf tech bonus acquisition
    • Fixed the undefined tech in the globale API on Stats view
    • Fixed defense to debris field with right formula
    • Fixed some code references in roi methods
    • Fixed PTRE, add country and universe to PTRE endpoints
    • Fixed PTRE: main planet missing error when pushing activities
    • Fixed stalk error while History is empty
    • Fixed missing main planet in stalk
    • Fixed send PTRE activities during stalk

    🆕 Features

    • New feature: activities with PTRE, track right-pinned player activities
    • Implement trashsim alternatives with user selectable available simulators

    🐛 Some known bugs

    • crawler prodution stats can be wrong in some cases
    • item production stats still to be implemented
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.4.0 Changelog

    🎚️ Improvements

    • Improved some internal functions: options management and logger
      • Enable by default "show activity timers" in settings
      • Enable by default "Display planets fleet activity" in settings
      • Enable by default "Indicate finished process" in settings
      • Enable by default "Navigation arrow in mobile version" in settings
    • Improved resource locks adding DeleteAll empty/filled sideLocks buttons

    🔧 Fixes

    • Fixed some LF planet bonus miscalculation by changing update order of empire/lifeform data update
    • Fixed some LF costs miscalculation by implementing "Lifeforms global release" pending changes
    • Fixed expedition rotate loop when planet overview is on
    • Fixed spy table multiple issues because the changes introduced by ogame +v11.10.1
    • Fixed errors on simulator/empire pages by excluding them for ogi

    🆕 Features

    • Added brazilian portuguese translation strings

    🐛 Some known bugs

    • api button does not work in some places with ogame +v11.10.1
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still to be implemented
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.4.1 Changelog

    🔧 Fixes

    • Fixed compliance of Gameforge rules: direct probing is disabled in stalks, player profiles, target lists and highscore
    • Fixed simulator button style in messages
    • Fixed "undefined" production when you have a lvl 0 mine in stats

    🐛 Some known bugs

    • api button does not work in some places with ogame +v11.10.1
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still to be implemented
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • Fixed compliance of Gameforge rules: direct probing is disabled in stalks, player profiles, target lists and highscore

    Please note that hereby every version prior to 2.4.1 of this tool is prohibited. This is due to the functionality provided that allowed to probe targets outside of Galaxy view and from predefined lists. See "Automation" and "Drastic shortcuts / UI altering" in Forbidden features.


    To reiterate, version 2.4.1 is tolerated.

  • v2.4.2 Changelog

    🔧 Fixes

    • Fixed crash in galaxy page, tooltips do not show and issues with position 16 expedition debris
    • Removed custom OGi discovery button in galaxy page
    • Fixed custom simulator / ogotcha buttons in overlay messages

    🐛 Some known bugs

    • api button does not work in some places with ogame +v11.10.1
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still to be implemented
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.4.3 Changelog

    🎚️ Improvements

    • Internal improvements regarding universe storage management
    • Internal improvements regarding json functionalities
    • Some internal housekeeping
    • Improved fleet API retrieval in fleet 1 page as a json with LF bonus

    🔧 Fixes

    • Fixed legend tooltip in galaxy page
    • Fixed crash on spy table with positions without coords link in the title
    • Fixed crash in overview dates with ogame +11.13.0
    • Fixed send enter shortcut broken for General class

    🐛 Some known bugs

    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still not considered
    • no complete LF support
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.4.4 Changelog

    🔧 Fixes

    • Fixed ogi crash with ogame version +v11.15.0 because the use of a new tooltip system. workaround by disabling ogi betterTooltip(). that removes ogi style tooltips in ogame parts. also some specific info showed in tooltips is lost
    • Fixed pos16 debris messed up UI because the recent addition of templates for direct expedition in galaxy page

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • ogame +v11.15.0: some info features that rely on ogame events seems to fail to some degree
    • ogame +v11.15.0: ALL features that relay on message system are BROKEN
    • ogame +v11.15.0: ogi WILL CRASH in new message page
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still not considered
    • no complete LF support
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.4.5 Changelog

    🎚️ Improvements

    • Some code refactoring of spyTable and message sections
    • Better info color formatting in fleet2 page
    • Change color to green for food and people if full
    • Checked and fixed German translations (thanks to Siirius4e)

    🔧 Fixes

    • Fixed from ogame +v11.15.0 disaster:
      • return flight times display in movement page
      • resource total in flight (full tooltip with every flight still missing)
      • buildings with energy requeriments crash (aka: lf food building lock bug)
      • restored almost complete spy table (some minor feautures as new message marker are sill missing)
      • restored almost complete stats for expeditions (side color missing, but label included, discoveries marking missing, combat still not accounted)
      • right placement of % of fleet in flight
    • Fixed: use previous planetName width size in galaxy (changed in the last release)
    • Fixed some pending lfbonus things:
      • some code rework and cleaning
      • fix LF research cost&time reduction
      • fix mines ROI calculation and empire production adding missing planet lf bonus and LF player class bonus
      • push discrepancy to 0.1% of "resources not correct" warning to avoid false positive with high levels

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • ogame +v11.15.0: some features that relay on message system are still broken: combats in expeditions, combat and recycling report accounting
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still not considered
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.4.6 Changelog

    🎚️ Improvements

    • Improved fleet movement per planet tooltip: new style and able to scroll
    • Improved coloration / style in personal messages
    • Some internal improvements in SpyTable including improved performance when is disabled

    🔧 Fixes

    • Fixed from ogame +v11.15.0 disaster:
      • Icons for fleet movement per planet
      • Colors for resources in fleet events tooltip
      • Bring back combat report accounting
      • Bring back debris harvest accounting
      • Fleet page ship info tooltip
    • Fixed some StyTable problems:
      • Cargo choice when "+" option is used
      • Point&comma issue in defense and fleet showed
      • added "new" message missing marking
    • Fixed missing merchant case accounting in the expeditions stats
    • Fixed deuterium debris stats
    • Fixed missing item production accounting
    • Fixed the display for mech shipyard
    • Fixed LF bonus adding missing explorer LF class bonus research time reduction
    • Fixed error when fleet on fleet page is empty and shortkeys are used
    • Fixed ogi spyTable crash with ogame +v11.16.0 due some message changes

    🆕 Features

    • New simple expedition message style

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • padlock do not stack in the right way when mixing different types
    • padlock do not stack in the right way when multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.4.7 Changelog

    🎚️ Improvements

    • Improved style / coloration for Expedition / Discovery / Combat / Debris harvest messages
    • Improved Expedition / Discovery messages adding MSU value / size detection
    • Improved Combat / Debris harvest / Transport (trading) messages adding MSU value
    • Improved stats adding MSU support for combat and expedition
    • Improved selection display for collect tooltip
    • Improved: various internal code improvements
    • Improvement: translation module now uses cookie to read the current language (only for ogi UI atm)

    🔧 Fixes

    • Fixed fleet tooltip scrollbar
    • Fixed LF reduction time cap max 99%
    • Fixed keep position of planet box at same height on load (avoids visual jump every page refresh)
    • Fixed: bring back resource transport tooltip
    • Fixed fleet movement page when there is a discovery fleet
    • Fixed fleet movement page total ships per fleet (was acounting food as ships)
    • Fixed PTRE send counterspy (including "from" coordinates)
    • Fixed: rework of lock feature, should fix the following:
      • Mixing different buildings / technologies get short by the current amount of resources in storages
      • Locked resources get short by 1 unit
    • Fixed: bring back translations for expeditions and discoveries messages
    • Fixed expedition combat messages / stats using temporal uggly workaround for alien/pirate detection

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • lock do not stack in the right way multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box
  • v2.4.8 Changelog

    🎚️ Improvements

    • Improved standard unit system adding a user setting for the base
    • Improved standard unit system adding "units" (just a sum of units) as a possible option
    • Improvement: add a current place resource update in empire data
    • Improvement: empire data acquisition partial rework to speed up process
    • Improvement: some internal code cleaning

    🔧 Fixes

    • Fixed "undefined" stats with some legacy data
    • Fixed the combat sum stat on reset / double accounting detection
    • Fixed a bug and/or visual glitch in planet list on accounts that never had moons
    • Fixed LF tech 13209 base cost (cruiser overhaul)

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • lock do not stack in the right way multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box