CR converter

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    • Info: OGame Battle Converter
    • Author: Jeremy Baukens
    • Website: None yet
    • Support: None yet
    • Screenshot:
    • Languages: multi language

    Dear


    i would like to develop for the moment, locally a new combat report converter. There are already some existent, but none taking in count new function such as deuterium into debris and it doesnts like they are going to be updated very soon.

    As i have for the moment no public website, i can understand an api key may been refused. However is it possible to fetch somewhere sample data that would have been output if using the api to be able to continue the development of it ?


    Regards

  • RiV-

    Approved the thread.
  • Hi RiV- hope you are doing well, quick question


    Are we allowed to display everything on the forum which is provided out of its API.

    EG: If i provide an option where the player can convert aswell the wreckfield that is created ? Is it allowed to be posted on the forum, or are we restricted to display first/last round and basic results like debris, total loss


    Kind regards

  • i do aswell note that the demo api has rate limitting enabled. Is this the case aswell on the production api ? May i know the chararcteristics of it to be able to handle this efficiently or are it the same endpoints, values ?

  • On 20-08-2023 --:--:--, the following fleets met in battle:


    Attackers:

    _________________________________


    Aliens


    Defenders:

    _________________________________


    IIIIIIIIIIIII [FrT]


    Fight !

    _________________________________


    Aliens

    Weapon: --% | Shield: --% | Armor: --%


    Light Cargo 55

    Heavy Cargo 1.440

    Light Fighter 1

    Heavy Fighter 6

    Cruiser 1

    Spy Probe 1

    Reaper 1

    Pathfinder 1


    _________________________________

    _________________________________


    IIIIIIIIIIIII [FrT]

    Weapon: --% | Shield: --% | Armor: --%


    Light Cargo 140

    Heavy Cargo 3.600

    Light Fighter 1

    Heavy Fighter 1

    Cruiser 1

    Spy Probe 1

    Reaper 1

    Pathfinder 1


    _________________________________

    After the Battle ...

    _________________________________


    Aliens

    Weapon: --% | Shield: --% | Armor: --%


    Light Cargo 53 (-2)

    Heavy Cargo 1.435 (-5)

    Light Fighter 1 (-0)

    Heavy Fighter 6 (-0)

    Cruiser 1 (-0)

    Spy Probe 0 (-1)

    Reaper 1 (-0)

    Pathfinder 1 (-0)


    _________________________________

    _________________________________


    IIIIIIIIIIIII [FrT]

    Weapon: --% | Shield: --% | Armor: --%


    Light Cargo 138 (-2)

    Heavy Cargo 3.593 (-7)

    Light Fighter 1 (-0)

    Heavy Fighter 1 (-0)

    Cruiser 1 (-0)

    Spy Probe 1 (-0)

    Reaper 1 (-0)

    Pathfinder 1 (-0)


    _________________________________

    Outcome of the Battle:

    The battle ends in a draw.


    The attacker captured:

    0 Metal, 0 Crystal and 0 Deuterium


    The attacker(s) lost a total of 69.000 units.

    The defender(s) lost a total of 92.000 units.

    A total of 0 metal, 0 crystal and 0 deuterium has been recycled after battle.

    At these space coordinates now float 16.000 metal, 16.200 crystal and 0 deuterium.

    The attacker captured a total of 0 units.


    The chance for a moon to be created from the debris was 0%.

    The attacker(s) captured the debris.

    Summary of Profit/Losses:

    Summary Attacker(s):

    Summary Defender(s):

    Metal: -18.000

    Crystal: -18.800

    Deuterium: 0

    The attacker(s) incurred a loss of -36.800 units.

    Metal: -46.000

    Crystal: -46.000

    Deuterium: 0

    The defender(s) incurred a loss of -92.000 units.

    Edited 9 times, last by jba ().

  • Can i have an update ?

    Private API has a rate-limit. But:

    - its not straight forward to explain here, their is kind of several limitations / cases (i did a lot of tests)

    - the limitation has nothing to do with the Reverse-Proxy one, its a lot lot more


    In a nutshell, use the Reverse-Proxy: it will be enough for a long time even in production for your tool (until you get like 10 combats to process per minute, you have time to see).


    Plus, the Reverse-Proxy is reliable, i used it for 2 years in production for PTRE (October 2018 - April 2021), never got any issue.