Please put back the no attacks mode, we want to play friendly with friends.
If you want to play, you need to be playing on a regular server. Test servers are not for playing.
Please put back the no attacks mode, we want to play friendly with friends.
If you want to play, you need to be playing on a regular server. Test servers are not for playing.
I do understand that Bermuda and Alpha are for testing .
but what am I goint to test if a top ranker decicdes to "test" on my account and erases 2 years of my daily effort ?
I would love to freely participate in combat testing if I had unlimited resources and unlimited Dark Matter.
but that's not the case, the only way to protect my account is vacation mode. not much testing done there.
but that's not the case, the only way to protect my account is vacation mode. not much testing done there.
Who would testing the system that all the top players are in V and all the non-top players are noobs?
Furthermore, those who attack don't publish their APIs, especially given the negligible number of ships used for attacks, numbers that are useless for testing the system.
Nobody's sharing reports like they used to.
Members are waiting for a vacation.
Okay, this is a testing ground, but what happens when there's nobody left to test you?
What you do is say, "War mode will be active in 3 months, adjust yourselves accordingly," and then reward the members with dark matter to get them to share reports. Still, you're the boss.
Special thanks to the fact that attacks have been open since November.
The fact that you reduced the speed RIPs in MC doesn't change the fact that they can attack fast fleet planets just to destroy 3,000 crawlers and 10,000 satellites, even if they're defended planets.
Thank you because this way I've detoxed, finally free from pathetic play on a test server (I already closed the online ones years ago, after 15 years of playing).
Happy gaming and happy destroying, everyone! They won't share the reports even if you pray in Aramaic, ![]()
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I believe that every decision has its pros and its cons.
We certainly cannot ignore players who are forced to abandon their accounts, just as we cannot ignore those who hunt for CRs.
History has taught us a lot, and we have also become accustomed to threats, more or less veiled.
We were given a market... but its misuse led to its removal.
We had the possibility to help allies grow, but it was misused, leading to the introduction of the pulling rule.
We had moon crashes, and they were misused as well, to the point that changes had to be made.
Can a defender rebuild all moons every single morning? NO
Can a CR carried out without any strategy, just by endlessly bombarding a defender, be considered an achievement? NO
So clearly, something was not working.
I am also surprised that those who complain about the MC nerf then ask for a PTS where attacks cannot be suffered... so you would like to be protected when playing as an attacker and also when playing as a defender?
This fully reflects my personal opinion: everything must be balanced — a complex process that certainly requires time.
So let’s wait for feedback, opinions, and suggestions, which, as you can see, we do listen to.
On the other hand, criticizing others’ work in a sterile and generic way, without providing suggestions or constructive feedback, is completely useless.
So, Emperors of Origin, we are waiting for you!
Dear Molli.
I don't threaten anyone, especially you, who, thanks to the choices you made, helped me detox.
If I'd wanted to play and attack all the players, I would have continued on the live servers.
I came to Pioneer precisely so I wouldn't stop playing and not be flattened by those with billions of fleets, build planets, test new features (many of which didn't even make it to the test servers but were immediately put online), and certainly not attack dogs and pigs.
And since you're talking about PTS, the attacks have always been closed except on very few occasions, which only lasted a few months.
You're talking about suggestions. Given all the complaints in this post, it doesn't seem to me like you've taken on board the suggestions and feelings of those who have perhaps been playing Pioneer for years and found themselves wiped out thanks to the opening of attacks without warning at least a week in advance. And given all the in-game warnings, a warning with the date the attacks were unlocked wouldn't have cost you anything. But you did it on purpose. In Milan they say "Pirla si ma scemo no". Do you think we didn't understand?!
You're right, it's a PTS, you just needed to have a little more respect for those who wasted years testing your test server.
Isn't that the case with Pioneer anymore?
Have you decided to keep them open? Never mind, as I said, 6 months without games have paid off, detoxed.
Enjoy your test server. I stand corrected, it's the live test server, where scores are meaningless, where there's no online leaderboard to compare with MMORPGs, where you can't publish your CRs... but it's a test server, right?
Happy gaming and happy destruction to everyone (those few who still play intermittently).
You can also skip my dissertation, I'm not even planning on logging into the forum anymore.
A good suggestion would be to maybe give us the choice from the beginning, and this wil be irrevocable .
Do you want to participate in combats ?
or do you want the sand box mode ?
Those who prefer to fight can combat eachother with their massive fleets.
and those who enjoy mining and sending expeditions can do, safe from harm.
afterall inactives still exist, I know this means less targets for raiders.
maybe introduce AI managed accounts for them to fight and raid ![]()
What I'm sayin is there are 2 types of people :
Display MoreI believe that every decision has its pros and its cons.
We certainly cannot ignore players who are forced to abandon their accounts, just as we cannot ignore those who hunt for CRs.
History has taught us a lot, and we have also become accustomed to threats, more or less veiled.
We were given a market... but its misuse led to its removal.
We had the possibility to help allies grow, but it was misused, leading to the introduction of the pulling rule.
We had moon crashes, and they were misused as well, to the point that changes had to be made.
Can a defender rebuild all moons every single morning? NO
Can a CR carried out without any strategy, just by endlessly bombarding a defender, be considered an achievement? NO
So clearly, something was not working.
I am also surprised that those who complain about the MC nerf then ask for a PTS where attacks cannot be suffered... so you would like to be protected when playing as an attacker and also when playing as a defender?
This fully reflects my personal opinion: everything must be balanced — a complex process that certainly requires time.
So let’s wait for feedback, opinions, and suggestions, which, as you can see, we do listen to.
On the other hand, criticizing others’ work in a sterile and generic way, without providing suggestions or constructive feedback, is completely useless.
So, Emperors of Origin, we are waiting for you!
"We had the possibility to help allies grow, but it was misused, leading to the introduction of the pulling rule."
Since you brought this up, if you don't mind me asking, is there any publicly available reason why the pulling rule hasn't been implemented globally? It seems to depend on each community. Or at least that's what we've been told.
In our community, the Spanish one, despite the fact that the majority (as discussed in the forum) has requested its implementation, it has been explicitly denied. Now, thanks to not having this tool (the pulling rule) to combat the abuse you mentioned, the abuse is widespread and blatant, more than ever.
While the attack ban was in effect,
everyone was playing freely. We all agree on this here.
The lifting of the ban was implemented without prior notice. Most people were caught off guard. Naturally, they were angry.
Now that the ban is lifted, everyone is on vacation, many of those with large fleets are on vacation, so far so good.
Since everyone is on vacation, what is being tested?
If a test is to be conducted, let the ban come back, let it stay in place for another 3-5 months, let the participants build fleets, but the administration needs to provide dark matter, like in the Bermuda Universe with 10m + 10m.
Since everyone will have large fleets when the time is up, we can get good results.
I said 3-5 months, but let's round it up to 6 months :))
I totally agree with ferociousman
I don't see any testing going on, 90% of the few active players are in vacation mode.
If testing was with no consequences on my fleet and resources I would test non-stop and provide more than enough CRs, but loosing it all just to see if the update works ? that's too much to ask.
we all know it's a testing server, but does it mean we have to loose it all for the sake of testing and start over again ?
starting over again for me means playing daily 10 to 12 hours for at least 6-7 months .
Since we are in the test universe:
The administration also needs data from this test universe to fix any bugs or issues in the game. This is necessary.
From our perspective: we are also testing new features. I think both sides need to make sacrifices in a common area.
As I said in my first post, dark matter was given in the Bermuda universe, and it will be given here as well, so we need to help the admins with their testing after 6 months. Some people said that so many ships would be destroyed, but since they are destroyed in the real game, they will be here too. You will dedicate online time, protect your fleet, protect planet production; since you do this in the normal game, you will do it here too. As I wrote above, we will both test and act accordingly in the general game, and when the time comes, we will fulfill the administration's requests. We can think of it as a shared life, meeting the needs of both sides.
Let me repeat my suggestion:
6 months of attack ban. 10m + 10m of dark matter should be given.
Those in the game should either strengthen their defenses or build fleets.
Let's have full action after 6 months. When that time expires, operations can be performed in a cycle as a renewal period. This is just a suggestion from me regarding decision-making management.
If you have better ideas, please let me know. Have a good day, good games, and good work.
A better suggestion is to offer the player the choice :
If he wants to participate in combat testing, hence activate somthing similar to noob protection. he will still be testing new game features.
or if he wishes to test combats.
another suggestion is to compensate combat losses.
if the purpose is only testing I don't see a reason why the player should be penalised and loose his time and efforts.
I saw some players lose ten thousands of RIPs due to combat bugs, it would be nice to give them back ![]()
We’re going in circles here, so I’m going to close this thread. The key points have already been covered.
We understand that some of you prefer using the test server as a safe environment without attacks. However, that is not its purpose.
The test server is intended for testing new features and changes under realistic conditions. This includes combat mechanics and their impact. Situations like the current one are part of that process.
If you do not wish to risk being attacked while not actively testing, please make use of vacation mode. There is no cooldown on the test server, so you can freely enter and leave it as needed.
Using the test server as a permanent “no-risk” play environment (or “testing the test server” itself) is not the objective.
Thank you to those who contributed constructive feedback.