OValue - Economy Planning & Pack Optimization

  • Info: A set of calculators to help players plan their account growth by optimizing resource pack purchases

    Author: Dalinar

    Website: https://ovalue.net


    Support: via GitHub (https://github.com/nicolagalassi/ovalue). Discord soon!!

    Download: Web Tool

    Screenshot:






    Browser: Any

    Compatibility: Current OGame Version / All Universes

    Languages: English, Italian, German, French


    Description: OValue is a calculator designed to help players plan their account growth by optimizing resource pack purchases. The tool connects your metal production potential with the cost of buildings/research to determine the exact investment needed.


    The workflow is simple:

    1. Simulate Production: Instead of just checking your current stats, you can simulate how your daily Metal production changes by increasing mine levels, swapping player class (e.g., Collector), or upgrading Lifeform researches.
    2. Determine Costs: You select the building/research you want to develop (or paste a requirement string from Oglight)
    3. Optimize Purchase: The tool uses your simulated production data to calculate the most efficient combination of resource packs (and Dark Matter) required to achieve that goal, including an option for "Smart Rounding" to maximize value.

    Feature List:

    Production Calculator

    • Scenario Simulation: Calculate daily production based on potential upgrades, class changes, and Lifeform bonuses.
    • Precise Calculation: Accurate tracking based on universe speed, position, and items, now including full support for the Collector class with the Rocktal bonus and the strict 50% Crawler cap.
    • Comprehensive Bonus Support: Integrates all possible bonuses (Plasma, Geologist, Staff, Class, Lifeforms, Crawlers).
    • Baseline Saving: Saves the calculated production value to use as a baseline for pack value optimization.

    Pack Exchange Calculator

    • Builder & Parser: Select items from a list or paste requirements text to get an instant cost analysis.
    • Shop Optimization: Calculates exactly how many standard resource packs are needed to cover the cost.
    • Smart Rounding: Suggests efficient pack combinations (e.g., buying a larger pack instead of multiple small ones) if the price difference is within a user-defined threshold.
    • Financial Overview: Displays total MSU cost, total DM required, and total Euro cost based on current shop discounts.

    New Tools & Integrations

    • Shopping Tool: A complete directory featuring all available OGame items, costs, and current shop offers for quick reference.
    • Expiry Tracker (Scadenziario): A unified dashboard that gathers the expiration dates of all your active items and officers, giving you a clear overview of what needs renewing.
    • Auto-Sync Companion Script: A custom script that exports data directly from OGame and imports it into OValue (updating both the production core and expiry tracker). It communicates entirely via local browser cache, ensuring absolutely zero server-side data collection.
    • Profile Management: Automatically creates and manages separate profiles for every synchronized universe. You can disable sync for individual profiles or clone them for sandbox experiments.
    • Manual Import/Export: A built-in fallback option allowing you to manually paste exported script data directly into the OValue settings.

    Edited once, last by Dalinar ().

  • Technical Enhancements

    • Performance Optimization: Significant improvement in script execution time and overall page responsiveness.
    • SEO & Structure: Enhanced metadata and site architecture for better visibility and indexing.
    • UI/UX Refinement: Updated interface for a cleaner data display and improved mobile compatibility.

    Pack Exchange & Calculation Logic

    • Inventory Integration: Added input fields for Current Resources. The tool now calculates the exact delta needed between your current stock and the target cost.
    • Merchant Integration: You can now specify the number of Merchants to be used, with their DM cost automatically factored into the total financial overview.
  • RiV-

    Hi, it's been about a month since I requested approval, and no one has responded. Considering that this isn't an active tool, but a passive one, and that it doesn't modify the game, I expected a response quickly.

  • RiV-

    Approved the thread.
  • I’ve been hard at work making improvements and adding new features to OVALUE.

    The tool has been refined to make your resource and Dark Matter planning even easier.


    Here is everything included in the latest update:


    UI & User Experience

    • Visual Overhaul: Completely updated the graphics. The interface is now much more readable, cleaner, and refined for a smoother user experience.

    New Features & Updates

    Homepage

    • International News Feed: You can now see the latest news and updates pulled directly from the international OGame forum right on the homepage.
    • Useful Links: Added a quick-reference section with external links to other helpful OGame tools.

    Production Core

    • Rocktal Bonus: The calculator now fully supports and integrates the Rocktal class production bonus.
    • UI Fixes: Fixed and updated the legends for additional items to ensure everything is easy to understand at a glance.

    Pack Exchange Calculator

    • Lifeform Integration: Added all Lifeform buildings and researches directly into the planner.
    • Payment Method Bonus: Updated the Dark Matter (DM) required calculation to factor in Credit Card / PayPal payment methods, which naturally increase the amount of DM yielded per purchase.
    • Note: The OGLight text input method has been removed to streamline the process.

    NEW Feature: Shopping List


    Plan Your Cart: A brand-new section where you can select all the items and officers you intend to purchase and add them to a virtual cart.


    Cost Estimation: Get a quick estimate of the total DM required for your planned purchases. (Disclaimer: The DM costs shown here are currently estimates and might not be 100% accurate just yet).

    Edited 2 times, last by Dalinar ().

  • No longer subject to toleration requirements as of new policies. Moving to community showcase.


    Please take note that if you use userscripts or browser extensions to scrape data, those need separate toleration.

  • Sorry for the silence, friends! It's been a while since my last update, but development on OValue hasn't stopped. In fact, there are quite a few improvements and new features to share with you all.

    First off, I'm currently setting up a Discord server. This will be a dedicated place where you can ask questions about how the tools work, report bugs, or point out any inaccuracies.

    As some of you may have noticed, OValue was born out of "vibe coding" (AI-assisted development). While this makes the project much easier for me to manage, I want to assure you that all functionalities are thoroughly tested to guarantee the best possible user experience.

    Here is the breakdown of the latest updates:

    • UI Redesign: OValue has received a major graphical overhaul. The interface is now much cleaner, though I admit I'm still not 100% satisfied with it just yet!
    • Production & Exchange Tools: These two tools have been significantly improved to work much more seamlessly together.
    • Math Fixes: I've implemented and fixed the calculations for the Collector class with the Rocktal bonus. Also, thanks to a report from one of you, the Crawler count has been fixed to properly respect the 50% cap.
    • Shopping Tool Complete: The shopping tool is now finalized, featuring all available OGame items, costs, and offers. Given the sheer variety of items, there might still be a few minor errors—let me know if you spot any!
    • New Expiry Tracker (Scadenziario): This is a brand-new tool. While the concept is still evolving, it is already fully usable. It gathers the expiration dates of all your active items and officers into a single dashboard, giving you a clear overview of what needs renewing. My future plan is to use these expirations to recommend smart shop purchases, but I still need to study the best way to implement that.
    • Auto-Sync Companion Script: I’ve developed an additional script to export data directly from OGame and import it into OValue (updating both the Production Core and the Expiry Tracker). The tool communicates via your browser's local cache, meaning no servers are collecting your data.
    • Profile Management: Thanks to the new synchronization, OValue now supports profiles. Every synced universe will automatically create a separate profile. You can disable sync for individual profiles or even clone a profile if you want to run some sandbox experiments.
    • Manual Import/Export: If you prefer the old way, it is still possible to manually export data from the script and paste it into the OValue settings.
    • New Languages: French and German have been added! Keep in mind there might be a few translation errors, as this was done using a mix of translation tools and actual strings extracted directly from the game.
    • Support Form: I've added a contact form on the site for help requests, bug reports, etc. I’ll decide whether to keep it or remove it once the Discord server is fully up and running.

    Speaking of Discord, once it's ready, I will be posting detailed guides on how to use every single tool, complete with updated screenshots.

    Thanks for your continued support and feedback! Let me know what you think of the new features.


  • RiV-

    Added the Label External
  • Hey everyone, I've been working a lot on OValue lately and wanted to share what's new.


    Production Planner

    This is the big one. The planner takes your real account data and calculates the optimal mine upgrade sequence to reach your production target as fast as possible.

    You can set the player class, the lifeform for each individual planet (e.g. Rocktal instead of Humans) and enable LF structure researches.

    For LF researches the planner uses the levels already stored in your synced profile.


    A practical example:

    Quote

    Nick has Mecha with all LF mine researches developed but inactive, and Rocktal with active researches.

    By enabling Rocktal in the planner, the existing levels are used as-is — no need to re-enter anything manually.


    Keep in mind that the more steps you set, the longer the calculation will take. The tool has already been optimized for the best possible speed and reliability, but on large configurations a few seconds of wait time is normal



    Other changes

    • Shopping List redesigned with SVG event icons
    • Added toast notifications and confirm dialogs in settings
    • Revised navigation and home page layout
    • PackCalc: added Lifeforms settings panel
    • Various minor fixes to sync and production calculations