OGame Nexus

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    OGame Nexus is a feature-rich tool packed into a browser extension that transforms your OGame experience into a high-tech tactical simulation. Features a glassmorphic dark interface, real-time scraping, local database storage, interactive charts, amortization algorithms and an ever-growing collection of tools.

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    Available to Install from Chrome Web Store (for any Chrome-based browser) and for any Firefox Distro


    Toleration Post

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    In order to best understand what this tool can do, OGame Nexus comes with a tutorial area inside the extension that aims to guide any new user:


    ogame-nexus-tutorials.png

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    Detailed Features

    • Empire 360° Hub: A modern, Bento-grid dashboard that aggregates production from mines, expeditions, combat loot, and debris harvesting into a single "Daily Yield" metric (MSU).
    • Expedition Command: Deep analytics for Expeditions. Track success rates, rarity distributions (Epic/Large/Common), and resource/ship yields with historical Daily/Weekly/Monthly charts.
    • Data Import/Backups from other devices with OGame Nexus + Full History Import from OGame Tracker. (Cloud backups to come)
    • Lifeform Sandbox: This feature is what I initially wanted to implement for this Extension but decided to go even further. It basically allows the player to "play around" with Lifeform Technology setups and see all bonuses gained. Features a LIVE version of your account and a "Sandbox" version where you can play around with bonuses/technologies in order to plan your next moves.
    • Empire Amortization: Takes all the data gained from the OGame account to the next level by helping the player decide on how to progress with his Empire. (ROI calculation)
    • Lifeform Optimizers:
      • T18 Kaelesh Tech Optimizer: Minimize the MSU cost of maximizing your Discoverer class bonuses.
      • Plasma Tech Optimizer: Optimize "Improved Stellarator" levels across your entire empire to hit target research levels for the lowest investment.
    • Command Tools:
      • Scrap Merchant Optimizer: Maximize returns when scrapping fleet components.
      • Expedition Calculator: Calculate perfect fleet compositions for maximum potential yield.
      • ACS Splitter: Quickly calculate loot distribution for alliance operations. (testing)
      • More to come
    • Combat & Activity Tracking: Detailed combat logs to monitor your profitability and mission history.
    • Premium Design: Built like a space cockpit, glassmorphism UI, and fluid Framer Motion animations for improved QoL experience.

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    More Screenshots


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    Community Feedback/Disclaimer:
    This tool is still a work in progress and while many of the features have been already tested extensively, some bugs may still appear. I'm open to any feedback regarding any broken features or requests for new features.


    Safe flights,

    uppermosteN

  • It's a cool idea. It looks nice—even. It could replace OGame Tracker... if it weren't for the excessive amount of fireworks... It looks strange, with too many quirks and animations.


    And on top of all that, it overloads my 16-core processor and computer, behaving as if I were running Cyberpank or another demanding game. After installing it in the browser, it generates such a high load that it's almost bizarre. The add-on is so heavy that using it on older hardware or a PC is unrealistic. It lacks the lightness of OGame Tracker, and the ability to get rid of those annoying animations.

  • Hi, thanks for your feedback!

    Can you answer some questions or provide more details about your experience with the extension? It will help me isolate the issue:

    1. What browser are you using? (asking because in the past I've had OGame performance issues and memory issues with Chrome even without this extension, problems disappeared once I switched to Firefox)
    2. Where is the high load happening? In OGame or inside the extension?
    3. What other extensions were you using alongside OGame Nexus? Maybe an interaction between 2 extensions created the sluggishness;


    I have tested it on a 4 core / 8GB RAM virtual machine without any slow downs and your PC sounds like it should run anything, so its really weird!


    I also have plans of making a no-animation mode in the Settings of the extension and your feedback would greatly help!

  • hey, pretty cool feature, will check this out and test it.

    first thing: in a direct comparison to the tracker, your icons looks like they have a lower resolution? They look a bit blurred and small. For example on expedition ship findings i am more interested in the specific ships and not so much into the ress value. I know thats a personal look at it, but i really like the design of the ships and the icons are very small and not good to see. And the numbers under the icon like on the tracker looks better to me.


    I really love the signature forge, pretty cool feature!! Thx for it. Maybe thought about to give the possibility to upload an own image to it?


    ah and another thing - i play multiple server at the same time. Nexus cant handle this at the moment, so it update the same page and not open a page per server. ;)

  • Thanks for trying out Nexus!

    Some notes:

    - I've had similar feedback for the ships displayed in expedition messages; they look comfortable to my eyes on a 1440p resolution but may be different on others. I'll try increasing the size and font of the icons and text.
    - Uploading your custom image to the Signature Forge is an upcoming feature.
    - Can you give me more details on Nexus not working on multiple universes at the same time? I've built it to handle this correctly. You can import data from tracker from multiple Universes/Accounts in parallel and whatever OGame account you play on last (even refresh a page), that account will be the one to show in the Extension.

    - Have you done the Tutorials section inside the extension?

  • Have you done the Tutorials section inside the extension?

    yea done it all.


    the point is:

    - i am on server 1, klick on nexus button, nexus opens and show me the profile of server 1

    - i switch on my server 2 tab, click there on nexus and it opens a new tab with profile of server 2

    - when i now switch to tab 1 of nexus, it loads server 2, so i have 2 tabs of nexus with the same profile.


    thats not like i want to use it. The tab should stay on the profile i opened it with.

  • I see now.


    That behavior is intended because many players I got feedback from preferred it this way (myself included) - having one Nexus tab that responds to multiple Universes opened at the same time (this was even harder to make possible :)).


    Regardless, your preferred way of using it also makes sense and I will write this down as an improvement feature in my backlog (add a toggle in the Settings page that would switch between these two behaviors).


    Your feedback is great to have and don't hesitate in providing more. Have you had any performance issues so far?

    Edit: I've also slightly increased the size of the expedition ships + their number and checked the icon quality; to my eyes, it renders clearer than OGame Tracker. These changes + a Low Animation Mode will be present with the upcoming v1.0.9 release.

  • to my eyes, it renders clearer than OGame Tracker.

    that was my fault - yea the tracker is more pixalated than yours, but this gives the icons a sharper look, dont know really why :D

    i would prefer bigger icons with high resolution, thats all. And only to my preferences :)


    until now i didnt have performance issues. i compare both extension at the moment in usability and showing information fast (how much clicks you need until you get, what you are interested)

  • RiV-

    Added the Label Extension