Osims - New Battle Simulator

  • Languages: English, Italian, German, Spanish, Turkish, and Polish
    with web translation

    We wanted to build something fast and reliable even with very high numbers of ships in the simulation.


    We developed a simulation engine, tailor-made for modern universes.


    Key Features: 🔥 Lightning-Fast: Built with cutting-edge web tech to run massive, parallel simulations instantly.


    🧬 Accurate: Full support for Lifeforms, Rapid Fire, Cargo capacities, and Flight Times.


    🔗 API Import: Just paste your in-game API to instantly load fleets, techs, and classes.


    🎨 Sleek UI: A clean, modern, mobile-friendly interface with no distractions. We are really proud of this new engine and can't wait for you to plan your next HoF with it!


    We look forward to your feedback, including reports of any problems and requests for improvements.


    **** Please note that any translation errors will be corrected in future updates after being reported. ****



    Osims is built as a modern OGame combat simulator.


    The core battle calculation engine / WebAssembly module and part of the initial structural combat logic are originally derived from TrashSim, created by Klaas Van Parys, and released under the MIT License.


    Since then, Osims has been heavily modernized with a new TypeScript/Vite application, custom UI, API parsing, WebAssembly-based execution, and additional tool logic/features.


    The original copyright notice and the full MIT License text are available inside the application in the Credits/About section and, where applicable, inside the project repository.



  • RiV-

    Changed the title of the thread from “Battle simulator” to “Osims - New Battle Simulator”.
  • RiV-

    Approved the thread.
    • - Bugfix: We fixed a bug in the combat simulator where attackers were taking 0 losses when attacking heavily defended planets.
      The simulator engine was failing to load the damage stats for planetary defenses, causing them to deal 0 damage. Defenses are now fully integrated into the combat calculations, and attacker losses will now accurately match real in-game Combat Reports.
    • - Bugfix: Fixed several translation errors that were causing the page freeze.
  • Osims is built as a modern OGame combat simulator.


    The core battle calculation engine / WebAssembly module and part of the initial structural combat logic are originally derived from TrashSim, created by Klaas Van Parys, and released under the MIT License.


    Since then, Osims has been heavily modernized with a new TypeScript/Vite application, custom UI, API parsing, WebAssembly-based execution, and additional tool logic/features.


    The original copyright notice and the full MIT License text are available inside the application in the Credits/About section and, where applicable, inside the project repository.





    https://github.com/klaasvp/trashsim-public

  • RiV-

    Closed the thread.