Crawler's resource production limit issue

  • I am just forwarding the information found on our PL forum, asking if there is someone here who can confirm the issue and how to reproduce it, as it looks really bad:


    Source

    How can Gameforge roll out the current Version 13 to the regular servers when a critical bug related to unlimited crawlers has been present there from the very start of the beta server until now? It’s possible to easily bypass both types of limits—both the 50% cap on basic mine output and the limit on the maximum number of mines that can be used, i.e., the total number of mines multiplied by 8.

    Please look at "Pełzacz" entry

    Jak Gameforge może wprowadzać na normalne serwery obecną wersję 13, skoro od samego początku serwera beta, aż do teraz funkcjonuje tam krytyczny błąd związany z nielimitowanymi pełzaczami? Można bez problemu ominąć oba rodzaje limitów, zarówno 50% podstawowej produkcji kopalń, jak również tyczący się ich maksymalnej wykorzystywanej liczby, tj. suma kopalń x8.


    If the production is messed up, this simply leads to a massive boost from resource packages....

    3gAiyIT.png


    Amount of crawlers:

    vI4W0BR.png

    Bonus info (main bonus, with bonus):

    gfzrPZZ.png

    Can anyone make necessary checks about this one?

  • Test carried out on an account where the maximum number of active crawlers had not been reached.


    With 1,073 active crawlers, resource extraction looks like this:

    237Nkzv.png


    With 1,312 active crawlers, resource extraction looks like this:

    oBoUD7h.png


    The number of crawlers in the table remains the same, but resource extraction does change.

    oKARZ0r.png