Expedition Tracker — building a community dataset of expedition outcomes

  • Every few months the same argument goes around: expeditions got nerfed, DM finds dried up, the big resource hauls stopped showing up. And every time it's the same evidence — "feels like it", "I used to get more", someone's daily 200 expeditions collected across months with no record of which days had which boosters, which lifeform bonuses, or which game version was live.


    That's the actual problem. It isn't only sample size — it's that nobody writes down the conditions. A 200-expo sample where the context is unknown can't tell you whether your results shifted because the game changed or because your ExpoComputer expired. You can't separate the two after the fact.


    So: a userscript that records expedition results together with the conditions they happened under. Every result is stored alongside the buffs active at the time, your lifeform bonuses, class, universe speed, and game version. That's what makes comparison possible.



    What it collects


    Runs on the overview and messages pages:

    • Expedition results — every type (resources, DM, items, shipwrecks, trader, alien/pirate combat, fleet loss, early/delayed return, nothing) with depletion level, size, timestamp, and amounts gained or lost, read from the game's own message data. Follows pagination and picks up new messages as they appear. Only messages newer than the script's first run — nothing historical gets uploaded.
    • Active expedition buffs — resource booster %, turbo %, extra slots, expedition computer, and when they expire.
    • Lifeform bonuses — class bonus and the expedition techs (ResultBooster, DMBooster, ShipResultBooster, SpeedBooster, FleetLostReducer).
    • Context — server, game version, universe speed, character class.

    A small status indicator in the messages tab bar shows what it's doing.



    What happens with the data


    To be clear about what this is right now: a backend that collects and aggregates. There's no dashboard, no login, nothing to look at yet. I run the analyses and post results.


    What I'm building toward is tooling where analyses run automatically rather than me writing queries by hand. Once that exists, per-player analysis becomes cheap — which is the interesting part, because the most common version of this complaint isn't "expeditions are nerfed", it's "my expeditions are nerfed". With enough of your own trips recorded against known conditions, that becomes checkable: either your distribution really does sit off from comparable players on the same universe and class, or it doesn't and you've had a rough stretch.


    A frontend might happen eventually. No promises. If you want that now, this isn't it.



    What gets sent, and where


    Data goes to api.antiga.me, run by me.


    The script sends:

    • Server ID and player ID
    • Character class, game version, universe speed
    • The expedition results described above
    • Currently active expedition buffs and lifeform bonuses

    The server additionally records a hashed form of the IP address the request came from. That's not something the script reads or transmits — every HTTPS request carries the sender's address by necessity, the same as any website you visit. It's hashed with a key that rotates and is then discarded, so past hashes stop being linkable to anything. Basic abuse measure, nothing more.


    On the player ID: this is the one that looks intrusive, so — it does two jobs. It's what makes per-player analysis possible at all, and it's how I can delete your data if you ask. Without an identifier there's no way to locate your rows, and "sorry, can't find your data" is a bad answer to a deletion request. No player name, no email, no credentials. Anything I post publicly will be aggregate; I'm not putting up a leaderboard of who loses the most fleets.



    Your data, your call


    Legal basis is legitimate interest (Art. 6(1)(f) GDPR). Participation is voluntary in the plainest sense — don't install it and nothing happens, uninstall it and collection stops immediately.


    Want a copy of everything stored under your player ID, or want it deleted? DM me on the Origin board, or on Discord (Discord handle: _rivenscryr).


    Expedition results are kept for as long as the project runs, since long-term comparison across patches is the entire point.



    Honest caveats

    • Data is self-reported and I can't verify it. Treat conclusions with the skepticism that deserves.
    • Early on the dataset will be too small to conclude anything. Expedition variance is brutal — this needs volume and time before it says anything trustworthy.
    • It only sees what your messages tab still shows. Expeditions whose messages have already rotated out are gone.


    Install

    1. A userscript manager (Tampermonkey, Violentmonkey, whatever you use)
    2. The script: https://greasyfork.org/en/scri…-ogame-expedition-tracker
    3. Open your expedition messages — it handles the rest


    If it misses a result type, breaks on your universe, or does anything surprising, post here with your server and what you saw. This is also the place you can ask questions, and where I will post results.

  • RiV-

    Approved the thread.
  • There few things behind these

    1st peopels are obsesed with all the time best bonus donater perks
    -100% CD time reduction back
    -Expedidton comupter for more offen better find outs
    -now next perk addes more %% resources from expedition

    if that all end some day and there will be no event soon and they will have fly with out 0 bonus they will cry again and talk bullshit about nerf expeditions.

    No.. wrong.. too much whole at last 4-5 months its too much boosted all the time !!!
    And peoples forgot how normal game looks when you amlost every day lost some ships... and expedition results are definity more sux...

    Also comparsion based on 1-4 days expeditions its not enought because even with sam bonus you can still get less or more resources if you get more find out expedition and quality expeditions with multipler 2x or 3x

    i had few day when i had 250 expedition and i got less resouces than in other day when i had 210 bc in those 210 i had more hit expedition events than in 240 and it hads few high multiplers also.. which i didnt had in 240.

    And that all fine bc that how work math Roulette...

    Edited 2 times, last by Quillathe ().

  • Hi RiV.

    First I'm really interested in this project so thanks for starting it up!


    I just installed the script. I opened my expedition message and the script said "nothing to send".

    Could be related to the fact that the messages was already read?

  • Script installed

    thanks for proposinf the tool, I've been curios for a long time and was really thisrtsy for any kind of data that allows further understanding of expeditions.
    looking forward to the end result.


    Good luck