CRAWLER LIMIT

  • At the moment the crawler production bonus is set up to a maximum of 50% of resource production. Once this limit has been reached, it is useless to build other crawlers. The collector class limit is obtained with a total of 126 levels (126.2 exactly)of mines (with the other classes 313 levels so I would say that they will never have this problem). This limit is easily reached with, for example, mines at 47 metal 38 crystal 41 deuterium. Beyond these levels it is useless to have + crawlers or keep the overload at 150% by spending energy unnecessarily. It is also useless to search the tech lifeform ion cristal modules. I would suggest then remove this limit, or to decrease the collector bonuses on the crawlers or at least warn about this limit in the technical description of the crawlers.

  • I describe the situation better with screenshots

    ESVblz4.png


    As you can see, the extra production given by the crawlers is the same whether you put them at 90% or 150%. Even if at % smaller, I have this problem in all normal universes in which I play

  • I describe the situation better with screenshots

    ESVblz4.png

    qGza4G2.png

    As you can see, the extra production given by the crawlers is the same whether you put them at 90% or 150%. Even if at % smaller, I have this problem in all normal universes in which I play

    That's exactly the application of this feature - reducing power consumption by pumping T18. I'm not sure if it matters for advanced accounts, but we have what we have :) Already discussed many times and asked to remove this limit, alas.