May 4: Version 10.0.0

  • Attention all OGame players,


    We are excited to announce the release of OGame version 10.0.0, which brings a number of significant benefits to our beloved game. This version includes crucial backend changes that enhance the system's stability, resulting in smoother gameplay and a better overall experience.


    One of the most exciting features of this update is that it allows us to activate Lifeforms on older game rounds. This is an incredible addition to the game, and we can't wait for our players to experience it.


    In addition to the new Lifeforms feature, we have also made some major improvements to the rapid-fire functionality. The rapid-fire no longer runs in an endless loop, and it is much faster than before. While this change may have a small impact on combat simulations from external tools, we believe that the benefits far outweigh any potential drawbacks.


    This update also opens the door for future planned content for all servers. We are committed to improving the game and providing our players with the best possible experience, and this update is a big step in that direction.




    We will update PTS Bermuda with version 10.0.0 on Thursday, May 4 at 14:00 CEST.


    Changelog:

    - Restructured large parts of the back end to improve the overall performance of all player-induced actions affected by the Event Handler system. For example, all players on a game round should no longer be blocked from finishing their active building entries while the combat calculations for a significantly high amount of ships are taking place. These changes also lay the groundwork for the introduction of future content updates to servers with high player activity.
    - Fixed the position change displayed in the highscore not resetting correctly at the end of each day.
    - Fixed banned players occupying a highscore position.
    - Fixed the alliance highscore getting displayed with decimals in the search.
    - Fixed lifeform buildings (local effect) and lifeform researches (global effect) not applying storage bonuses to the correct planets.
    - Adjusted rapid fire to stop when no targets are left to decrease the runtime of combat calculation.
    - Ship/Defense Techinfo now shows percentage values for Rapid Fire (Deathstar will have a maximum of 99% rapid fire)
    - Several fixes and improvements in the back end.




    We hope that you will enjoy OGame version 10.0.0 as much as we do. Thank you for your continued support, and happy gaming!



    Your OGame Team

  • Death Star maximum Rapid Fire percentage.


    Before v10 Death Star had the following values:

    image (10).png


    Which converting to percentage would be:

    image (9).png


    Those that were above 99% got changed to 99%, and Deathstars won't have any more a percentage higher than 99% against some ships.

  • Hello commanders!


    Today, May 11 at 14:00 CEST, we will update Bermuda with version 10.0.0-beta15.

    HT access will be enable on Bermuda at 13:45 and removed after the maintenance is done.


    Changelog:
    - Added a quick recall button in the fleet movement window.
    - All buttons in the galaxy view are now aligned under the category “actions”.
    - Fixed a bug that prevented planet relocations even if sufficient DM was present.
    - Fixed a crash that was caused by visiting the shop page while having the Orbital Den LF tech active.
    - Fixed the commanding staff being free if it was purchased with “found DM”.
    - Fixed combat report not being sent after a successful counter espionage.
    - Fixed Kaelesh Gravitation Sensors not granting the “DM found in expeditions” bonus.
    - Fixed Kaelesh Enhanced Sensor Technology not granting any bonus.
    - Fixed the broken Scrap Merchant.
    - Fixed a bug that continually refreshed the current page for a few seconds.
    - Fixed a bug that swapped the shield value of an attacker with the defender value.
    - Ship/Defense Techinfo now shows percentage AND values for Rapid Fire
    - Death Star Rapid Fire has been adjusted to the current live values. This value was capped for Espionage Probes, Crawler and Solar Satellite to 99.6% (250):

    deathstar.png




    Best regards,

    Your OGame Team

  • Hello commanders!


    HTaccess will be enable on Bermuda at 13:45 and removed after the maintenance is done.



    Your OGame Team

  • Hello commanders!



    As some diligent testers have discovered, there was a calculation error (rounding error) in the current combat script. This error has now been fixed and is already available in Bermuda. You are warmly invited to conduct further tests.


    Please let us know about your tests and findings. You can reach us on Discord, Ticket system, forums or through the ingame feedback system.


    Best regards,

    Your OGame Team