Posts by Prongs

    Hello commanders!


    We will have a small adjustment on the PTS universes. The requirement of 5% for a Wreck Field to be created will be removed and only the 150.000 resource requirement will be active.



    The OGame Team

    Hello commanders!



    Today, July 2 at 14:00 CEST, we will update PTS with the newest game version.



    Changelog:

    - Fixed economy messages for finished defensive structures always being received.
    - Fixed buildings occasionally getting stuck on "Done" when being queued in quick succession.
    - Fixed only being able to find lifeforms you already discovered.
    - Added a data-raw-size attribute to expedition resource results.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Version 11.16.0-rc3


    Hello commanders!



    Today, June 21 at 14:00 CEST, we will update PTS with the newest game version.



    Changelog:

    - Removed outdated information regarding the marketplace from the account transfer page.
    - Fixed the event box loading indefinitely on the buddy page after sending out a buddy request.
    - Fixed tabs on the alliance page not loading correctly when clicked through too quickly.
    - Fixed the time for the planet relocation being added to its cooldown time when a planet relocation was cancelled early.
    - Removed the buttons for sending messages and buddy requests from abandoned planets.
    - Fixed code showing up at the bottom of opened interfaces after dragging them.
    - Fixed a case in which alliance classes are not active after activating them.
    - Fixed the default text for getting an alliance application denied being used for alliance applications that get accepted.
    - Fixed economy messages for finished ships and defence not showing up while economy messages are activated in the options.
    - Fixed planet relocations not being blocked by active Mecha shipyard queues.
    - Fixed the new message indicator becoming "NaN" under certain conditions.
    - Changed the system discovery function to only send out one notification when used.
    - Fixed the tooltip of the tear down button being empty.
    - Fixed an issue that forced you to get logged out.
    - Fixed numbers being reset if they were entered while the Scrap Merchant was loading.
    - Fixed the text of circular messages not being deleted from the input field after being sent.
    - Fixed the recipient suggestions being unreadable on the page for circular messages.
    - Fixed the message for having lost an honour title falsely showing up.
    - Fixed alliance application messages being missing.
    - Fixed sorting via fleet and defence not working correctly for espionage reports.
    - Fixed switching through message tabs not causing any activity.
    - Re-implemented espionage report shortcut to the galaxy view tooltips (on hovering foreign planets/moons)
    - Improved communication between FE & BE for population calculation, reducing page load times & event handler delays
    - Fixed accounts failing to get transferred when they are processed at the same time and share the same coordinates of a planet.
    - Fixed economy messages for ships and defence not showing up.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).





    The OGame Team

    Hello commanders!



    Today, June 18, we have updated PTS rounds with the hotfix version 11.15.8.



    Changelog:

    - Fixed getting locked out of sending further Espionage Probes and Expeditions when sending them in quick succession in the galaxy view.




    The OGame Team

    Hello commanders.


    To align the version with the live servers, the PTS rounds will be also updated with 11.15.5.

    This version only aims to fix some stuck events that have been reported lately.



    The OGame Team

    Hello commanders!



    Today, May 24, we updated PTS with the newest game version.



    Changelog:

    - Issues with internal server errors regarding mobile API have been fixed
    - Issue with message indicator becoming "NaN" inside the inbox has been fixed
    - Added additional metadata to enable third-party tools to utilize the data
    - Increased the max number of filters in messages from 6 to 9
    - Reduced the size of resource icons and adjusted the view to display all resources



    The OGame Team

    Hello commanders.


    After the version 11.15.0 update most of the Tolerated Tools are not working.

    It is known and you don't have to report it to the ToolDevs. We are working on requests that they have forward to make doable the update of such addons as soon as possible.

    Until then they are also waiting for a way to be able to bring back the tolerated tools.


    We apologies for the inconvenience.


    The OGame Team.

    Version 11.15.0-rc2


    Hello commanders!



    Today, May 22, we updated PTS with the newest game version.




    Changelog:

    - Fixed espionage reports of players with a high number of active lifeform researches breaking the inbox.
    - Fixed comments written while sharing a report not being taken over.
    - Fixed alliance rank suggestions not being displayed as recipient while sharing a message.
    - Fixed messages automatically getting added to favorites.
    - Fixed slot 16 espionage reports containing "0" instead of the coordinates for "Deep space".
    - Fixed the tooltip that shows up when hovering over a player's name on the chat page looking broken.
    - Fixed the alignment and design of the "Preview" button on the chat page
    - Fixed sharing messages not working without adding a comment.
    - Fixed high amounts of resources creating a second line in the regular view of espionage reports.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team

    Version 11.15.0-beta5



    Hello commanders!



    Today, May 17, we updated PTS with the newest game version.



    Changelog:

    - Fixed the tooltip of the button for activating vacation mode displaying wrong info.
    - Fixed maintenance mode not logging out every player as soon as an update starts.
    - Fixed sharing messages not working correctly.
    - Fixed event list tooltips not changing correctly with language changes.
    - Fixed the planet list taking longer than usual to get updated after a successful planet relocation.
    - Fixed the detailed view of combat and espionage reports being closed after clicking on their API.
    - Fixed espionage reports not displaying that any reliable information could not be retrieved when the amount of Espionage Probes sent / level of Espionage Technology was not high enough.
    - Fixed the alliance communication system missing from the Communication inbox tab.
    - Fixed the OGame inbox tab loading indefinitely when it contains a warning message for commanding staff that is about to expire.
    - Fixed the displayed amount of Dark Matter not being updated immediately when buying an item with the button in its warning message for it being about to expire.
    - Fixed the fleet details tooltip missing on the Fleet movement page.
    - Fixed inactive lifeforms' tech trees being reset after transferring to another game round.
    - Fixed the indicator for new messages not updating correctly on each inbox tab.
    - Fixed the message for having lost your honor title not showing up after losing an honor title
    - Fixed the Cloning Laboratory's bonus to Kaelesh lifeform researches not being considered for their effect on other planets.
    - Fixed the lifeform level bonus additionally being applied to the Cloning Laboratory's effect on Kaelesh researches.
    - Fixed restoring and deleting of alliance messages from a deleted alliance running into an error.
    - Fixed the new message indicator on inbox tabs not updating correctly.
    - Fixed the amount of Deuterium received on the target planet after a deploy fleet arrives being limited.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team

    Hello commanders!


    Today, May 10 at 13:00 CEST, we updated PTS with the newest game version.


    Changelog:

    - Replaced the moon icons in the galaxy view and in messages with icons matching each moon's look in the planet list.

    - Fixed the tooltip of the button for activating vacation mode displaying wrong info.

    - Fixed the memberlist of alliances not being correctly sorted by date.

    - Fixed the progress bar on shipyard queue entries not moving correctly.

    - Fixed tooltips not being displayed correctly in some cases.

    - Fixed the abbreviations for high number values missing in the compact view of espionage reports.

    - Fixed the espionage inbox not sorting by coordinates correctly.

    - Fixed the espionage inbox not sorting by class correctly.

    - Fixed the filters resetting in the espionage inbox after switching to another page.

    - Moved the pagination in the espionage inbox up to be above the filter headers.

    - Fixed espionage reports of moons missing the moon icon.

    - Fixed espionage reports of moons displaying the planet's name instead of the moon's name.

    - Fixed espionage reports containing the planet's name twice.

    - Fixed the wrong message being displayed for fleets arriving at the target of a deploy mission.

    - Fixed being unable to open the combat report tab when it contains a bashing protection message.

    - Fixed the espionage messages for event planets not having a compact view.

    - Fixed the espionage messages for event planets breaking the sorting in the espionage inbox.

    - Fixed the message for expiring commanding staff not showing up correctly.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Hello commanders!



    Today, May 7 at 14:00 CEST, we updated PTS with the newest game version.



    Changelog:

    - Changed espionage reports to be displayed in a compact view before being clicked on.
    - Added a filter system to the espionage report tab.
    - Fixed the lifeform icon being cut off in the detailed view of lifeform discovery messages.
    - Fixed several cases in which tooltips did not look correct.
    - Fixed several message types being gone after the update to 11.14.0.
    - Fixed the espionage report tab not loading correctly in some cases.
    - Fixed the function to order espionage reports by fleet not working correctly.
    - Fixed the buttons for accepting and declining a buddy request missing in buddy request messages.
    - Fixed the API tooltips not staying active when hovering over them on Fleet Dispatch I.
    - Fixed Fleet Dispatch II not loading correctly after using the button for selecting all ships on Fleet Dispatch I.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team

    Hello commanders!



    Today, April 30 at 15:30 CEST, we updated PTS with the newest game version.


    Changelog:

    - Changed the framework behind all tooltips in the game. They should fade out more quickly now, allowing you to click on elements behind them immediately after moving your cursor.
    - Fixed a broken message popup showing up when clicking on the edge of the "Leave to burn up" button of a wreckfield.
    - Reworked the entire code for messages. The design of them was changed with this, but the functionality should still be the same.
    - Added a button for deleting all messages to each tab of the messages page.
    - Fixed the cashback event not giving out DM correctly to all players which took part in it.
    - Changed the planets and moons adapting to the selected sorting on the production overview page.
    - Fixed the slot 16 UI shifting around when selecting a fleet template.
    - Fixed the mission types in the event list not having tooltips.
    - Fixed not being able to load espionage reports into the combat simulation on some of our game rounds.
    - Fixed an issue that caused players to randomly get logged out.
    - Fixed the behaviour of the lifeform bonus cap warning being incorrectly displayed/missing in some cases.
    - The message a player receives for getting kicked out of an alliance now includes the reason for getting kicked
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team

    Hello commanders!


    Today, April 15 at 14:00 CEST, we will update PTS with the newest game version.


    Changelog:

    -Fixed the 'chance of expedition enemies' value for Discoverer player class.



    The OGame Team

    Version 11.13.0-rc2


    Hello commanders!


    Today, April 9 at 14:00 CEST, we will update PTS with the newest game version.



    Changelog:

    - Fixed one of the hints on the alliance class selection page not using the typical OGame design.
    - Fixed ship icons in the shipyard not being updated correctly.
    - Fixed the ship counter showing up on ship icons in the shipyard only being able to display up to 6 digits.
    - Fixed a case in which activity was triggered for players in vacation mode.
    - Fixed the button for navigating to the resource page of a moon redirecting to its lifeform management page instead on the queue overview page.
    - Fixed the research queue's text not switching to "To research" when hovering over it on the queue overview page.
    - Fixed building and ship times not updating correctly for moons on the queue overview page.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    Your OGame Team

    Hello commanders!


    Today we are changing back the attack limit on Alpha and Bermuda to the state before the Bashing System tests.

    This means that no attacks will be possible unless you have the player added to you Buddy list or on the same alliance.


    The OGame.origin Team

    Version 11.13.0-rc1


    Hello commanders!


    Today, April 3 at 14:00 CEST, we will update PTS with the newest game version.



    Changelog:

    - Added an overview page for every planet's building, research, and shipyard queues. It can be accessed by clicking on the small menu icon next to the "Overview" button and will not create any activity on other planets besides the currently selected one. Since a planet refresh does not occur, queue entries that are already finished on other planets will not update until you select the corresponding planet.
    - Fixed the simulation amount including simulations you got invited to, but have not accepted yet.
    - Fixed being able to join a simulation while being at your maximum amount of simulations.
    - Added the function to leave joined simulations by deleting them from your list.
    - Removed the onboarding messages and rewards you received within the first week after creating an account.
    - Fixed being able to break the simulation by removing the default defender.
    - Fixed resource packages sometimes not giving out the correct amount of resources on the mobile app.
    - Fixed the research values being incorrect in the combat simulation when taking over the values of a player having the General class active from an espionage report.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    Your OGame Team

    Ahoy!

    Please bear in mind that item Detroit only works with the first Shipyard - it is not a bug.

    The description will be adjusted and another item will be added for the Mecha Graveyard.



    Cheers,

    Hello commanders!



    Today, March 22 at 14:00 CET, we will update PTS with the newest game version.



    Changelog:

    - Added expedition fleet templates (Admiral required)
    - Added shortcut for auto-sending configured expedition fleets (Admiral required)
    - Added a second shipyard queue for Automatised Assembly Centre (Mecha lifeform building #6 on level 20 required)
    - Added a warning hint for when an effect's cap is already reached when starting a lifeform research or building which improves that effect
    - Added an option for disabling the lifeform bonus cap warning.
    - Fixed a bug on mobile with the "build with DM" button shown in situations where it shouldn't be due to missing resource
    - Fixed an issue with constructions-in-queue being aborted even though the resources would be available at the start of the construction.
    - Fixed the combat simulation's ship limit being 1 too low.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.)




    Mecha Shipyard
    The Automatised Assembly Center will now offer an additional perk. Upon reaching level 20 in the building upgrade, players will unlock a secondary shipyard queue with one slot dedicated to building ships. Furthermore, for every two levels advanced beyond level 20, an additional shipyard slot will be granted. It's important to note that while ships are being constructed in the secondary shipyard queue, the Lifeform on the planet cannot be deactivated.


    Expedition Standard Fleets

    A specific "Expedition fleet" setup will be available in the fleet screen, accessible only with an active Admiral.




    The OGame Team

    Hello commanders!


    Today, March 13 at 14:00 CET, we will update PTS with the newest game version.


    Changelog:

    - Fixed the on and off state of the button for setting fleets to return on tactical retreat being switched.
    - Fixed fleets returning without combat after a defender's tactical retreat being stuck for up to 5 minutes.



    The OGame Team