Posts by Prongs

    Hey everyone!


    All the cases that we can get are more than welcome - thanks for that - and feel free to let me know if you need some "refills" to keep up with testing, especially the ones that have been sharing the reports and help with it.


    As for the combat simulator, I've asked around and you should be possible to simulate. Can you give it another try please and let me know?

    Am I missing something or are attacks still only by consent?

    Attacks should be available on Bermuda and Alpha.



    A buddy shared his CR with me. Apparently the issue still persists. (As of today 7:20 PM server time.)


    cr-en-801-2a6d3291328ee81e7543f418e51ed2cdc62568fa


    I can confirm the bug still exists 11pm Server time


    cr-en-807-001017b7e3760a3a9e6ba731417fe7c3e600e258


    Prongs We proofed you wrong :D



    And thank you for proving me wrong, really appreciated those - you're the best!



    Ah btw Prongs the ingame combat simulator is still not able to simulate above 1.6kkk ships. Could you maybe bump up that limit so we can atleast do some testing? Also I came to the conclusion that we can also test the combat script with the combat simulator. The simulator is also showing weird draws in many cases.


    Overall I would say that 12.5.0 made things better. The number of draws was successfully lowered. Keep up the work! Together we will get it going :D

    Yes, the draws are quite concerning and we will need some more testing with it.

    Sadly I cannot do that on the combat simulator but tomorrow I'll poke around to see if we can have already something adjusted related to it to ease/open the simulation tests with large numbers.

    Hello commanders!



    Today, around 14:30 CET, we will apply a new update to the combat calculation system to address some remaining issues that result in draws.
    There is no game version associated with this update, so no logout is required. However, there may be a brief delay in processing ongoing combats while the service is being updated.



    The OGame Team

    So this Fight Ends Draw. That was quite unexpectet. And the Fight lasted only 2 Rounds.


    cr-en-801-c334640a6b18878bd242f761277d7adddea4f1ac

    Seems that the combat was before the last version was applied and so still affected with the "draw" issue that should have been fixed.

    Do you have any after 14:30/15:00 CET?

    Guys, keep in mind that Bermuda and Alpha are test servers and not normal servers to play - those are the live servers. Even if needed they might be wiped out (we try to avoid that as much as possible, but you never know).

    Any action for any test that is needed will be applied and information will be happening mostly on the forum and discord Origin section.


    Thank you for the APIs.


    Only if you use it for more tests :D

    12.5.0-rc3


    Hello commanders!



    Today, December 4, we are updating PTS game rounds with the newest game version.


    Changelog:

    - [OGM] Added info about lifeform buildings and lifeform researches to espionage reports on the mobile app.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team

    Guys, keep in mind that Bermuda and Alpha are test servers and not normal servers to play - those are the live servers. Even if needed they might be wiped out (we try to avoid that as much as possible, but you never know).

    Any action for any test that is needed will be applied and information will be happening mostly on the forum and discord Origin section.

    There are a few reports that ended with a draw due to a single plasma or defense not being destroyed from round 3 until the end.


    As you wish, I'm looking at both but I'd say that it is easier here since everyone can see what has been already reported and talked, preventing different people reporting the same (which ends up as more time consuming since I'm going through all the CR reports to forward).


    Important is to add always the cr-api, that is quite helpful. :)

    Thank you for the feedback! :)


    I will check with the devs about the losses

    The issue with the draws - and the persistent plasma in several shared CRs - has been already identified and it is fixed. It will be rolled out soonish.

    Hello!


    Yes, the attacks are allowed since we want to see how the combat system behaves. Bermuda was missing it but should now be possible as well.

    As for until when, there's no date, as long as we see that it needs to be tested.

    12.5.0-beta3



    Hello commanders!



    Today, November 28 around 14:00 CET we will update PTS game rounds with the newest game version.


    Changelog:

    - Fixed combat reports not showing up in the Favourites section.

    - Fixed combats with an extremely high amount of ships not being calculated.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The combat calculation has been adjusted to handle a higher number of ships. This is the first step in a continuous improvement of the combat script. For a few days, the Combat Simulator may show unusual results, but it will also be updated to match these changes before the live release.

    This is the time to try out the epic Alpha battles with those accounts you have there! ;)


    Please be aware that the Bashing system will be adjusted on Alpha and Bermuda to 6 attacks per 24h. In case you want to prevent it, please set vacation mode.



    The OGame Team

    Hello commanders!



    Today, October 31 around 14:00 CET we will update PTS game rounds with the newest game version.


    Changelog:

    - Fixed an error 500 showing up on certain game rounds when the Artifact Shop event was running.
    - Fixed being unable to log in after your alliance got deleted.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Hello commanders!


    Today, around 14:00 CEST, we will update PTS with a newest version (12.3.0-r2).
    There are no visible changes for the players and it is mainly fixes in the back end.


    The OGame Team

    Hello commanders!



    Today, October 17 around 14:00 CEST we will update PTS game rounds with the newest game version.



    Changelog:

    - Fixed the the counter for completed expeditions displayed on profiles resetting to 0 after migrating to another game round.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team

    Hello commanders!



    Today, October 2 around 14:00 CEST we will update PTS game rounds with the newest game version.


    Changelog:

    - Fixed a bug that caused a player deletion to fail if the account was banned and in an alliance at the same time
    - Fixed a bug that caused the new expedition items to lose their buff if the planet they were activated on got deleted
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team

    Hello commanders!



    Tomorrow, September 25 around 10:00 CEST we will update PTS game rounds with the newest game version.


    Changelog:

    - Fixed several elements which had the Icons of two of the Kaelesh buildings mixed up.
    - Fixed all additional discovery missions being given out before the Artifact Shop event instead of during it.

    - Removed a line break from a text of the Artifact Shop event.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team