LIFEFORM MENU

KAELESH - BUILDINGS
The Kaelesh can only be activated after exploring the galaxies and encountering this species. Their characteristics are specified in the Alien Characteristics section but, in general, their characteristic is to provide support to the Explorer class by providing bonuses aimed at alleviating its critical needs and increasing its profits.
Only after activating this race, you have access to their LIFEFORM section, through the button on the menu, or the section relating to the specific structures of this race.
LifeForms structures DO NOT occupy planet spaces, only some require energy, others require a minimum amount of resident aliens to be activated or a certain amount of energy produced on the planet
The importance of developing an abundant population of this species derives from the fact that the more inhabitants reside on the planet, the more their structures and research can be unlocked and consequently the greater the bonuses that can be obtained.
The bonuses obtained by developing these buildings only affect the planet on which they are being built
The speed of construction is influenced by the level of development achieved by the Nanite Factory on that planet
Given the above, it is therefore not possible to put LifeForms buildings under construction while the development of the Nanite Factory is underway
For the KAELESH breed the constructions are as follows:


Sanctuary
Provides housing for the alien Kaelesh. Each level increases the maximum population of the planet and its growth rate
This structure is closely dependent on the following, Antimatter Capacitor
The Kaelesh, attracted by the capacity of the houses, will populate them in a short time until they run out of capacity. If the food produced in the Antimatter Capacitor is not produced in adequate quantities, the houses could remain empty
In the event of an attack, a part of the aliens will be able to survive thanks to the bunker and therefore will have the possibility of reproducing until they return to the levels prior to the attack.
If there isn't enough food to satisfy everyone, the starving aliens will leave the planet
If the inhabitants decrease (for example following a Race Change, food shortage, enemy attack, etc.) the structures and researches that require a minimum amount of inhabitants will no longer be available until the required requirements are restored and therefore will be suspended until that time to hand out their bonuses
The speed of the growth rate can be improved by developing the Cloning Lab and the Chrysalis Accelerator
The maximum capacity of this structure can be increased, as well as with a further level, also with the development of the Chrysalis Accelerator
To fully understand and monitor the state of mind of the residents, the tooltip located on their icon in the upper menu is available

Antimatter Condenser
At each level, the expansion of the Antimatter Capacitor increases the amount of food produced per second and the capacity of your storage
If the Aliens housed in the Sanctuary are not enough to consume all the food produced, it will be accumulated in the building's deposit, whose capacity increases as the developed levels increase.
This structure requires, for the development of new levels, as well as resources, also a minimum amount of energy, understood as the amount of energy produced and not as unused and available energy .
This means that even if on the planet we have a negative energy balance of -1,000 (difference between energy produced = 2,100 and energy used = 3,100 )
it is however possible to develop the research that requires 1,500 of energy, precisely because the energy produced exceeds this requirement (being 2,100)
By developing the Antimatter Convector it is possible to reduce food consumption
Food can be farmed during attacks.
To understand the status of food production, the tooltip located on their icon, located in the upper menu, is available

Vortex Chamber
This building allows the research of the Kaelesh race to be developed
Each level reduces the cost and development time of research on the planet
The maximum bonus obtainable for this research is equal to 25% for the costs and 99% for the time

Halls of Knowledge (Halls of Realisation)
For the development of this construction, in addition to resources, a certain amount of population is required, which varies according to the level.
Within the Halls of Realization, Kaelesh at T1 level are trained up to T2 level.
Each level increases the number of trained Kaelesh T2s, which will allow access to BLOCK 2 of research
By developing the Cloning Laboratory and the Chrysalis Accelerator it is possible to increase the training speed of the Kaelesh at level T2

Forum of Transcendence
For the development of this construction, in addition to resources, a certain amount of population is required, which varies according to the level.
In the Forum of Transcendence, Kaelesh trained at the T2 level are trained until they reach the highest level, i.e. T3.
Each level increases the number of trained Kaelesh T3s, which will grant access to BLOCK 3 of research

Antimatter Convector
This construction decreases the consumption of food on the planet
Developed in combination with the Cloning Laboratory and the Chrysalis Accelerator, it allows to obtain the optimal ratio between growth and food production.
The maximum bonus obtainable is -50%

Cloning Laboratory
The Cloning Lab increases the rate at which the number of Kaelesh T1, T2 and T3 increases
Its development is essential to restore the population, for example after a race change or having suffered an enemy attack
Developed in combination with the Chrysalis Accelerator and the Antimatter Convector it allows to obtain the optimal ratio between growth and food production.

Chrysalis Accelerator
At each level, the Chrysalis Accelerator increases the maximum number of Kaelesh on the planet and the rate at which the number of Kaelesh T1, T2 and T3 increases
This construction therefore has two extremely useful factors: it helps quickly to expand the space available for the resident aliens and at the same time speeds up their reproduction.
Developed in combination with the Cloning Laboratory and the Antimatter Convector it allows to obtain the optimal ratio between growth and food production

Bio Modifier
The Bio Modifier grants an extremely interesting bonus: it increases the number of spaces on the planet in which it is developed, at each level.

Psionic Modulator
Each level of Psionic Modulator reduces the population requirement for all tech slots on the planet.
The maximum bonus reduction limit is 25%

Ship Manufacturing Hall
This interesting construction reduces the construction time of ships with each level developed. It only affects the planet where it is developed.
The maximum time reduction limit is -70%
Supra Refractor
At each level, the Overrefractor increases the chance that a moon will be created around a planet and that moon will be larger in size.
The maximum obtainable size of a moon is equal to 9,400 km
The maximum percentage increase of the percentage of the creation of the moon is equal to 30%
KAELESH - RESEARCH
Unlocking Kaelesh's research allows you to access their EIGHTEEN research which grant infinitely useful bonuses and improvements to the Explorer Class, strengthening and increasing everything that revolves around their game class, including a bonus on the class itself
To have access to Kaelesh research, you need to develop the Vortex Chamber in the LifeForm Construction section
The research page is accessed by clicking on the icon next to the LifeForm section of the menu
To be developed, each research requires the achievement of a specific number of resident aliens, belonging to the same training level of the block.
Therefore BLOCK 1 needs a certain amount of T1-level Kaelesh, a certain number of T2-level Kaelesh are required to access BLOCK 2 researches, and finally, BLOCK 3 needs a certain number of T3-trained Kaelesh
Technologies that have not met the minimum population requirement appear hidden by a padlock on a black background
Once the required population level has been reached, it is possible to activate the research. It may belong to the race that is developing on the planet or even to another race. Further information regarding randomisations can be found in the appropriate section of the guide .
Researches can only be unlocked in sequence, i.e. you cannot unlock, for example, a research of BLOCK 2 first, even if you meet the requirements.
You must first unlock all of BLOCK 1
Unlocking a research does not mean having developed it, in fact it initially appears at level ZERO.
The Roman numerals that appear in the upper part of the research image inform the player that he will find, in another or other blocks, the same research even more developed and generally more profitable, or in any case that, being able to develop it several times, he will be able to at least double it the benefits
The absence of numbering indicates that the only research of this type available has been unlocked
Indicates that the first available research of this type has been unlocked and that by continuing, you will find another identical, but more advanced one
Indicates that the second and last research of this type has been unlocked
Research cannot be developed if the planet is upgrading the Vortex Chamber and vice versa
The researches developed on a planet are disseminated throughout the Empire, so all planets will enjoy the researched effects, as long as, of course, the race remains active on that planet
This means that if he develops a research that grants, for example, 0.3% bonus on metal, he will grant it not only on the planet he develops on, but on the production of all planets.
This is the complete picture of KAELESH research

KAELESH RESEARCH - BLOCK 1 - Population T1 Minimum Required: 200,000 Inhabitants (reducible threshold)
KAELESH RESEARCH - BLOCK 2 - Population T1 Minimum Required: 1,200,000 Inhabitants (reducible threshold)
KAELESH RESEARCH - BLOCK 3 - Population T1 Minimum Required: 13,000,000 Inhabitants (reducible threshold)