Posts by Mollyspace

    ## Bug Title ️ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Empire View - Incorrect Resource Tooltip




    ## Account Nickname/ID ----------------------------------------------------------------------------------------------------------------------------------

    803_en
    [MollyspaceITA_RU / 102594]



    ## Account Type ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    [Collector]




    ## Device & Environment ---------------------------------------------------------------------------------------------------------------------------------------------------------

    - Device: [PC]

    - OS: [Windows]

    - Browser: [Chrome - 150.0.7871.115 (Build ufficiale) (a 64 bit)]

    - Scripts/Extensions: [No]




    ## Steps to Reproduce ------------------------------------------------------------------------------------------------------------------------------------------------------------

    1. Open Empire

    2. Locate the SUM column

    3. Scroll down to the RESOURCES section.

    4. Hover the mouse over the average Metal Mine level.

    5. The tooltip will appear.

    6. The production values displayed in the tooltip are incorrect.




    ## Expected Result ------------------------------------------------------------------------------------------------------------------------------------------------------------------

    [The daily production value should correspond to the value obtainable with the Metal/Crystal/Deuterium Packs]




    ## Actual Result ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    [It displays extremely low values]




    ## Frequency --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    [Always]




    ## Evidence ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    [Screenshots]


    Cattura.PNG


    ## Additional Notes -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    [Any extra context]

    I believe that every decision has its pros and its cons.


    We certainly cannot ignore players who are forced to abandon their accounts, just as we cannot ignore those who hunt for CRs.


    History has taught us a lot, and we have also become accustomed to threats, more or less veiled.


    We were given a market... but its misuse led to its removal.


    We had the possibility to help allies grow, but it was misused, leading to the introduction of the pulling rule.


    We had moon crashes, and they were misused as well, to the point that changes had to be made.


    Can a defender rebuild all moons every single morning? NO


    Can a CR carried out without any strategy, just by endlessly bombarding a defender, be considered an achievement? NO


    So clearly, something was not working.


    I am also surprised that those who complain about the MC nerf then ask for a PTS where attacks cannot be suffered... so you would like to be protected when playing as an attacker and also when playing as a defender?


    This fully reflects my personal opinion: everything must be balanced — a complex process that certainly requires time.


    So let’s wait for feedback, opinions, and suggestions, which, as you can see, we do listen to.


    On the other hand, criticizing others’ work in a sterile and generic way, without providing suggestions or constructive feedback, is completely useless.


    So, Emperors of Origin, we are waiting for you!

    Hi everyone,


    Our Super Co.Ma has already explained to you that Bermuda and Alpha are test servers, and for this reason, game conditions can be different and constantly changing.


    What surprises me, however, is not seeing your excitement: this activation of attacks was necessary precisely to test the behavior of the combat system after the latest updates — updates desired and awaited by everyone, loudly requested across all communities!


    Test servers are always “ahead,” and personally, I would have expected an enthusiastic reaction, because what happens here anticipates what we will see in the future on the live servers.


    I would also like to make a small clarification: official communications regarding tests are not only posted on the Origin forum and Origin Discord, but are also shared in your community boards to make information as widely accessible as possible.


    In any case, you are important to us , and the feedback you provided is absolutely valuable: we will carefully evaluate every suggestion, trying to listen to you as much as possible. We just ask you to understand that, in some technical or operational circumstances, it is not always possible to provide long-advance notice, even if we understand how useful it would be for everyone.


    Finally, since no one has mentioned it yet, I would like to remind you that on the Alpha server, if you lost your fleet during this test, you have the possibility to clone your account again.


    We truly appreciate your effort on the test servers and sincerely regret any difficulties or losses that some of you may have experienced.


    Your contribution is valuable and essential to help OGame progress.


    For any doubts or needs, we are here, and you can continue to write on the forum or ticket: we will do our best to support you.


    :love:

    Technical team is actively working on resolving the problem, and a fix will be available very soon.


    We sincerely apologize for the inconvenience

    Technical team is actively working on resolving the problem, and a fix will be available very soon.


    We sincerely apologize for the inconvenience.

    Why open two threads for the same issue?


    As I already mentioned in your other post, the technical team is actively working on resolving the problem, and a fix will be available very soon.


    Please keep in mind that this is a test server, where it’s expected that updates may sometimes cause issues.


    That’s precisely the purpose of this environment, and we kindly ask for your understanding.


    We sincerely apologize for the inconvenience.

    The technical team is working on resolving the issue, and a fix will be available very shortly.


    I’d like to remind you that this is a test server, where it is normal for updates to be released that may present issues.


    This is the very purpose of this server, so I kindly ask for your understanding.

    Thank you

    Our Admins say tat Alpha is designed as a testing ground for various experiments and challenges. It's essential to remember that active players in Alpha might be participating in planned tests conducted by other players.


    Attacking or interfering with active players could potentially disrupt these tests and impact the overall experience for everyone involved.


    Remember, Alpha universe is all about learning, experimenting, and having fun together. So let's respect each other's journeys.


    A player that doesn't respect it will be warned and/or blocked.

    Espionage Reports V9

    Upgrading to Version 9 changes the espionage reports, which will show all the searches (and their level) currently active for that player, as well as obviously the bonuses relating to the construction section.


    transp-green-arrow-1.pngThe espionage report takes on even greater importance in this version, as it can rapidly change its results, reinforcing the strategic content of this game.


    What an espionage report shows, in the LF Research section, is the set of all the technologies currently ACTIVE and developed on every single planet that influence basic research, such as Armor, Shield and Weapon Technology, as well as the speed of individual ships as well as resource production, all of which are crucial when examining ratios of this type.


    It is therefore to bear in mind that the bonuses could change at any time , as a reset of a research block, a restore, the switch of a race, an up and other customizations, which NOT necessarily take place in the spied planet , can significantly affect what was detected with the spy


    It should also be taken into consideration that, despite the spy you have, some actions performed by the spied player may not have been performed with the configuration viewable from the report.


    In the following screen you can see a Version 9 espionage report


    New-image-bitmap.png


    Currently, given the novelty of the upgrade, we are unable to recommend a tool that allows automatic calculations on the effect of bonuses on fleet production and speed


    As soon as one updated to this version is proposed, we will, as usual, report it.

    MANAGEMENT & CONTROL OF RESEARCH BONUS


    To allow users complete and precise control of the various bonuses developed on the various planets, so that it is possible, effectively and quickly, to identify the places where to intervene or simply view the bonus levels achieved, a new summary page has been created.


    transp-green-arrow-1.pngA new subpage has therefore been added within Resource Setup


    set-bonus.png


    transp-green-arrow-1.pngBy selecting the link you can view, in detail, the increases of the bonuses developed on the individual planets, and where it is possible, the total achieved in the Empire is shown

    The first number shown corresponds to the level reached, the second to a possible cap. max


    In the example shown it is immediately understandable that, through the different bonuses on metal production, deriving from the various V9 technologies (constructions therefore excluded) a TOTAL increase of 13.06% on production was achieved


    set-bonus.png


    transp-green-arrow-1.pngThe items are grouped by type and can in turn be expanded by clicking on the green arrow to the left of each item


    Now the contribution deriving from each planet is shown in detail, so that it is possible to carry out all the necessary calculations and therefore be able to intervene where the need arises


    set-bonus.png



    transp-green-arrow-1.pngIn some cases, such as ships for example, the menu provides for further expansion


    set-bonus.png


    transp-green-arrow-1.pngBy turning on this last level, an overall view of all developed bonuses is shown, divided by planet and ship type.


    For now there is not yet an entry that shows all the bonuses merged on a single ship


    The screen below shows how the increase in the Heavy Cargo hold is reported for development in the single planet and not the global total increase in the hold on the ship


    set-bonus.png

    RESET & RESTORE OF SEARCHES


    As already widely explained, Version 9 allows for a very varied customization of searches


    During the development of research it may happen that a technology developed, for example, at the beginning, is now no longer useful, or the game strategy that made certain choices to be made has changed, or again, proceeding with randomization, the desired research has not been selected by the system


    To remedy all these eventualities, the Reset and Restore functions are available


    transp-green-arrow.png At the bottom of the three research blocks appear three large green buttons


    keys-reset.png


    By using them, it is possible to decide to reset a research block to ZERO and to be able to reselect the technologies that make it up


    transp-green-arrow.png By pressing the RESET, a confirmation pop-up appears which, in turn, contains the request for a further choice


    reset-tier-1.png


    The FREE RESET , as easily understood, is completely free. However, it has a cooldown time to repeat it again


    The RESET with MO does not include the cooldown


    transp-green-arrow-1.pngIn case an active queue and/or a technology under development exists at the time of the RESET, the queue will be deleted, research in development interrupted and the resources returned.


    transp-green-arrow-1.pngAny blocks of research after the reset one will cease to produce their bonuses until the previous block is full of all research again.

    If the THIRD BLOCK is subject to RESET, the previous two will continue to perform their functions normally



    transp-green-arrow.png After selecting the preferred option a new confirmation pop up appears


    reset-tier-2.png



    transp-green-arrow.png Confirming further, the block resets and appears as originally found


    reset-tier-3.png



    transp-green-arrow.png At this point we can proceed to the new selection of technologies. In the case of RANDOMIZATION, refer to the dedicated section


    transp-green-arrow-1.pngProposed technologies, if previously developed on that planet, will reappear at their development level (so a developed research will not lose its level, but will be reset to the same way it was before the RESET. Researches NEVER developed on that planet , even if developed elsewhere, will appear at level ZERO)



    transp-green-arrow-1.pngNote that the RESTORE button and a countdown appear under the reset block

    If the new selection does not satisfy the player and he considers the newly created block less profitable than the previous one, he will be able to return to the previous situation within the indicated time