Hi Commanders,
Since many of you reported lag problems, we will restart the server to try to mitigate this problem.
Hold on for a few minutes so you can step the gas later!
Hi Commanders,
Since many of you reported lag problems, we will restart the server to try to mitigate this problem.
Hold on for a few minutes so you can step the gas later!
SIGNAL RECEIVED
Explore. Fight. Plunder.
The biggest OGame update in years is live on the PTS. For the first time, you'll face NPC enemies in a brand-new wave defense system. Hold position with your fleet, fight off randomly generated NPC fleets wave after wave, and collect loot for every wave you defeat. Ships, resources, Dark Matter, lifeform XP and even premium items are waiting. But every mission is publicly visible: others can steal it from you or attack you directly. Prepare your fleet.
25+ MISSION TYPES | PvE + PvP A FIRST FOR OGAME | MEGA ALLIANCE CO-OP | ∞ SCALABLE
[ 01 // COMBAT LOG ]
NPC enemies arrive in OGame for the first time.
Pirate fleets, hostile defenses, even Deathstars as enemies: Orion brings a whole new class of threats to the universe. Use your combat fleet to repel wave after wave of randomly combined NPC fleets, or send your transporters on peaceful missions, hold position and collect resources and rewards. Collector, Discoverer or General: every playstyle now has its own objectives.
[ 02 // PUBLIC OBJECTIVES ]
First come, first served.
Your IAS scans for anomalies, and you decide which mission to spawn. But once it's active, it appears in the overview for the entire galaxy. Grab missions that others have spawned. Protect your own from thieves. Face PvP raids, or team up with your alliance in mega groups for coordinated operations. Real co-op PvE is finally here in OGame. Or, if you like a risk, try co-op PvP with 2x the rewards.
[ 03 // ENEMY CONTACT ]
Endless combinations. Real tactics required.
The system generates endless NPC fleet combinations. Their composition and size scale with your IAS level, and so does the loot. But random doesn't mean chaotic: every wave follows a tactical logic designed to test your defenses. Send the same fleet every time and you'll go under. Read the threats, adapt and react, and you'll clean up.
[ 04 // ECONOMY ]
Lithium conversion & food as fuel.
Lithium powers everything in Orion, and you produce it by converting metal, crystal, deuterium or even your lifeforms' food. At last, surplus food has a real use. New building decisions, new investment strategies: whoever converts the smartest wins.
Join the OGame public test server - Singularity
Tomorrow, September 29 we will update Singularity with version 13.1.0. The server will not be available from 29.09.2026 13:00 until 30.09.2026 at 13:00!
Changelog:
- Something new will come that will be revealed only when the server opens
The OGame Team
I am just forwarding the information found on our PL forum, asking if there is someone here who can confirm the issue and how to reproduce it, as it looks really bad:
How can Gameforge roll out the current Version 13 to the regular servers when a critical bug related to unlimited crawlers has been present there from the very start of the beta server until now? It’s possible to easily bypass both types of limits—both the 50% cap on basic mine output and the limit on the maximum number of mines that can be used, i.e., the total number of mines multiplied by 8.
Please look at "Pełzacz" entry
Jak Gameforge może wprowadzać na normalne serwery obecną wersję 13, skoro od samego początku serwera beta, aż do teraz funkcjonuje tam krytyczny błąd związany z nielimitowanymi pełzaczami? Można bez problemu ominąć oba rodzaje limitów, zarówno 50% podstawowej produkcji kopalń, jak również tyczący się ich maksymalnej wykorzystywanej liczby, tj. suma kopalń x8.
If the production is messed up, this simply leads to a massive boost from resource packages....

Amount of crawlers:

Bonus info (main bonus, with bonus):

Can anyone make necessary checks about this one?
Hello commanders!
Today, January 30 around 13:00 CET we will update PTS game rounds with the newest game version.
Changelog:
- Added new background images for planets.
- Fixed combats with a high number of players involved not being calculated correctly.
- Fixed the Immersive Player Introduction not having the same size across its pages.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team
Hello commanders!
Today, January 9 around 14:00 CET we will update PTS game rounds with the newest game version.
Changelog:
- Fixed class names in reports being displayed in server language rather than user language
- Fixed missing image for the anniversary avatar from the season unlock
- Fixed the text field inputs not being properly clickable for the large shield dome inside the Combat Simulator
- Fixed new combat calculations on a large scale resulting in false results, premature draws or leftover ships
- Now supports images getting displayed in messages on the OGame Mobile app
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team
Hello commanders!
Today, April 8 around 14:00 CET we will update PTS game rounds with the newest game version.
Changelog:
- Fixed the close button misplacement on wide event banners.
- Fixed a visual background issue where the highscore and empire view would end abruptly.
- Fixed a visual background issue where scrolling all the way down on a page would reveal a black space on the top.
- Fixed the Scrap Merchants page 2 and 3 of ships being empty.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload. (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.)
Your OGame Team
Hello commanders!
Today, February 14 around 14:00 CET, we will update PTS game rounds with the newest game version.
Changelog:
The OGame Team
*updated*
Hello commanders!
Today, November 19 around 14:00 CET, we will update PTS game rounds with the newest game version.
Changelog:
- Improved the speed with which achievement progress is being added.
- Added a link to the official OGame Discord to the "Help" button within the page footer.
- Fixed achievement 8 not gaining any progress.
- Fixed an error that showed up when opening some players' profiles.
- Fixed Polish translations being displayed when Bosnian was selected as a language.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team
The update has been rescheduled to 14:30
*updated*
Version 12.0.0-beta13
Hello commanders!
Today, September 20 at 14:00 CEST, we will update PTS game rounds with the newest game version.
Changelog:
- Fixed Lifeforms bonus achievement progress not converted in percentage values
- Fixed missing name changing button inside player profile
- Fixed being unable to deselect titles inside your profile
- Fixed "Ships" & "Achievements" section in profile not working correctly
- Fixed buddy requests on the mobile app throwing an error
- Fixed several achievements not gaining any progress
- Fixed several achievements having wrong requirements
- Fixed several achievements having wrong localization
- Fixed a problem where highscore and honor points would reset to 0
- Added alliance tag prior to player name inside profile
- Increased support for 3rd party developer
- Fixed Lifeforms bonus achievement progress not converted in percentage values
- Fixed missing name changing button inside player profile
- Several fixes and improvements in the back end that might lead to game issues which can be fixed with a hard reload (Ctrl+Shift+R in most browsers).
The OGame Team
Hello commanders!
Today, July 26 at 14:00 CEST, we will update PTS with the newest game version.
Changelog:
- Fixed migration issues to other servers with accounts that are alliance leaders
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team
Hello commanders!
Today, March 28 at 14:00 CET, we will update PTS with the newest game version.
Changelog:
Changelog has been updated.
Hello commanders!
Today, March 5 at 14:00 CET, we will update PTS with the newest game version.
Changelog:
- Added limits of 1.6 billion ships and 25 attackers/defenders to the combat simulator to increase its performance
- Fixed an issue with the system-wide espionage feature running into an error
- Fixed an issue with the Cloning Laboratory tech bonus not working properly on colonies
Hi commanders
Between today and Wednesday, 29.03.2023, will be updating the class values from PTS to have the same values that the live servers.
Here are the changes:
Collector:
- add 10% energy production
General:
- remove -25% deuterium consumption for recyclers
Your OGame team
Ahoy!
Today, March 7, at 14:00 CET we will update PTS with version 9.2.1.
Changelog:
- Several fixes and improvements in the back end.
(Note: This changelog may change and will be announced as soon as possible)