Posts by Art

    I am just forwarding the information found on our PL forum, asking if there is someone here who can confirm the issue and how to reproduce it, as it looks really bad:


    Source

    How can Gameforge roll out the current Version 13 to the regular servers when a critical bug related to unlimited crawlers has been present there from the very start of the beta server until now? It’s possible to easily bypass both types of limits—both the 50% cap on basic mine output and the limit on the maximum number of mines that can be used, i.e., the total number of mines multiplied by 8.

    Please look at "Pełzacz" entry

    Jak Gameforge może wprowadzać na normalne serwery obecną wersję 13, skoro od samego początku serwera beta, aż do teraz funkcjonuje tam krytyczny błąd związany z nielimitowanymi pełzaczami? Można bez problemu ominąć oba rodzaje limitów, zarówno 50% podstawowej produkcji kopalń, jak również tyczący się ich maksymalnej wykorzystywanej liczby, tj. suma kopalń x8.


    If the production is messed up, this simply leads to a massive boost from resource packages....

    3gAiyIT.png


    Amount of crawlers:

    vI4W0BR.png

    Bonus info (main bonus, with bonus):

    gfzrPZZ.png

    Can anyone make necessary checks about this one?

    Hello commanders!



    Today, January 30 around 13:00 CET we will update PTS game rounds with the newest game version.


    Changelog:

    - Added new background images for planets.

    - Fixed combats with a high number of players involved not being calculated correctly.

    - Fixed the Immersive Player Introduction not having the same size across its pages.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Hello commanders!

    Today, January 9 around 14:00 CET we will update PTS game rounds with the newest game version.


    Changelog:


    - Fixed class names in reports being displayed in server language rather than user language

    - Fixed missing image for the anniversary avatar from the season unlock

    - Fixed the text field inputs not being properly clickable for the large shield dome inside the Combat Simulator

    - Fixed new combat calculations on a large scale resulting in false results, premature draws or leftover ships

    - Now supports images getting displayed in messages on the OGame Mobile app

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).




    The OGame Team

    Hello commanders!



    Today, April 8 around 14:00 CET we will update PTS game rounds with the newest game version.


    Changelog:

    - Fixed the close button misplacement on wide event banners.

    - Fixed a visual background issue where the highscore and empire view would end abruptly.

    - Fixed a visual background issue where scrolling all the way down on a page would reveal a black space on the top.

    - Fixed the Scrap Merchants page 2 and 3 of ships being empty.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload. (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.)


    Your OGame Team

    Hello commanders!


    Today, February 14 around 14:00 CET, we will update PTS game rounds with the newest game version.


    Changelog:

    • Fixed an issue where the planet ID was displayed instead of the planet coordinates in espionage reports in certain languages.
    • Changed the description of the recurring rewards task "Speed Freak" to properly tell players what can be completed with DM or Items to complete the task.
    • Changed the recurring rewards quest "Speed Freak" to also include Lifeform buildings and Lifeform research. The task can now be done by using DM or and Item to complete a Building, Research, Ships, Defense, Lifeform Buildings and Lifeform Research.
    • Fixed an issue where espionage reports could not be opened.
    • Fixed an issue where the global profile used local profile data.
    • Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The OGame Team

    Hello commanders!


    Today, November 19 around 14:00 CET, we will update PTS game rounds with the newest game version.


    Changelog:

    - Improved the speed with which achievement progress is being added.

    - Added a link to the official OGame Discord to the "Help" button within the page footer.

    - Fixed achievement 8 not gaining any progress.

    - Fixed an error that showed up when opening some players' profiles.

    - Fixed Polish translations being displayed when Bosnian was selected as a language.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Version 12.0.0-beta13


    Hello commanders!


    Today, September 20 at 14:00 CEST, we will update PTS game rounds with the newest game version.


    Changelog:

    - Fixed Lifeforms bonus achievement progress not converted in percentage values

    - Fixed missing name changing button inside player profile

    - Fixed being unable to deselect titles inside your profile

    - Fixed "Ships" & "Achievements" section in profile not working correctly

    - Fixed buddy requests on the mobile app throwing an error

    - Fixed several achievements not gaining any progress

    - Fixed several achievements having wrong requirements

    - Fixed several achievements having wrong localization

    - Fixed a problem where highscore and honor points would reset to 0

    - Added alliance tag prior to player name inside profile

    - Increased support for 3rd party developer

    - Fixed Lifeforms bonus achievement progress not converted in percentage values

    - Fixed missing name changing button inside player profile

    - Several fixes and improvements in the back end that might lead to game issues which can be fixed with a hard reload (Ctrl+Shift+R in most browsers).




    The OGame Team

    Hello commanders!


    Today, July 26 at 14:00 CEST, we will update PTS with the newest game version.


    Changelog:

    - Fixed migration issues to other servers with accounts that are alliance leaders

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The OGame Team

    Hello commanders!


    Today, March 28 at 14:00 CET, we will update PTS with the newest game version.


    Changelog:

    • Fixed the expedition template's preselection not working on Fleet Dispatch II.
    • Shortened the "Standard Fleet Expedition" and "Send fleet" texts in slot 16 in the galaxy view (only partially done yet).
    • Fixed the slot number missing from slot 16 in the galaxy view.
    • Changed "Deep space" in slot 16 in the galaxy view to always be in a single line.
    • Removed the "Debris field" text in slot 16 in the galaxy view.
    • Bugfix: Combat Simulator will now correctly use the level set with shield technology instead of weapon technology
    • Bugfix: Clicking on the left side of the class button no longer instantly selects a class in the Combat Simulator
    • Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Hello commanders!


    Today, March 5 at 14:00 CET, we will update PTS with the newest game version.


    Changelog:

    - Added limits of 1.6 billion ships and 25 attackers/defenders to the combat simulator to increase its performance

    - Fixed an issue with the system-wide espionage feature running into an error

    - Fixed an issue with the Cloning Laboratory tech bonus not working properly on colonies

    Hi commanders


    Between today and Wednesday, 29.03.2023, will be updating the class values from PTS to have the same values that the live servers.


    Here are the changes:


    Collector:

    - add 10% energy production


    General:

    - remove -25% deuterium consumption for recyclers


    Your OGame team

    Ahoy!


    Today, March 7, at 14:00 CET we will update PTS with version 9.2.1.


    Changelog:

    - Several fixes and improvements in the back end.


    (Note: This changelog may change and will be announced as soon as possible)