Posts by Valent

    You can make as many accounts as you need and you can attack them.


    multi account free then?

    In a test server , players have to try different features , Bermuda and Originare test universes and are not for normal play . Pushing and multi rule do not apply.


    In order to facilitate the testing and ensure players have enough resources to develop the accounts without the need to fleetsave, we are blocking players that have a habit to attack active players. If you want to attack active players, there are a lot of live universes in so many communities.

    In Bermuda and Origin universe you can have as many accounts you can manage.


    Insults , VPN/proxy use and scripting are totally forbidden

    You are not allowed to attack active players .

    While it is well known that from the beginning a player has the opportunity to chose a play style, most suitable and enjoyable to him, the game until now presented the same features to all players, regardless of playing style. Now, starting with version 7, a player can select a playing class that suits him the most and that is providing specific features, able to enhance the game experience. Version 7 is introducing 3 classes : the Collector, the General and the Discoverer.

    While initial class selection is for free, later changes are currently priced on 500k DM.




    The Collector class: This is most suitable for miners, comes with a special ship, the Crawler, that is basically a mining unit able to enhance the production. As a miner, it is important to yield a higher production and be able to transport resources from a planet to another , so using this class you can build larger and faster transporters.

    Note : this Collector class is a symbiosis between former miner and trader playing styles .

    The advantages of this class can be found in game under the Class symbol, right next to your officers icons.

    Specific ship: The Crawler- this is a land unit able to increase the resource production of each type by 0.02% for each type. It requires energy to function.


    The Discoverer class: Many players have a great interest in expeditions. It is true, even making exception of the randomness of results, there is a great advantage for the bold and risk hardened players that are sending their ships to the unknown. This Class is most suitable for players that are a mix of fleeter and miner. Many are saying this is the most favorable class.

    The advantages of this class can be found in game under the Class symbol, right next to your officers icons.

    This class allows a player to build the Pathfinder. They are capable to discover and harvest debris fields created during expeditions. Additionally they can find items out on expeditions. Total yield of an expedition equipped with a Pathfinder is also increased. The Pathfinder is fast and has a decent cargo space. Many players are using it to farm inactive players instead of using small cargoes.


    The "General" class: This is the preferred class of fleeters . Among its advantages are higher speed for ships, more efficient usage of fuel ( less consumption of deuterium) and a precious chance for a LF to destroy a RIP ( the most famous Hammil Maneuver ) - I still have to hear it happened in game. The complete list of the calss benefices are listed , as usually under the class symbol, near the officers icons.

    Signature ship for this class is the Reaper. This ship has superior fire power, strong shields, speed and capacity along with the ability to mine a portion of the created debris field directly after a battle ( except battles in position 16 - expedition area).

    First let me tell you what is about in OGame:

    • A strategy game : Every action you make must be carefully considered because it may make the difference between being the top of the players or one of the crowd. The game has many way to combine and to enhance certain features , to please you playing style. The latest introduction to the game, the Lifeforms will allow you to obtain endless combinations of elements that will enhance your resource production, cargo capacity, speed, anything you might think of.
    • Infrastructure building: your account gets points for every thing you build or research and is losing points for every ship or defence you lose. Points invested in constructions and researches can’t be lost ( with some exceptions we’ll talk later )
    • Resource monger – Points are coming from spending resources, the more resources you have the more points you can get . You can get resources from building mines , from attacking other players or from expeditions. You can also get resources using premium items ( talk later about this ) .
    • War game: this is an online multiplayer game, it never sleeps. While you are away, the enemies ( read other players) are lurking and spying to see if they can attack you to get your resources . Attacking other players is one of the most entertaining activities in OGame but also the most annoying if you are on the losing side. There is no escape, everybody gets attacked once in the while in game, no big deal, just build again and make sure you stay unprofitable by sending away your ships and don’t let your resources stockpiled on your planets. A fleet in flight can’t be attacked but once it lands, becomes a sitting duck. There are quite a few strategies to fleetsave , we’ll talk later about this.
    • Economy: The game has an internal economy where resources have trade rates, some players can make a lot of resources simply by selling some unwanted resources to get the type of resource they need to complete a project ( a mine, a research, a fleet ).You can trade with other players using resources or you can trade with the system by using premium currency ( Dark Matter).
    • Game community: OGame can’t be played in solo mode, you must interact with other player and not only attacking them, you have the possibility to message players in game or connect to the community by reading the forum where you can get the latest information about the game and its players. In the forum you can read tutorials, ask questions, read combat reports of more advanced players, have fun, be polite.
    • Alliance: The cohesion element in an OGame universe is the alliance , this is a unit where players with common interests get together and are helping each other with advice and resources by donations or trades

    OGame specifics

    -Universes in OGame come in various shapes and size with various characteristics: See <<Universe features>>

    - Type of players : Players can be classified in Miners and Fleeters . See here some details about them: <<Miner guide>>, <<Fleeter guide>>.

    - Player Class: When starting the game, a player can select one of the three player classes : Collector, General and Explorer . See here the descriptions and advantages for each class <<Player Classes>>. First selection is free, if changed, you have to buy a class item to get a new class.

    - Alliance Class : Similar with player class, they give special advantages that can be combined with player class benefices . See <<Aliance Classes>>

    - Liffeorms : Lifeforms are bringing a near unlimited number of possible options for players. There are 4 species each with its own building and technologies. They also add 2 new types of resources : population and food. You will be able to settle a different lifeform on each planet and develop its own infrastructure and technologies in a combination that suits you the best, making your account unique and with endless ways of development. See <<LIfeforms>>. It is advisable to start developing lifeforms after you reach a decent size of mines and energy since the benefices are added in form of percentage to your production- so the higher- the better. For a faster understanding please watch these tutorial videos.



    Start playing OGame


    Read <<First steps>>

    The order you chose to develop your mines and the facilities will allow you gain a strong foothold in the game

    Read <<Buildings>>


    Build your home planet , follow the tutorial steps to gain some timely help, is advisable to start colonising as soon as possible to be able to get more resources and to ease the fleetsaving.


    Read <<Colonising>>


    Read <<Fleetsaving>>


    While you develop your mines and get more resources you can start the researches to unlock more features, buildings and ships


    Read <<Research>>


    Join an alliance as soon as possible, is important to obtain advice from more experienced players and sometimes you can get a welcome package as well .


    Read << Alliance>>



    [work in progress]