LIFEFORM MENU'

1.1a HOW TO START & EXPLORE
The icon with the number 1 show that none of the different alien species has been selected on the planet.
Clicking on icon 1 will open the lifeform menù which will allow you to choose the species you prefer by clicking on icon 2 "select".
In 3 and 4 you can see the indication of the XP points and level, which will improve the technological bonuses of the species.
You can earn XP by sending intergalactic explorations and capturing further aliens of this species.

To get started, you need to select an Alien on a chosen planet.
At start you can only select HUMANS, the only Alien able to develop the technology needed to discover other species.
After reaching 200,000 inhabitants and built the "Research Centre" you can start exploration by select and reserch to level 1 the "Intergalactic Envoys" in the Tech tree.
Now you will be able to scour universe, looking for new alien species, not yet known, or to improve the xp of those already known by increasing their bonuses.
It is not possible to replace the HUMANS unless other alien species have been found first.
In the Galaxy Menù you can start exploration through the purple, DNA-shaped, icon![]()
No ship is needed for exploration but you must have an empty fleet slot to send it.
Each exploration mission costs; Metal 5,000 - Crystal 1,000 - Deuterium 500
Every coordinates can only be explored once every SEVEN days. Coordinates that have been explored for less than seven days appear with a gray icon and cannot be explored.
Exploration CANNOT be started when there is no more free space in the aliens' residences, or when the number of resident aliens has already reached the maximum capacity.
You can find the outcome of the explorations in the expedition section of the messages folder.
1.1b ARTEFACTS AND XP POINTS
With EXPLORATIONS players can discover alien species, find artefacts and earn XP points
Exploration is essential in the early stages to allow players to choose between the different races, at any time to acquire artifacts and later in development, they become a focal point of the game, as its execution brings significant benefits with XP
Whenever you meet a race, whether you already own it or not, you will be able to get XP, in variable quantities, entrusted to chance.
Messages indicating alien finds can be read in the Messages -> Expeditions section

These points will not form a single accumulation but will be counted separately for each breed.
The points obtained by finding Humans will increase the Xp count relating to that race only and will work the same way for the other three types of aliens.
Their quantity can be constantly monitored by clicking on the alien icon, present in the upper menu, positioned to the right of the icon showing the DM present in the account

Each level increases the research bonuses of the race by 0.1%.
Example ONE:
Develops at level 1 Rock'Tal's Ion Crystal Enhancement (Heavy Fighter), which at that level increases, among other things, Heavy Fighters' SHIELDS by 0.3%, with bonus race 2%

As can be seen from technical data, LifeForm Tech Bonuses, equal to 0.077, are thus obtained
Shields (base value)...................................... 25
+0.3% research bonus calculated on 25............. + 0.075
+2% XP bonus calculated on 0.3%..................... + 0.0015
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TOTAL LIFEFORM BONUS 0.0765 rounded ........+ 0.077
Example 2:
Some LF have, among their constructions, some buildings that increase the bonuses on their searches, as in the case of Humans, so there will be a further count
Develops at level 1 Humans Bomber Mk II, which increases, at that level, Bomber SHIELDS by, among other things, by 0.3%
Metropolis is also present on the planet at level 9, which grants 4.5% increase on bonuses

As can be seen from the technical sheet, the LifeForm Tech Bonuses, equal to 1.598, are thus obtained
Shields (base value)................................ 500
+0.3% research bonus calculated on 500................ + 1.50
+4.5% bonus increase calculated on 0.3% ..............+ 0.0675
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LIFEFORM BONUS SUBTOTAL ................................+1,567
+2% XP bonus calculated on bonuses.....................+0.031
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TOTAL LIFEFORM BONUS ......................................+1,598








