[1.4.0.0] - 2026-10-08
Added
- Fleet slots indicator showing, for each universe, the number of active fleets out of the maximum number of fleet slots.
- Expedition slots indicator showing, for each universe, the number of active expeditions out of the maximum number of expedition slots.
- Per-universe option to show or hide the expedition counter.
- Red exclamation mark next to the Universes tab title, displayed when one or more universes have exceeded their configured inactivity threshold
- Per-universe option to enable or disable fleet event tracking (see below). It is disabled by default.
- The Events tab is hidden as long as no universe has fleet event tracking enabled, and reappears as soon as one does. This applies to every open side panel; if the Events tab was active when it disappears, the side panel switches back to the Universes tab.
- New Events tab listing the fleet events as seen by the player. Like the fleet counters in the Universes tab, events reflect the state as seen by the player.
- The Events tab is hidden as long as no universe has fleet event tracking enabled, and reappears as soon as one does. This applies to every open side panel; if the Events tab was active when it disappears, the side panel switches back to the Universes tab.
- Chronological fleet list
- Events from all universes are grouped by universe and sorted by arrival time.
- Each section has a universe header with its tab management badges and its reload button.
- Optional timeline
- A "Show timeline" checkbox toggles a timeline with markers every 15 minutes, linked by a rail.
- A date badge appears when the day changes.
- When many empty time slots follow one another, only the first and the last are displayed, linked by a dotted line.
- Real-time countdowns
- Countdowns update every second, using the formats
Xd XXh,Xh XXmorXm XXs. - Once the arrival time has passed, the card switches to a "finished" state.
- A tooltip shows the exact arrival time.
- Countdowns update every second, using the formats
- Fleet ownership
- Each fleet is flagged as own, hostile or friendly.
- Some mission types are considered friendly even when the fleet is not yours: transport, ACS defend, exploration and anomaly reward delivery.
- Returning fleets and ghost fleets have their own style.
- Ghost fleet detection
- Ghost fleets are detected by their mission type and composition.
- Only your own fleets can be flagged as ghost.
- Espionage: the fleet is not made up solely of espionage probes and travels between one of your moons and position 16 of a system (outbound from the moon, or returning to it).
- Harvest: the fleet is not made up solely of recyclers and is attached to a moon (origin on the outbound trip, destination on the return trip).
- Colonisation: the fleet is not made up solely of colony ships and is attached to a moon (origin on the outbound trip, destination on the return trip).
- Deployment: return trip only, from one of your own moons, carrying at least one resource.
- Automatic grouping
- Consecutive fleets are merged into a single group when they share:
- the same mission;
- the same return status;
- the same ownership (own or not);
- the same ghost status;
- arrival times at most 5 minutes apart.
- Consecutive fleets are merged into a single group when they share:
- Other behaviors
- Cards of the universe active in the current window are highlighted.
- Tooltips (Tippy) show the details of a group's sub-cards, each with its own countdown.
- Per-universe fleet event filters, available in the universe settings under "Events tracking" (only shown while fleet tracking is enabled).
- Matrix of checkboxes: one row per mission type, one column per ownership (own, friendly, hostile). Combinations that cannot exist have no checkbox.
- Every box is checked by default. Events with an unknown mission type are always displayed.
- Filters only hide events in the Events tab and apply to both outbound and return trips.
- Technical informations:
- Parsing of the OGame page to retrieve the data required for fleet event tracking.
- Support for two new OGame data endpoints:
- Species Bonuses (
/game/index.php?page=componentOnly&component=externaldataexport&action=speciesBonuses&asJson=1)- Only fetched on page load if the last fetch is more than 1 hour old.
- Changing the UI language forces a new fetch, regardless of the time to live, to retrieve the matching translations.
- Provides the translation data used to detect fleet composition.
- Provides the lifeform bonuses used to compute the maximum number of expedition slots.
- Data not used yet is also parsed, in preparation for future features.
- Account Information (
/game/index.php?page=componentOnly&component=externaldataexport&action=accountInfo&asJson=1)- Only fetched on page load if the last fetch is more than 10 minutes old.
- Provides the account data that affects the maximum number of expedition slots (player class and Astrophysics research level).
- Data not used yet is also parsed, in preparation for future features.
- Species Bonuses (
Changed
- Softened the interface colors to make them less harsh.
- The "Delete universe data" button is now a labeled, full-width button placed below the universe settings. It requires a second click to confirm before deleting, and the confirming click is ignored during the first seconds to prevent accidental double clicks. The confirmation can be canceled with a "Cancel" button displayed next to it, or by clicking elsewhere.
- "Last observed indicators" and "Events tracking" groups in the universe settings are now collapsible, collapsed by default to save vertical space, and displayed as boxes to stand out from the rest of the settings.