OG Pulse

  • OG Pulse

    OG Pulse is a browser extension that turns your game data into a complete empire dashboard: production, account progression, expeditions, combat and intelligence — all in a modern interface, fully local.

    The tool is directly derived from OGame Nexus by uppermosteN, whose code it builds upon and extends. A huge thank you to him for the amazing work — without those solid foundations, OG Pulse would not exist. 🙏

    ⚠️ The project is still in Beta: bugs may remain, feedback is very welcome.


    Informations


    Installation

    1. Install from the Chrome Web Store
    2. Open OGame and browse your empire / messages pages as usual — OG Pulse reads them passively
    3. Open the dashboard from the extension button


    Features

    Empire 360° (overview)

    • Account banner with overall ranking
    • Hour-by-hour account progression: points and ranks per category (total, economy, research, military, lifeforms), evolution chart over 7 d / 30 d / all time, deltas with rank climbs/drops
    • Autonomous hourly score capture through OGame's public API

    Empire

    • Points per planet: total, infrastructure (crawlers and solar satellites included), lifeforms, defence, with the "indestructible" share
    • Building details and levels per planet, sortable by position or points
    • Mine amortization calculator (where to invest first)

    Production

    • Real-time mining production per planet and per resource (/h, /d, /month)
    • Per-planet detail: base production per mine, bonuses, energy, storage fill and time until full
    • Simulation sandbox: project level upgrades and compare simulated vs current production, with per-mine costs and one-click apply to all planets

    Lifeforms

    • Empire-wide overview of all lifeform technology bonuses
    • Technology optimization sandbox

    Expeditions

    • Detailed statistics (resources, ships found, profitability)
    • Daily summary injected into the in-game messages page

    Combat & intelligence

    • Combat history with filters (wins / losses / pirates) and a 14-day P&L in MSU
    • Most profitable galaxy positions and sectors (based on your own reports)
    • Threats tab: tracking of espionage against you, top spies, and a neighborhood radar showing the strongest players within ±20 systems of each of your planets, with estimated flight times (ETA)
    • Player cards: live rankings, fleet rank, and intelligence gathered from your own espionage reports (research, fleet, defence)
    • Harvested debris field tracking

    Quality of life

    • FR/EN interface, dark theme
    • Full data export / import
    • Option to hide duplicate messages injected by other extensions


    What OG Pulse does NOT do

    • No in-game action is automated — no clicks, no fleet sending, read-only DOM scraping of pages you visit
    • The only outgoing requests target OGame's public API (highscore.xml, players.xml…), already open to everyone
    • All data stays local in your browser (IndexedDB): no third-party server, no data collection, no telemetry
    • Free, ad-free, open source


    Screenshots


    Credits

    OG Pulse is a fork of OGame Nexus by uppermosteN — all credit to him for the original foundations. ❤️

  • Update — v0.10.0 (since the submission post, v0.6.0)


    🌌 Multi-universe support (0.7.0)

    [Feature] Account switcher in the sidebar (badge + dropdown), persisted choice; opening the dashboard from a game page pins that universe

    [Feature] Full data isolation between universes — OGame ids are only unique per server, so every stored key is now scoped per account (automatic, transactional migration)

    [Feature] Production plans persisted per planet (included in export/import); Lifeforms working context restored across sessions


    ⚡ Performance & stability (0.7.1)

    [Polishing] Dashboard 6× lighter at startup (minified + per-view code splitting)

    [Polishing] Near-zero footprint on game pages: no DOM reads in steady state, heavy capture deferred to browser idle slots, observer fully paused in background tabs

    [Polishing] Clean error handling — transient network failures no longer fill the extensions error page


    🧮 Amortization fixed (0.8.0)

    [Bugfix] The engine's simulated state never advanced for lifeform buildings: the list repeated one suggestion endlessly — it now produces a real investment roadmap

    [Bugfix] Filters looked dead due to ghost tiles from a broken exit animation — clean list replacement with a visible loading state

    [Polishing] View fully localized (FR/EN), all 33 project names included


    🚀 Expeditions overhaul (0.9.0)

    [Feature] Optimal expedition fleet card: Large/Small Cargo composition sized by cargo hold for the biggest possible find, with universe tier and ship-find cap

    [Rework] Compact two-row KPIs, Mission Activity with integrated chart/table toggle, distribution matrices as donuts with valued legends

    [Feature] Customizable sidebar order (drag & drop in Settings)


    🏭 Production command center (0.10.0)

    [Rework] Production sandbox rebuilt on the Lifeforms skeleton: planet sidebar / editing cards / recap sidebar, named plans with modals

    [Feature] Complete energy management: Solar Plant, Fusion Reactor, Solar Satellites and Nanite Factory in the plan, green/red net-energy verdict, adjustable energy tech, Fusion

    deuterium burn with production share

    [Feature] Exact demolition costs (calibrated in-game): cost(level−1) × (1 − 4% × Ion Technology), points decremented on the invested amount

    [Feature] Nanite-aware durations: constant per-level time for the factory itself, plan durations follow the simulated nanite level

    [Rework] Lifeforms sandbox aligned: automatic per-tech cost/points/time recap, adjustable research-centre reduction card


    🛡️ New tabs & consistency (0.10.0)

    [Feature] Empire → Defense tab (empire totals + per-planet detail) · Combat → Fleet tab (counts, MSU fleet value, per-location incl. moons)

    [Polishing] Unified tab strips across all five views, icon-only with tooltips on narrow screens; responsive sandbox action cards


    Full changelog: https://github.com/GLacourt/OG…/blob/master/CHANGELOG.md

  • OG Pulse updates — v0.11.0 → v0.12.1


    Goals (Empire 360°)

    Set targets with a deadline: highscore points (Total, Economy, Research, Military, Lifeforms), researches or buildings. Automatic tracking from your data (progress bar, D-x,

    Reached/Overdue). Research/building goals support multiple targets, including buildings across different planets.


    Built-in guides

    The Tutorials page is gone, replaced by a "?" button in every view (Empire 360°, Empire, Production, Expeditions, Lifeforms, Signature Forge, Data Management), with two new Empire

    and Production guides. Rewritten content and updated screenshots.


    Empire 360° — Productivity & Wealth card

    Gains counted since 00:00 (matching At a Glance), explicit MSU unit, detailed metal/crystal/deuterium tooltips. At a Glance aligned with your market rates, loot counted on wins only.


    Production — field usage

    The sandbox and overview show used / total fields, turning red when the plan exceeds the available space.


    Expeditions

    New "Daily average" card (expeditions/day + average resources).


    Release notes

    The update card now reflects the changelog automatically (polished layout), a Changelog link in the sidebar opens the full history, all bilingual EN/FR.


    Fixes

    Fixed OGame Tracker import deduplication (multi-universe); in-house selectors and calendar; backups now include menu order and settings; streamlined Settings.

  • RiV-

    Closed the thread.
  • RiV-

    Approved the thread.