Posts by nullNaN

    HappyLouface

    Thank you for your reply, but there is a side impact.
    As OGLight doesn't have a good information for max temperature, then it is not able to calculate energie provided by satellites because it considers the max temp. at 0.

    Once the "animated view" has been disabled, you can go to the "vue d'ensemble" of all your planets. It is on this page that the script can read the temperature

    - about espionage table, the game doesn't load all the messages. it will be partially fixed (the table will no longer be reset each time, but the user will still need to use the pagination to ensure they don’t miss any messages)

    - the script will, of course, be updated to support the new Orion project

    Hello everyone. I have run into an issue when trying to use either Tampermonkey or OGLight. On my desktop computer it completely freezes all tabs and windows that I have open. If I disable tampermonkey every thing works like normal. If I enable tampermonkey and try to open the options, it does not load. I only have OGLight running under tampermonkey. I have attached a screenshot of using the debugger in firefox. Can anyone point me in a direction to get this fixed?


    My laptop has the same first 4 messages in orange, but not the red one.


    Also is there a way to force an update if there is one???


    HGZxM9.jpgHello

    It looks like a Tampermonkey issue, not an OGLight one. Try to uninstall/reinstall Tampermonkey, or try to use Violentmonkey

    Is it intentional that I can no longer see which planet I am approaching in the side window? I used to see a small red triangle there.

    it will be fixed in the next update



    The add-on is having trouble synchronizing data. For example, I'm transporting resources from a planet to a moon. The add-on doesn't show the resources on the moon—it shows they're still on the planet, and sometimes they're both there and there. If it does detect them and shows them on the moon, they disappear after a while, and you can see them "supposedly on the planet," even though they're not physically there. I don't know if this is a bug in the add-on itself or a result of a faulty V13. It only takes a few minutes for everything to "catch up."

    this is because the script retrieves the information with the new v13 game API, which remains cached for 5 minutes. So, depending on when the API was last called, you may sometimes have to wait a few minutes.

    Someone noticed lags/freezes? It started today, previous days were ok. Opening any menu/button first renders ogame standart interface for 100-200ms, only then oglight is rendered.

    try to uninstall / reinstall tampermonkey


    Ship icons/pictures do not appear on the fleet screen menu:

    is this on a v13 server ? If so, PM me a screenshot (including the console (F12 > console tab))


    another issue shared by my alliance memebers : Jump gate cool down timers disappeared.

    is this on a v13 server ? If so, does the indicator appear and then disappear, or does it not appear at all ?

    Changelog v5.4.3

    [Bugfix] Fixed a bug that blocked PTRE windows
    [Bugfix] "Quick raid" targets are no longer skipped
    [Bugfix] Mines costs on rocktal planets are correct
    [Data] Support for new expedition items
    [Polishing] Improved behavior of the import export indicator
    [Polishing] It is possible to use the MSU as a rule for the spy table

    Je ne suis pas capable de reproduire le bug.

    Tu peux vérifier sans OGL si les coûts affichés sont bons ?
    Si c'est le cas, tu peux m'envoyer un export de tes données OGL en MP



    v13
    5.4.2
    Button "Sync empire data" often not syncing data.
    E.g. my fleets returned from save, I pressed this button ~10 times and still resources were not updated on my moons. It were updated couple minutes later.

    it’s not a bug, the script uses the new v13 API which only updates every X minutes.

    There is nothing i can do on my end to change that.

    Also another thing that I can't find anymore is the link to MMORPG-Stat.

    it was useful to send me immediately to my profile to check my daily progress.

    To be honest, i thought nobody was using these links. But quite a few people have asked me to put them back, so they will be back in the next update

    I'm not sure i understand what you mean. On your screenshot it looks like nothing is missing.
    As for the Italian translation, i can include it if you’re willing to do it. PM me if you’re interested, and i will give you the details.

    Thanks for making it crystal clear: broken is fine, working — even posted in the open with full transparency — is treated like a crime. Meanwhile OGame's actually flooded with ninjabots, activity bots, and whatever else is quietly gutting the will to play, and the energy goes into policing someone for helping, not fixing that.

    Workflow noted, loud and clear. Passing this along to OGame Infinity. Good luck — you'll need it more than I will.


    Yz1uoeA.jpeg

    Changelog v5.4.2

    [Bugfix] Fixed an error on the total number of certain buildings in the account summary
    [Bugfix] The list of ships under repair is visible again (wreckfield)
    [Bugfix] The number of recyclers & pathfinders sent via the galaxy is correct again
    [Bugfix] The lifeform buildings and techs badges are displayed again
    [External] Added Osims to the list of combat simulators

    Changelog v5.4.1

    [Bugfix] Fixed a bug that prevented the script from working on the overview page
    [Bugfix] It is once again possible to send expedition on the galaxy page

    Another bug that occurs on V13 - the markers of ongoing "things" have disappeared - only the "green line" of research on the planet appears, but those of shipyards / buildings / life forms do not appear.

    Have you tried using the sync button?

    I can't seem to get it to happen

    Changelog v5.4.0

    [Bugfix] Fixed a bug with the expedition 'random system' option
    [Bugfix] Fixed a bug that could block OGLight initialization
    [Bugfix] Fixed a bug that could block the 'repeat x' button on firefox
    [Bugfix] The spy table is now possible to hide again
    [Bugfix] The spy table is displayed even when there are many many spies to process
    [Bugfix] Production queues no longer indicate 'INVALID DATE'
    [Feature] Added a button for 'fleetsave' (fleet1)
    [Feature] Addition of a tab dedicated to OGLight 'news' (messages)
    [Polishing] It is possible to configure the delay of the recent spy indicator
    [Polishing] Local time (if enabled) is displayed in the fleet return tooltip
    [Polishing] Local time (if enabled) is displayed in message details
    [Polishing] Local time (if enabled) is now displayed in the phalanx
    [Polishing] Spy table total correctly switch between msu and value
    [Polishing] Slight redesign of the spy table to make it more readable
    [Refactor] The 'repeat x' button supports the mecha construction site
    [Refactor] The convertor 'battleconvertor' has been replaced by 'ogamedb.com'
    [Rework] Support for version 13 of the game
    [Rework] Support for new API features to optimize requests to the server


    Important note: Version 13 of the game introduces a number of changes, which have broken OGLight. Furthermore, GameForge has decided to roll out this version to only a few universes, forcing tool developers to manage these two different versions. This may cause OGLight’s features to become unstable; please do not report any bugs in the script to me if your universe is still on v12 (unless it is a major bug).


    Donations

    There are two ways to support the development of the script:

    • Using the donation link here : Buy me a coffe <3
    • Using the official Gameforge affiliation link (only works when starting a new universe)
      • 1. Go here : https://hero.li/OGame-NullNaN
      • 2. Click on the "play button" and login with your Gameforge Account to it
      • 3. Your lobby is now connected to OGLight for the next 24h, then, starting a new universe will link it to the OGLight affiliate programm for the next 12 month
      • For this period, each time you purchase Darkmatter on this universe, a portion goes to support OGLight development

    Thank you !

    You’ll need to be patient, an update will be available "soon". I can’t give a specific date, as ensuring the script is compatible with v12 and v13 of the game is a pain.
    This update should happen automatically (depending on your Tampermonkey settings).
    Once deployed the changelog will be available here

    This bug has already been fixed in the beta version (which will be available very soon)

    u98e2H9.png

    OGLight is a powerful userscript. The idea behind it is to add a lot of user friendly features to the game.

    This thread is the best place to ask questions, suggest ideas and report bugs. Although I may not be able to reply to everything, I will read all the messages posted here.

    All the changelogs can be found here


    Installation

    • 1. On Android, you can use "Firefox Mobile"
    • 2. Download the "Tampermonkey" extension (Chrome/Opera/Brave/Edge... version - Firefox version)
    • 3. Download OGLight here - Important note : all the other download links you can find are fake / modified versions of OGLight and are not legal


    Screenshots


    Donations

    There are two ways to support the development of the script:

    • Using the donation link here : Buy me a coffe <3
    • Using the official Gameforge affiliation link (only works when starting a new universe)
      • 1. Go here : https://hero.li/OGame-NullNaN
      • 2. Click on the "play button" and login with your Gameforge Account to it
      • 3. Your lobby is now connected to OGLight for the next 24h, then, starting a new universe will link it to the OGLight affiliate programm for the next 12 month
      • For this period, each time you purchase Darkmatter on this universe, a portion goes to support OGLight development

    Thank you !

    Changelog 5.2.3

    Quote

    For quite some time, openuserjs no longer accepted OGLight's source code as is. The script has become too voluminous over the years.

    This version allows the script to migrate from the openuserjs platform to greasyfork.

    In the case of a new installation, go through greasyfork; you will get the latest version directly.

    OGLight Greasyfork



    Changelog 5.3.0

    Changelog 5.2.2


    [Polishing] Modification of message deletion for OGame v12.0.8+
    [Polishing] Losses related to black holes are automatically added to stats
    [Polishing] Modification of mission selection behavior (fleet1)
    [Polishing] Optimization of the fleet recall button (movement)
    [Polishing] Improvement of the interface (fleet1)
    [Polishing] Improvement of the keyboard shortcut system
    [Bugfix] Expedition battles are once again displayed in stats
    [Bugfix] Various corrections on construction timers
    [Bugfix] Class and alliance bonuses are properly sent to the combat simulator