I strongly support this request. For tool developers, an API that would allow them to retrieve all account data would be a huge improvement rather than having to struggle with the clunky Empire page.
Posts by nullNaN
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Changelog 5.2.3
QuoteFor quite some time, openuserjs no longer accepted OGLight's source code as is. The script has become too voluminous over the years.
This version allows the script to migrate from the openuserjs platform to greasyfork.
In the case of a new installation, go through greasyfork; you will get the latest version directly.
Changelog 5.3.0Quote[Feature] Wreckfields are automatically added to statsDisplay More
[Feature] Improved “account summary” view
[Feature] New expedition boost items are automatically detected
[Feature] Added a “rules” system for the spy board
[Feature] Possibility of using different “limiters” for planets and moons
[Feature] Added a notification system
[Polishing] Added an indicator for current wreckfield
[Polishing] Optimization of account data fetching
[Polishing] Redesign of the planets menu
[Polishing] Importing data no longer overwrites currently saved stats
[Polishing] Ability to import only stats
[Polishing] It is once again possible to activate automatic cleaning of “uninteresting” reports
[Polishing] Added an “empty system” indicator to the galaxy
[Polishing] Optimization of the stats system
[Polishing] Code cleanup
[Polishing] Optimizing DOM manipulation
[Polishing] Total in the spy table
[Polishing] Improved compatibility with iOS
[Polishing] Adjustment of data sent to combat simulators
[Polishing] Optimization of the spy table
[Polishing] Adjustments to launching expeditions when the “random system” option is enabled
[Bugfix] Fixed a bunch of minor bugs
[Bugfix] Fixed ship construction end time
[Bugfix] Fixed the resource summary which was sometimes incorrect
[Bugfix] Fixed a bug when sending ships via the spy table for x1 speed unis
[Bugfix] Fixed the “pin” icon which could appear several times in the ranking
[Bugfix] Fixed a bug with deleting messages
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Changelog 5.2.2
[Polishing] Modification of message deletion for OGame v12.0.8+
[Polishing] Losses related to black holes are automatically added to stats
[Polishing] Modification of mission selection behavior (fleet1)
[Polishing] Optimization of the fleet recall button (movement)
[Polishing] Improvement of the interface (fleet1)
[Polishing] Improvement of the keyboard shortcut system
[Bugfix] Expedition battles are once again displayed in stats
[Bugfix] Various corrections on construction timers
[Bugfix] Class and alliance bonuses are properly sent to the combat simulator -
Changelog 5.2.1
[Rework] Counter-espionage reports are now sent to PTRE again
[Rework] Adjusted the espionage system to make it more consistent with recent changes (v11.15+)
[Rework] Modified the ranking page functionality
[Polishing] Added a size indicator for expeditions
[Polishing] Option to display the side panel on the left
[Polishing] Added player status in the spy table
[Polishing] Updated Ogotcha links
[Polishing] Added a “Q” shortcut to quickly transport resources from a planet
[Polishing] Added a depletion indicator for expeditions
[Bugfix] Alliance class is now correctly retrieved when visiting the alliance page
[Bugfix] Fixed flight times displayed for ships boosted by alliance classes
[Bugfix] Fixed a bug that could prevent the spy table from displaying
[Bugfix] Fixed a bug with research synchronization
[Bugfix] Both APIs are now retrievable on fleet1 again
[Bugfix] Fixed tooltip display with galaxy changes (v11.16+)
[Bugfix] Fixed a bug that could prevent construction costs from displaying
[Bugfix] Fixed a bug with fleet consumption retrieval
[Bugfix] Fixed some tooltips that might not display correctly -
Changelog 5.2.0
[Feature] Added colorblind mode
[Rework] The redirect system has been redesigned to be more flexible for future additions
[Polishing] Adjusted player status display
[Polishing] Added Greek translation
[Bugfix] Fixed spy behavior (broken with v11.15.7) to prevent server spam
[Bugfix] API buttons for shared messages work correctly
[Bugfix] The number of missiles is correctly indicated in fleet events
[Bugfix] Fixed a bug that could prevent the spy table from displaying
[Bugfix] Fixed a bug that prevented the detection of transported resources -
Changelog 5.1.2
[Rework] Stats system is back
[Rework] Resource transports are now properly detected
[Rework] Combat results are now properly detected
[Rework] Debris recycled are now properly detected
[Rework] Expeditions results are now properly detected
[Rework] API buttons in messages are working again
[Polishing] The "max expedition value" setting can now also receive a percentage
[Polishing] Added German translation
[Polishing] Probe attacks are now properly counted in stats (universes with probe cargo activated)
[Bugfix] The "random system" option for expeditions can no longer take a value higher than 499
[Bugfix] Various tooltip fixes
[Bugfix] Fixed the missile window
[Bugfix] Using pagination arrows no longer breaks message detection
[Bugfix] Various fixes on the RE table
[Bugfix] Fixed fleet recall buttons -
Changelog 5.1.0
[Rework] The stats system is temporary disabled
[Rework] Partial support for the new messaging system (v11.15+)
[Rework] Partial support for the new tooltip system (v11.14+)
[Polishing] Minor interface adjustment
[Bugfix] Fixed a bug that could prevent the modification of standard fleets
[Bugfix] Fixed a bug that could prevent the display of the account summary -
Changelog 5.0.5
[Polishing] ogame.tools added to the list of battle converters
[Polishing] It is now possible to choose a default combat converter in the settings
[Bugfix] Fixed several links to PTRE
[Bugfix] Fixed research completion indicators
[Bugfix] The presence of a space dock should no longer interfere with the spy table
[Bugfix] Correction of a bug with account data synchronizationTranslated with DeepL.com (free version)
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Changelog 5.0.4
[Polishing] Keyboard shortcuts can be placed under the planets menu
[Polishing] Planets menu resources are displayed in orange when hangars are 90% full
[Bugfix] Corrected planet temperature retrieval for several languages
[Bugfix] Mines under construction are properly displayed in the account summary
[Bugfix] Planets menu construction indicators work again
[Bugfix] Production end dates are displayed again
[Bugfix] Player tooltips are displayed again
[Bugfix] Fixed fleet mission preselectionTranslated with DeepL.com (free version)
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Changelog 5.0.1
[Polishing] The planets menu can no longer be used to select the destination on the fleet1 page
[Polishing] Color adjustment on fleet events
[Polishing] Shortcut to send discoveries is now linked to new game functionality
[Polishing] Tagged planets in the galaxy are highlighted more prominently
[Polishing] Tagged planets once again work with a "flag"
[Polishing] Added separators in ship selection input (fleet1)
[Polishing] It's once again possible to CTRL+click on ranking players to open a new tab
[Polishing] Using the "enter" key without having selected a fleet once again allows you to select the necessary freight
[Polishing] "Interesting" targets on the report table are once again highlighted
[Polishing] Opening the report details by clicking on the nickname in the report table
[Polishing] Possibility of deactivating the report table
[Polishing] Display the number of ships required when hovering over the "loot" column in the report table
[Polishing] Display the freight in fleet1
[Polishing] Ability to switch between 3 different layouts for the planets menu ("V" shortcut)
[Polishing] Reorganization of OGL options
[Polishing] It's once again possible to hide tooltips in the planets menu
[Polishing] The number of probes/slots used is updated correctly when spying in the galaxy
[Polishing] Fleet movements displayed via planet menu icons now indicate position types (planet/moon/debris)
[Polishing] The docked ships indicator is only visible when the limiter is active
[Bugfix] jumpgate destinations are displayed correctly
[Bugfix] P16 debris are displayed correctly
[Bugfix] Fixed build times shown on lunar phalanxes and bases
[Bugfix] Favorite reports are correctly added to the report table
[Bugfix] Fixed a bug that could cause deleted reports to reappear in the report table
[Bugfix] Fixed a bug that could block the display of marked planets
[Bugfix] Combat API buttons work correctly
[Bugfix] Looting via the "loot" column of the report table redirects correctly in "messages" after sending the fleetChangelog 5.0.2
[Polishing] Improved interface behavior on page loading
[Polishing] Improved display of arrival/return times on fleet2
[Polishing] Links to combat simulators now use account language instead of server language
[Polishing] Improved shortcut bar behavior
[Polishing] Expeditions shortcuts reset loaded resources again
[Bugfix] The galaxy shipping button should no longer go out of frame
[Bugfix] Lifeforms search build time is correctly indicated
[Bugfix] Fixed a bug that could prevent switching to fleet2
[Bugfix] Fixed a bug that could block synchronization of a player's positions via PTRE
[Bugfix] "o" and "i" shortcuts can again be held to navigate between colos
[Bugfix] missile costs are correctly displayed
[Bugfix] Fixed a bug that could cause random failure of various script featuresChangelog 5.0.3
[Polishing] Pressing the "0" key on the fleet page resets the number of ships/resources
[Polishing] Clicking the API button in fleet1 correctly retrieves lifeforms
[Polishing] Support of the new expedition system in the galaxy
[Polishing] It's once again possible to mark all a player's planets with one click
[Polishing] Added shortcut to move to next marked planet
[Bugfix] The majority of tooltips should work correctly on mobile
[Bugfix] Moonbreaks are correctly indicated in the planet menu
[Bugfix] Ship tooltips display corresponding information on fleet1
[Bugfix] Fixed a bug that could prevent the script to save data
[Bugfix] Deleted planets no longer break the RE tableTranslated with DeepL.com (free version)
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OGLight is a powerful userscript. The idea behind it is to add a lot of user friendly features to the game.
Informations
- Author: Oz (nullNaN)
- Support: Board FR - Board EN
- Download: GreasyFork - Important note : all the other download links you can find are fake / modified versions of OGLight and are not legal
- Languages: all
- Browser: all that can receive extensions
Installation
- 1. On Android, you must use "Firefox" or "Kiwi browser"
- 2. Download the "Tampermonkey" extension (Chrome/Kiwi/Opera/Brave/Edge... version - Firefox version)
- 3. Download OGLight here
Features
- Quick resources collecting
- Optimized expeditions
- Targets list
- Mark planets (+ quick raids)
- Spy table (+ quick raids)
- Building todolist
- Possibility to always keep a desired amount of ships/resources on planet/moon
- Summary of your planets
- Statistics
- Customizable keyboard shortcuts
- Complete overhaul of tooltips
- Choice of battle simulator
- A ton of quality of life improvements
- Integration of PTRE (lear more here)
- Push spy reports to PTRE in one click
- Synchronized targets
- Synchronized galaxies
- Monitoring of targets activities
A tutorial covering the features will be available soon !
Donations
There are two ways to support the development of the script:
- Using the donation link here : Buy me a coffe <3
- Using the official Gameforge affiliation link (only works when starting a new universe)
- 1. Go here : https://hero.li/OGame-NullNaN
- 2. Click on the "play button" and login with your Gameforge Account to it
- 3. Your lobby is now connected to OGLight for the next 24h, then, starting a new universe will link it to the OGLight affiliate programm for the next 12 month
- For this period, each time you purchase Darkmatter on this universe, a portion goes to support OGLight development
Thank you !
Special thanks
- Kaori
- th0r
- Saignor
- Dougie Jones
- Elmamich
- GeGe
- Ehwo
- Lone Sloane
- Sammix
- Galoup
- Miaouh
- Pioupiou
- Gagarin







