The problem is not only with the tied fights but also with the others, I can't tell you yet what the game does precisely but it counts more points than it should.
I'll update you if I find anything else
The problem is not only with the tied fights but also with the others, I can't tell you yet what the game does precisely but it counts more points than it should.
I'll update you if I find anything else
## Bug Title ️ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
We've detected a bug in the v13 version on a live server in the military points destroyed ranking.
Basically, if the battle ends in a draw, not only the defender's points end up in the destroyed points, but also all the points from the attacker's fleet.
Now, the rankings in our universe are all messed up due to this issue.
## Account Nickname/ID ----------------------------------------------------------------------------------------------------------------------------------
[Dalinar/ 100262] on Nembus server in Italy. s269it
## Account Type ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Discoverer]
## Device & Environment ---------------------------------------------------------------------------------------------------------------------------------------------------------
All device, the problem is on the highscore
## Steps to Reproduce ------------------------------------------------------------------------------------------------------------------------------------------------------------
1. attack someone you would have a draw with
2. At the end of the attack the destroyed points ranking will update with the destroyed points plus all the points of the attacking fleet
## Expected Result ------------------------------------------------------------------------------------------------------------------------------------------------------------------
Only the defender point destroyed should enter in this ranking
## Actual Result ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
At the end of the attack the destroyed points ranking will update with the destroyed points plus all the points of the attacking fleet
## Frequency --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Always on a draw
## Evidence ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Attack API: cr-it-269-b6699c9c23dc19e39259cf4d88cc8f36a2155b7d
CARIATIDE points before attack: 643.010.585
CARIATIDE points after attack: 2.402.191.361
difference: 1.749.180.776 that is the sum of 600.276.115 (ABBADON'S FLEET) and 1.148.904.661 (CARIATIDE'S FLEET IN ATTACK)



this is the difference between before the attack and after
## Additional Notes -----------------------------------------------------------------------------------------------------------------------------------------------------------------
please also fix all the battles that have already happened
🔷 OValue Exporter — Update v3.9.0
Hi everyone! New version of the OValue exporter, with an important fix for OGame 13:
🐛 Important fix (OGame v13)
With OGame version 13, the old method the script used to read mine levels and Lifeform data stopped working. The script now uses OGame's official External Data Export API: it pulls the data for all your planets in a single request, simply by opening the game. More reliable and lighter on the server.
✨ New: Alliance Class
The script now also detects your alliance class (Warrior / Trader / Researcher) and passes it to OValue. If your alliance is Trader, the calculator automatically applies the +5% production bonus. You'll find it in the panel, under the Overview section.
In
Hey everyone, I've been working a lot on OValue lately and wanted to share what's new.
Production Planner
This is the big one. The planner takes your real account data and calculates the optimal mine upgrade sequence to reach your production target as fast as possible.
You can set the player class, the lifeform for each individual planet (e.g. Rocktal instead of Humans) and enable LF structure researches.
For LF researches the planner uses the levels already stored in your synced profile.
A practical example:
QuoteNick has Mecha with all LF mine researches developed but inactive, and Rocktal with active researches.
By enabling Rocktal in the planner, the existing levels are used as-is — no need to re-enter anything manually.
Keep in mind that the more steps you set, the longer the calculation will take. The tool has already been optimized for the best possible speed and reliability, but on large configurations a few seconds of wait time is normal
Other changes
Sorry for the silence, friends! It's been a while since my last update, but development on OValue hasn't stopped. In fact, there are quite a few improvements and new features to share with you all.
First off, I'm currently setting up a Discord server. This will be a dedicated place where you can ask questions about how the tools work, report bugs, or point out any inaccuracies.
As some of you may have noticed, OValue was born out of "vibe coding" (AI-assisted development). While this makes the project much easier for me to manage, I want to assure you that all functionalities are thoroughly tested to guarantee the best possible user experience.
Here is the breakdown of the latest updates:
Speaking of Discord, once it's ready, I will be posting detailed guides on how to use every single tool, complete with updated screenshots.
Thanks for your continued support and feedback! Let me know what you think of the new features.
Edit: not only attack, all the mission same time
## Bug Title ️ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
All attacks and espionage occur at the same time
## Account Nickname/ID ----------------------------------------------------------------------------------------------------------------------------------
[Dalinar / 100088] and [BOZZY]
## Account Type ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Discoverer]
## Device & Environment ---------------------------------------------------------------------------------------------------------------------------------------------------------
- Device: [PCt]
- OS: [Windows]
- Browser: [Chrome + 148.0.7778.97]
- Scripts/Extensions: [Ogame Tracker]
## Steps to Reproduce ------------------------------------------------------------------------------------------------------------------------------------------------------------
Spy or attack someone
## Expected Result ------------------------------------------------------------------------------------------------------------------------------------------------------------------
every attack and spy should arrive at the actual server time
## Actual Result ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
All attacks and espionage occur at the same time.
The time is stuck in the reports at 14:38:42.
The ETA is correct, but the time is wrong.
We also attempted more substantial attacks.
## Frequency --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Always]
## Evidence ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Screenshots]

## Bug Title ️ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Full-capacity shipment resource findings on expeditions
## Account Nickname/ID ----------------------------------------------------------------------------------------------------------------------------------
[Dalinar / 100088]
## Account Type ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Discoverer]
## Device & Environment ---------------------------------------------------------------------------------------------------------------------------------------------------------
- Device: [PCt]
- OS: [Windows]
- Browser: [Chrome + 148.0.7778.97]
- Scripts/Extensions: [Ogame Tracker]
## Steps to Reproduce ------------------------------------------------------------------------------------------------------------------------------------------------------------
I normally send expeditions with a lot of cargo, my cargo on this server would be 403.000.000 of cargo.
I try send more and i found it, im trying to send more.
## Expected Result ------------------------------------------------------------------------------------------------------------------------------------------------------------------
normal result of expeditions with more or less findings
## Actual Result ----------------------------------------------------------------------------------------------------------------------------------------------------------------------
I always find maximum capacity, both of resources and ships.
I'm doing other tests to understand if there is no limit
## Frequency --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Always]
## Evidence ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Screenshots]


## Additional Notes -----------------------------------------------------------------------------------------------------------------------------------------------------------------
[Any extra context]

OValue Exporter
OValue Exporter is a userscript that collects empire production data from OGame
and synchronizes it with the OValue web application (ovalue.net), a suite of
calculators for mine production optimization, resource pack planning, and shop
item management.
TOOL INFORMATION
TOOL CLASSIFICATION
Userscript (Tampermonkey / Violentmonkey / Greasemonkey)
BROWSER / PLATFORM COMPATIBILITY
Supported Browsers / Platforms: all
Minimum Version Requirements: Any modern browser
SUPPORTED OGAME LANGUAGES / COMMUNITIES
Currently fully supported: Italian (it), English (en), German (de), French (fr)
TOOL DESCRIPTION
OValue Exporter is a userscript that collects empire production data from OGame
and synchronizes it with the OValue web application (ovalue.net), a suite of
calculators for mine production optimization, resource pack planning, and shop
item management.
The script reads data passively as the user navigates standard OGame pages —
no automated page requests, no gameplay interaction. Collected data is stored
locally in Tampermonkey's secure storage and transferred to OValue exclusively
via the browser's localStorage API when the user visits ovalue.net. No data is
ever sent to external servers.
COMPLETE FEATURE LIST
Data Collection:
[+] Mine level extraction per planet (Metal Mine, Crystal Mine, Deuterium Synthesizer)
[+] Planet position and coordinates detection
[+] Planet name extraction from sidebar and empire page
[+] Lifeform type detection per planet (Humans, Rock'tal, Mechas, Kaelesh)
[+] Lifeform-specific building levels (High Energy Smelting / Magma Forge)
[+] Crawler count per planet
[+] Per-planet active item detection (Bronze/Silver/Gold/Platinum metal amplifiers)
[+] Custom resource amplifier percentage detection
[+] Plasma technology level from Empire page
[+] Economy speed from universe API endpoint
[+] Universe name from universe API endpoint
[+] Player class detection (Collector / General / Explorer)
[+] Officer status tracking: active/inactive + remaining time with expiration
(Commander, Admiral, Engineer, Geologist, Technocrat)
[+] Lifeform bonus collection (Metal production bonus, Class bonus)
[+] Global item detection with expiration times
(Expedition Slots, Fleet Slots, etc.) — permanent items excluded
[+] Multi-server support with separate data storage per server hostname
Synchronization:
[+] Automatic bridge synchronization: when user visits ovalue.net, collected
data is transferred to the web app via localStorage and a custom DOM event
[+] Manual export to clipboard (JSON format) for manual import into OValue
[+] Data persistence across sessions using Tampermonkey GM_setValue/GM_getValue
In-page Panel:
[+] Non-intrusive floating panel added to OGame navigation
[+] Step-by-step collection status for each required page
(Overview, LifeForm Bonuses, Empire)
[+] Visual indicators showing which data has been collected and what is missing
[+] Officer status display with remaining time
[+] Planet and lifeform summary
[+] Active global items list
[+] Cache reset functionality per universe
[+] Panel visibility state persisted across page loads
Internationalization:
[+] Panel UI available in Italian, English, German, and French
[+] Language auto-detected from OGame interface content
[+] Language preference synchronized from OValue web app settings via bridge
API USAGE
Yes, the script uses two OGame endpoints:
Endpoint: /api/serverData.xml
Purpose: Fetch universe name and economy speed
Trigger: Once per page load on Overview, only if not already cached
Endpoint: ?page=standalone&component=empire
Purpose: Read mine levels, planets, crawler counts, active items
Trigger: Only when user manually navigates to the Empire page
Expected request frequency:
- /api/serverData.xml: at most once per Overview page load, skipped if cached
- Empire page: passive read only when user navigates there manually
The script never initiates page navigations or automated requests.
It only reads the DOM of pages the user visits during normal gameplay.
UI MODIFICATIONS
The script makes the following additions to the OGame interface:
1. Navigation menu entry:
A new "OValue" item is appended to the left sidebar navigation (#menuTable),
styled to match the existing menu. Clicking it toggles the data panel.
2. Floating data panel:
A panel positioned to the left of the game sidebar, containing collection
status, officer summary, planet list, and action buttons.
The panel does not overlap or modify any existing OGame UI elements.
No existing OGame interface elements are modified, hidden, or replaced.
I’ve been hard at work making improvements and adding new features to OVALUE.
The tool has been refined to make your resource and Dark Matter planning even easier.
Here is everything included in the latest update:
UI & User Experience
New Features & Updates
Homepage
Production Core
Pack Exchange Calculator
NEW Feature: Shopping List
Plan Your Cart: A brand-new section where you can select all the items and officers you intend to purchase and add them to a virtual cart.
Cost Estimation: Get a quick estimate of the total DM required for your planned purchases. (Disclaimer: The DM costs shown here are currently estimates and might not be 100% accurate just yet).
Hi, it's been about a month since I requested approval, and no one has responded. Considering that this isn't an active tool, but a passive one, and that it doesn't modify the game, I expected a response quickly.

Info: A set of calculators to help players plan their account growth by optimizing resource pack purchases
Author: Dalinar
Website: https://ovalue.net
Support: via GitHub (https://github.com/nicolagalassi/ovalue). Discord soon!!
Download: Web Tool
Screenshot:
Browser: Any
Compatibility: Current OGame Version / All Universes
Languages: English, Italian, German, French
Description: OValue is a calculator designed to help players plan their account growth by optimizing resource pack purchases. The tool connects your metal production potential with the cost of buildings/research to determine the exact investment needed.
The workflow is simple:
Feature List: