Posts by Bishop

    ## Bug Title ️ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Since beta 35 update, empire page does not load (error 500)




    ## Account Nickname/ID ----------------------------------------------------------------------------------------------------------------------------------

    Bishop / 100408



    ## Account Type ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Discoverer




    ## Device & Environment ---------------------------------------------------------------------------------------------------------------------------------------------------------

    - Device: PC

    - OS: Linux

    - Browser: Chromium 148.0.7778.96

    - Scripts/Extensions: No




    ## Steps to Reproduce ------------------------------------------------------------------------------------------------------------------------------------------------------------

    1. Click on "Empire" button on left menu

    2. The new tab gets an error 500


    ## Expected Result ------------------------------------------------------------------------------------------------------------------------------------------------------------------


    The empire page requested





    ## Actual Result ----------------------------------------------------------------------------------------------------------------------------------------------------------------------


    A blank page with an error 500




    ## Frequency --------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Always




    ## Evidence ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------




    pasted-from-clipboard.png


    ## Additional Notes -----------------------------------------------------------------------------------------------------------------------------------------------------------------


    Not sure if this is a new bug introduced with beta 35 or just a temporal issue on the server.

    Yes, that could be a great improvement and also free the game to generate more time expensive regular pages, that we fetch and use now to get data. An API that covers all the info we can get from diverse pages: empire, player LF bonus, resource settings and production queue, at least.

    ## Bug Title ️ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Player class enhancer bonuses other than the current class are not displayed in player LF bonus page




    ## Account Nickname/ID ----------------------------------------------------------------------------------------------------------------------------------

    Bishop / 100408



    ## Account Type ----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Discoverer




    ## Device & Environment ---------------------------------------------------------------------------------------------------------------------------------------------------------

    - Device: PC

    - OS: Linux

    - Browser: Chromium 148.0.7778.96

    - Scripts/Extensions: No




    ## Steps to Reproduce ------------------------------------------------------------------------------------------------------------------------------------------------------------

    1. Have, active at the same time, different player classes enhancer LF techs (last one in LF tech tree).

    For example, in one planet Discoverer one, in another planet, Collector one.

    2. Have Discoverer player class active.

    3. Go to the player LF bonus page. Check the player classes bonuses showed there.

    4. Change player class to Collector. Go to player LF bonus page, check again the player classes bonuses showed there.




    ## Expected Result ------------------------------------------------------------------------------------------------------------------------------------------------------------------


    All player classes enhancer bonuses showed in player LF bonuses, not only the active one. That is the current behaviour in V12.





    ## Actual Result ----------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Only the bonus for the active class one is showed:


    - With Discoverer player class active, only the Discoverer player class enhancer bonus is showed.

    - With Collector player class active, only the Collector player class enhancer bonus is showed.



    ## Frequency --------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Always




    ## Evidence ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    V13, with Discoverer player class active:


    9kRH2w8.png


    V13, with Collector player class active:


    usqu8BI.png


    V12, with Discoverer player class active:


    vNwZAuU.png


    Note: ignore the difference between the Discoverer bonus values (51.93 <> 48.88), that is because in the original account

    in V12 universe i changed the lifeform in one planet, after i made the copy for PTS V13 universe.


    ## Additional Notes -----------------------------------------------------------------------------------------------------------------------------------------------------------------


    These other classes showed values although are not effective in that moment, because are not affecting the current class, are very useful to compute the convenience

    of change the player class in any given moment. They are also useful and used by scripts and extensions.


    "We had the possibility to help allies grow, but it was misused, leading to the introduction of the pulling rule."

    Since you brought this up, if you don't mind me asking, is there any publicly available reason why the pulling rule hasn't been implemented globally? It seems to depend on each community. Or at least that's what we've been told.


    In our community, the Spanish one, despite the fact that the majority (as discussed in the forum) has requested its implementation, it has been explicitly denied. Now, thanks to not having this tool (the pulling rule) to combat the abuse you mentioned, the abuse is widespread and blatant, more than ever.

    v2.5.6 Changelog

    🎚️ Improvements

    • Improvement: better default options
    • Improvement: some internal code changes

    🔧 Fixes

    • Fix: patched the "Undefined" player name in the highscore in the first week of a new universe

    🆕 Features

    • New feature: fleet custom missions (deploy/transport) for ships and resources, with keyboard shortcut

    v2.5.5 Changelog


    Improvements


    - Improvement: implemented parsing of 25% 3-resources boost item

    - Improvement: implemented parsing of 25%, 30%, 40% expedition resource boost item

    - Improvement: improved the display of selected standard fleet to use as expedition custom fleet

    - Improvement: add some border color for p17 event messages


    Fixes


    - Fix: Overview page item bar, removed custom opacity and configurable hidding

    - Fix: Overview page officers bar, removed custom opacity

    - Fix: Overview page planet info panel, configurable hidding does not hide actions buttons

    - Fix: horizontal scroll bar in empire page

    - Fix: new internal firefox publishing pipeline to be able to regain store publishing access

    - Fix: prevent OGI select restyling by Ogame refresh on events


    New Features


    - New feature: import/export reminder

    - New feature reminder: since version 2.5.2, OGI is updated again in mobile firefox store, so you can use it in your phone

    v2.5.2 Changelog


    Improvements


    - Improved standard unit system adding a user setting for the base

    - Improved standard unit system adding "units" (just a sum of units) as a possible option

    - Improvement: add a current place resource update in empire data

    - Improvement: empire data acquisition partial rework to speed up process

    - Improvement: some internal code cleaning

    - Improvement: add player marker functionality

    - Improvement: add trader rate in expedition reports

    - Improvement: funtionalities like lock cargo sending now uses Collect ship setting, recyclers removed from available ships to be considered

    - Improvement: planet list ogi tooltips disappears when the pointer is no longer over the alert icon, fleet activity, or construction icons

    - Improvement: add the planet list construction progress and icons in moons

    - Improvement: aborts empire data autoupdate when ogi is in chain mode or other feature that requires a new page load

    - Improvement: implemented parsing of 3-resources boost new items (atm only 15, 20% items)

    - Improvement: implemented parsing of expedition resource boost new items (atm only 10, 15, 20% items)

    - Improvement: firefox version is now MV3


    Fixes


    - Fixed black hole negative/positive error for old manual data

    - Fixed combats stats: ignore counter spy probe combats

    - Fixed galaxy scanning for ogi data / PTRE: skip galaxy scan in too fast system changes

    - Fixed galaxy scanning for ogi data / PTRE: better wait until initial galaxy page load

    - Fixed version number in footer: increase footer width to 950px

    - Fixed "undefined" stats with some legacy data

    - Fixed the combat sum stat on reset / double accounting detection

    - Fixed a bug and/or visual glitch in planet list on accounts that never had moons

    - Fixed LF tech 13209 base cost (cruiser overhaul)

    - Fixed energy bonuses calculation for required satellites

    - Fixed LF discoveries messages cleanup

    - Fixed MMORPG Link for BR and NL


    New Features


    - New feature: add prettier overview functionality with toggle buttons for details and items

    - New feature: more precise construction icons in planet list

    - New feature: custom hostile alert icons in planetlist with planet/moon discrimination

    - New feature: detailed spy report when the target are ourselves (enemy point of view)

    - New feature: debris calculation of fleet stationed with planet/moon configurable warning in fleet page/stats, spy reports and planet list (enemy point of view)

    v2.5.1 Changelog

    🔧 Fixes

    • Fixed side stalk with v12
    • Fixed the item bonus acquisition with v12
    • Fixed message deletion with v12
    • Fixed recycling total in General, it was not using LF bonus
    • Fixed send message when deactivate chat bar enable
    • Fixed the bug with that send empty cargo if you hover the speed while targeting an empty position (aka NaN bug)
    • Fixed lock trigger error when content has no input

    🎚️ Improvements

    • Improved collect feature: default target is now the main planet
    • Improved expedition stats: take automatically into account black hole losses
    • Some code improvement and cleaning

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • lock do not stack in the right way multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    Note: Warning - Edge Store
    Due recent changes on publishing API in Edge Store we are unable to publish our last release there. If you are using Edge, please make an export of your data, remove the extension, then install it back but using the Chrome store as your extension provider (it's compatible), then import back your data.

    v2.5.0 Changelog

    🔧 Fixes

    • Fixed spy report date with v12
    • Fixed PTRE timestamp in spymessages with v12
    • Fixed moon cooldown counter position with v12
    • Fixed US english wrong comma&point format assignation with language player setting
    • Fixed player tooltip on ranking page with v12
    • Fixed stalk crash doing redirection when calling from a message
    • Fixed v12 cosmetics: resource bar, logo, info box

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • lock do not stack in the right way multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.9 Changelog

    🔧 Fixes

    • Fixed empire data current place resource update
    • Fixed floating decimal bug with lock use
    • Fixed some french translations
    • Fixed one missing localisation on spy table
    • Fixed LF tech 13215 factor cost (bomber overhaul)
    • Fixed search for aliance tag with space in name
    • Fixed v12 new ogame planet list highlight
    • Fixed planet/moon icons position in planetlist with v12
    • Fixed arrows in fleets per planet tooltips, using ascii instead of special chars
    • Fixed old rank stat in PTRE
    • Fixed PTRE galaxy update when new moon after destroyed moon
    • Fixed expedition combat type (Aliens/Pirates) with v12

    🆕 Features

    • Added account MSU sum
    • Added v12 toolbar compatibility, bringing back ogame native search option
    • Added player language setting support

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • lock do not stack in the right way multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.8 Changelog

    🎚️ Improvements

    • Improved standard unit system adding a user setting for the base
    • Improved standard unit system adding "units" (just a sum of units) as a possible option
    • Improvement: add a current place resource update in empire data
    • Improvement: empire data acquisition partial rework to speed up process
    • Improvement: some internal code cleaning

    🔧 Fixes

    • Fixed "undefined" stats with some legacy data
    • Fixed the combat sum stat on reset / double accounting detection
    • Fixed a bug and/or visual glitch in planet list on accounts that never had moons
    • Fixed LF tech 13209 base cost (cruiser overhaul)

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • lock do not stack in the right way multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.7 Changelog

    🎚️ Improvements

    • Improved style / coloration for Expedition / Discovery / Combat / Debris harvest messages
    • Improved Expedition / Discovery messages adding MSU value / size detection
    • Improved Combat / Debris harvest / Transport (trading) messages adding MSU value
    • Improved stats adding MSU support for combat and expedition
    • Improved selection display for collect tooltip
    • Improved: various internal code improvements
    • Improvement: translation module now uses cookie to read the current language (only for ogi UI atm)

    🔧 Fixes

    • Fixed fleet tooltip scrollbar
    • Fixed LF reduction time cap max 99%
    • Fixed keep position of planet box at same height on load (avoids visual jump every page refresh)
    • Fixed: bring back resource transport tooltip
    • Fixed fleet movement page when there is a discovery fleet
    • Fixed fleet movement page total ships per fleet (was acounting food as ships)
    • Fixed PTRE send counterspy (including "from" coordinates)
    • Fixed: rework of lock feature, should fix the following:
      • Mixing different buildings / technologies get short by the current amount of resources in storages
      • Locked resources get short by 1 unit
    • Fixed: bring back translations for expeditions and discoveries messages
    • Fixed expedition combat messages / stats using temporal uggly workaround for alien/pirate detection

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • lock do not stack in the right way multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.6 Changelog

    🎚️ Improvements

    • Improved fleet movement per planet tooltip: new style and able to scroll
    • Improved coloration / style in personal messages
    • Some internal improvements in SpyTable including improved performance when is disabled

    🔧 Fixes

    • Fixed from ogame +v11.15.0 disaster:
      • Icons for fleet movement per planet
      • Colors for resources in fleet events tooltip
      • Bring back combat report accounting
      • Bring back debris harvest accounting
      • Fleet page ship info tooltip
    • Fixed some StyTable problems:
      • Cargo choice when "+" option is used
      • Point&comma issue in defense and fleet showed
      • added "new" message missing marking
    • Fixed missing merchant case accounting in the expeditions stats
    • Fixed deuterium debris stats
    • Fixed missing item production accounting
    • Fixed the display for mech shipyard
    • Fixed LF bonus adding missing explorer LF class bonus research time reduction
    • Fixed error when fleet on fleet page is empty and shortkeys are used
    • Fixed ogi spyTable crash with ogame +v11.16.0 due some message changes

    🆕 Features

    • New simple expedition message style

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • padlock do not stack in the right way when mixing different types
    • padlock do not stack in the right way when multiple levels of some buildings
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.5 Changelog

    🎚️ Improvements

    • Some code refactoring of spyTable and message sections
    • Better info color formatting in fleet2 page
    • Change color to green for food and people if full
    • Checked and fixed German translations (thanks to Siirius4e)

    🔧 Fixes

    • Fixed from ogame +v11.15.0 disaster:
      • return flight times display in movement page
      • resource total in flight (full tooltip with every flight still missing)
      • buildings with energy requeriments crash (aka: lf food building lock bug)
      • restored almost complete spy table (some minor feautures as new message marker are sill missing)
      • restored almost complete stats for expeditions (side color missing, but label included, discoveries marking missing, combat still not accounted)
      • right placement of % of fleet in flight
    • Fixed: use previous planetName width size in galaxy (changed in the last release)
    • Fixed some pending lfbonus things:
      • some code rework and cleaning
      • fix LF research cost&time reduction
      • fix mines ROI calculation and empire production adding missing planet lf bonus and LF player class bonus
      • push discrepancy to 0.1% of "resources not correct" warning to avoid false positive with high levels

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • ogame +v11.15.0: some features that relay on message system are still broken: combats in expeditions, combat and recycling report accounting
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still not considered
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.4 Changelog

    🔧 Fixes

    • Fixed ogi crash with ogame version +v11.15.0 because the use of a new tooltip system. workaround by disabling ogi betterTooltip(). that removes ogi style tooltips in ogame parts. also some specific info showed in tooltips is lost
    • Fixed pos16 debris messed up UI because the recent addition of templates for direct expedition in galaxy page

    🐛 Some known bugs

    • ogame +v11.15.0: tooltips not in ogi style, loss of some data in tooltips
    • ogame +v11.15.0: some info features that rely on ogame events seems to fail to some degree
    • ogame +v11.15.0: ALL features that relay on message system are BROKEN
    • ogame +v11.15.0: ogi WILL CRASH in new message page
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still not considered
    • no complete LF support
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.3 Changelog

    🎚️ Improvements

    • Internal improvements regarding universe storage management
    • Internal improvements regarding json functionalities
    • Some internal housekeeping
    • Improved fleet API retrieval in fleet 1 page as a json with LF bonus

    🔧 Fixes

    • Fixed legend tooltip in galaxy page
    • Fixed crash on spy table with positions without coords link in the title
    • Fixed crash in overview dates with ogame +11.13.0
    • Fixed send enter shortcut broken for General class

    🐛 Some known bugs

    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still not considered
    • no complete LF support
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.2 Changelog

    🔧 Fixes

    • Fixed crash in galaxy page, tooltips do not show and issues with position 16 expedition debris
    • Removed custom OGi discovery button in galaxy page
    • Fixed custom simulator / ogotcha buttons in overlay messages

    🐛 Some known bugs

    • api button does not work in some places with ogame +v11.10.1
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still to be implemented
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.1 Changelog

    🔧 Fixes

    • Fixed compliance of Gameforge rules: direct probing is disabled in stalks, player profiles, target lists and highscore
    • Fixed simulator button style in messages
    • Fixed "undefined" production when you have a lvl 0 mine in stats

    🐛 Some known bugs

    • api button does not work in some places with ogame +v11.10.1
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still to be implemented
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.4.0 Changelog

    🎚️ Improvements

    • Improved some internal functions: options management and logger
      • Enable by default "show activity timers" in settings
      • Enable by default "Display planets fleet activity" in settings
      • Enable by default "Indicate finished process" in settings
      • Enable by default "Navigation arrow in mobile version" in settings
    • Improved resource locks adding DeleteAll empty/filled sideLocks buttons

    🔧 Fixes

    • Fixed some LF planet bonus miscalculation by changing update order of empire/lifeform data update
    • Fixed some LF costs miscalculation by implementing "Lifeforms global release" pending changes
    • Fixed expedition rotate loop when planet overview is on
    • Fixed spy table multiple issues because the changes introduced by ogame +v11.10.1
    • Fixed errors on simulator/empire pages by excluding them for ogi

    🆕 Features

    • Added brazilian portuguese translation strings

    🐛 Some known bugs

    • api button does not work in some places with ogame +v11.10.1
    • production stats are will wrong if production factors are different to 100%
    • crawler prodution stats can be wrong in some cases
    • item production stats are still to be implemented
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box

    v2.3.9 Changelog

    🎚️ Improvements

    • Increased expedition limit cargo max setting to 500%
    • Improved spy list, use fleet DF + defense DF (if any) + steal to autoremove or not spy
    • Improved selectedLifeforms & levels acquisition, unificating them when doing lf-bonus
    • Improved updateLifeform() to 1 page fetch
    • Improved tooltip for the spy list auto-remove
    • Improved color for on time / too late in group attack
    • Improved stalk, increased Stalk list size to 20
    • Refactored: move activity push call to PTRE service
    • Include an empire data update in settings update button

    🔧 Fixes

    • Fixed execution in new intro page
    • Fixed food loot preference
    • Fixed LF bonus acquisition with +v11.5.0. Accuracy can not be always 100% anymore because the lost of precision of new ogame bonus page
    • Partially fixed production calculation with +v11.5.0 new ogame LF bonus and +v11.3.0 mangled new ogame empire data. Crawler factor other than 150 or 100%, fusion factor other than 100%, and item production are still to be addressed
    • Fixed the reset button for fleet and resources to leave on planet and moon
    • Fixed selected Lifeforms & levels fetching and unificate with reworked lf tech bonus acquisition
    • Fixed the undefined tech in the globale API on Stats view
    • Fixed defense to debris field with right formula
    • Fixed some code references in roi methods
    • Fixed PTRE, add country and universe to PTRE endpoints
    • Fixed PTRE: main planet missing error when pushing activities
    • Fixed stalk error while History is empty
    • Fixed missing main planet in stalk
    • Fixed send PTRE activities during stalk

    🆕 Features

    • New feature: activities with PTRE, track right-pinned player activities
    • Implement trashsim alternatives with user selectable available simulators

    🐛 Some known bugs

    • crawler prodution stats can be wrong in some cases
    • item production stats still to be implemented
    • missing LF bonus on energy consumption
    • statistics and overview dialogs not up aligned in Firefox and/or better placement for all browsers
    • still missing of deuterium debris support in stats
    • strange behaviour sometimes in lf-research total cost values when try to stack multiple levels
    • padlock do not stack same item multiple levels in the right way
    • padlock resource magagement seems to be sometimes not fully consistent
    • endless reload cycle issue when planet storage is full in overview page
    • rare bug with expedition fleets sometimes dissapearing in event box