AntiGameReborn - the rebirth of AntiGame


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    AntiGameReborn is one of the most popular addons for OGame and provides a lot of useful features for every play style:

    • View, sort and filter your espionage reports with the handy spy table in your Messages.
    • Have direct links to TrashSim with everything prefilled.
    • Create lists and mark players, alliances and single planets, giving them individual colors and customizing their appearance to keep track of your targets effectively.
    • Create routines for repetitive tasks such as fleetsaving or gathering your daily mine production, making these tasks as little time consuming as possible.
    • Click on a player’s name to show all of his coordinates (updates weekly).
    • Add buildings, researches, ships and defense units to a construction plan to have an overview of the total costs and to transport the needed resources with just one click.
    • Submit a build order (ships/defense units) 10 times with one click.
    • Keyboard shortcuts for Jumpgate, Fleet dispatch, Galaxy and much more.
    • A lot of other user experience improvements. Almost every feature can be activated and deactivated individually.


    Installation

    Download AntiGameReborn for Chrome / Opera

    Download AntiGameReborn for Firefox


    For installation in Opera install the addon “Install Chrome Extensions” first, then install AGR from the Chrome web store.

    Support

    Visit us on the official AntiGameReborn Discord where you can ask questions, report bugs or make suggestions for changes or new features. If you have problems with AGR, this is the place where you’ll get quick support. Also you’ll be the first to get the newest updates and test new Beta versions before they are released to Final version.


    Link to the Discord: discord.gg/sb72AFN

    Donations

    If you’d like to show support for my work, donations are very welcome and can be made via PayPal.

    AGR affiliate link

    You can also support us by creating new game accounts through the following link: https://hero.li/AntiGameReborn

    By doing this, a portion of your Dark Matter purchases goes to support AGR's development.


    To do that, proceed as follows:

    1. Click on the link: https://hero.li/AntiGameReborn
    2. Click on the green "play" button.
    3. Login into your already existing lobby account.
    4. You will be redirected to your lobby now. This lobby is now connected to the AGR affiliate program for the next 24 hours.
    5. Choose a universe where you do not have an account on this lobby yet and click "Start".
    6. Done. The new universe account is now participating in the affiliate program for the next 12 months.


    (Hero.li is an app created by Gameforge for their partner and content creator programs.
    Please notice that only newly created game accounts (i.e. account in a universe, not lobby account) through the affiliate link will be eligible for the program, so if you want to participate, please make sure you create the universe account through the link above.)

  • Today I'm glad to announce the release of AntiGameReborn 9.0.0 with a redesigned fleetdispatch, working routines and lifeforms support. If you have questions or bug reports, consider joining us on the Discord.


    A huge thanks to @vikenemesh and @Bistre who both helped a lot developing this version.


    IMPORTANT: This version includes a complete rewrite of the fleet dispatch system. That means AGR handles everything, and no vanilla OGame functions are used. Flight times, deuterium consumption, target checking/validation, dispatch—EVERYTHING is calculated and executed by AGR. Please be aware that there could be bugs related to these changes. We strongly advise you to be wary when using the redesigned fleet dispatch, especially when sending important or critical fleets. Consider this as a friendly reminder that you use addons at your own risk, and I cannot be held responsible for any potential damage that may occur by using AGR.


    [Feature] Fleetdispatch rewrite and redesign, this also fixes the routines

    [Feature] Added support for Lifeforms, see below for details (thanks @Bistre)

    [Feature] Preselect 1 colony ship when colonizing from galaxy view

    [Feature] Added "Delete duplicates" button to spy table

    [Feature] Shortcut to open jumpgate (key above tab key)

    [Feature] Arrow keys shortcut for cycling through jumpgate targets

    [Feature] Added hotkey "C" to cycle through selected player's coords if this option is enabled for the galaxy icon

    [Feature] Added support for skippable systems

    [Feature] Added option to set target percent for max metal finds in expeditions

    [Feature] Added option to ignore food for max and most buttons

    [Feature] Language change option now applies to all of AGR instead of only the menu (relog after changing language to apply the change!)

    [Feature] Announcement system (see Menu -> General -> Announcements), AGR will check for news every 60 minutes or when you login

    [Feature] Added shortcuts I and O for previous / next planet

    [Lifeforms] Cost information is displayed for Lifeforms with support for Construction tab (including cost reduction)

    [Lifeforms] Expedition routine takes lifeform bonuses into account

    [Lifeforms] Energy production from Lifeform bonuses is considered

    [Lifeforms] Lifeform bonuses to ship stats are considered

    [Lifeforms] Added food to fleetdispatch

    [Polishing] Jumpgate "always remain enough cargos" now factors in capacity of all ships

    [Polishing] Added thousand separator to ship count in eventlist

    [Polishing] JS files and CSS are now loaded via manifest to improve page building

    [Polishing] Fixed several things in page building

    [Polishing] Transport button in panel now always preselects Transport mission (overwrites Deploy setting)

    [Polishing] Made spy table more compact with customization option to short number formatting

    [Polishing] All missions are now always selectable in fleetdispatch and once manually chosen AGR should not change the mission again

    [Polishing] Show population requirements in text overlay

    [Polishing] Removed "Show after next level, when already in construction" option, AGR now always targets the level that is shown by OGame

    [Polishing] Removed redundant eventlist settings for Fleet2 and Fleet3

    [Polishing] Spytable: Detail view no longer uses short number format

    [Polishing] Overview: Made planet information wider for the rich boys and girls

    [Polishing] Some clean up in the menu

    [Misc] Lanx range bonus for explorer class

    [Misc] Removed amortization time from mines

    [Misc] Added geologist bonus to max. crawler count

    [Misc] Show max. buildable units without commander as well

    [Misc] Differentiation between fleet speeds (peaceful/holding/war)

    [Bugfix] Content passing for miniFleet and checkEventbox

    [Bugfix] Focus is now set on continue button when clicking on things in routine calculator

    [Bugfix] Increased row count to 10 in ship compositions

    [Bugfix] Auto switch planets on collect/fleetsave routines working again

    [Bugfix] Last routine working again

    [Bugfix] Message player from tooltip in galaxy view wasn't working if chatbar was enabled

    [Bugfix] Remove duplicated (R) in fleet movement

    [Bugfix] Rounding error in building costs

    [Bugfix] Added token to message deletion (8.4.0 hotfix)

    [Bugfix] CSS fixes in galaxy

    [Bugfix] Fixed next mission not being shown in window title

    [Bugfix] Fixed some issues with the extension not being loaded in Firefox

    [Bugfix] Fixed links in the coords box

    [Bugfix] Fixed speed setting not being applied in the spy table for probe attacks

  • Version 9.0.1

    [Bugfix] Reverted back to loading content scripts dynamically due to Chrome behaving inconsistently
    [Bugfix] Minor fix in announcement system
    [Bugfix] Jumpgate features now work if you open it via planetlist tooltip
    [Bugfix] Minor bugfix in Jumpgate cycling shortcuts


    Version 9.0.3

    [Bugfix] AGR doesn't disappear in the Fleet menu anymore
    [Bugfix] ACS defending 0 hours is now possible
    [Bugfix] Explicit 0s in routine settings causing bugs when standard settings aren't set
    [Bugfix] Keyboard shortcuts in the password field


    Version 10.0.0

    [Misc] Support for deut to DF added
    [Bugfix] Fixed shifted eventlist due to recall button
    [Polishing] Limits for coloring events such as debrises increased
    [Bugfix] Fix activity not being displayed in spy table
    [Polishing] Arrow keys in messages now consistently switch pages (vanilla functionality is being prevented)
    [Feature] Added on-the-fly AGR Bugfeature Management™️
    [Bugfeature] Fixed correct lifeform research time calculation to currently implemented wrong calculation
    [Misc] Added back possible build start
    [Bugfix] Fixed solarsats link to redirect to correct page
    [Bugfix] Fixed "server not responding" in fleetdispatch


    Version 10.0.1

    [Bugfix] Fleetdispatch: More fixes for "server not responding"
    [Misc] CSS fixes for debris field width
    [Polishing] Fleetdispatch: On "server not responding" error, send request again


    Version 10.1.0

    [Bugfix] AGR fleet dispatch: Coords are no longer overwritten if the field is currently active
    [Polishing] AGR fleet dispatch: Improved scroll down for fleet 2
    [Bugfix] The panel shows the resources in the air correctly again
    [Polishing] The resource display in the overview is updated live again
    [Bugfix] Some fixes in the Phalanx, old functionality restored


    Version 10.2.0

    [Feature] Added option to fix the obnoxious new background (Menu -> Skin & Usability -> Skin)
    [Polishing] AGR now reads the points of rank 1 for expeditions when you open the Highscore
    [Feature] Added auto discovery button to Galaxy view; you can set the number of fleet slots to leave free in Menu -> Galaxy (https://bin.umadbro.eu/2TNk98raL5.gif) (thanks to Bishop for the idea)
    [Polishing] Hide espionage system & phalanx system buttons if they are not available
    [Misc] Added 5% steps for General in routines
    [Bugfix] Enter key to send fleet now works with native fleetdispatch as well
    [Polishing] The cost of constructions are now shown unshortened (https://bin.umadbro.eu/eh47bgyZHl.png)


    Version 11.0.0

    [Bugfix] Fixed 5% steps not being selected as General
    [Polishing] Improved background fix (Menu -> Skin & Usability -> Skin)
    [Bugfix] Fixed x10 button not working
    [Bugfix] For some players with old browsers, markers in the galaxy were not displayed
    [Misc] Added Array.toReversed polyfill for older browsers to fix an OGame bug
    [Polishing] Changed hiding of buttons in Galaxy
    [Bugfix] Fixed build button being moved


    Version 11.0.2

    [Bugfix] CSS fixes for abort construction icon
    [Bugfix] Fixed Military stats not loading in older browsers
    [Bugfix] Disabled lifeform techs aren't set as active techs anymore


    Version 11.1.0

    [Feature] Added support for custom TrashSim URL (AGR Menu -> Tools -> TrashSim)
    [Feature] Added keyboard shortcuts for starting lifeform researches (Tier 1: Q W A S Y X -- Tier 2: E R D F C V -- Tier 3: T Z G H B N)
    [Feature] Added option to disable food plundering by default
    [Polishing] Made phalanx overlay wider by default
    [Polishing] Fleetdispatch uses onpage ship labels instead of loca API
    [Misc] Changed lifeform cost and data to reflect global release changes
    [Bugfix] Rounding error in cargo capacity with lifeform bonuses
    [Bugfix] Colonize button in galaxy preselects colony ship again
    [Bugfix] Fixed bug where AGR calculated with non-existent lifeform techs on moons


    Version 11.2.0

    [Feature] Added option to have 'most ships' button in jumpgate leave more cargo capacity than needed (https://bin.umadbro.eu/fpexb6Rymz.png)
    [Polishing] Data passed to Trashsim now includes player and alliance class, holding speed, deut into debris and increased combat techs from classes
    [Bugfix] Fixed "needed solar sats" not taking Lifeforms into account
    [Bugfix] Fixed suggested Crawler count not taking Lifeforms into account
    [Bugfix] Fixed the capacity display in Empire view not taking Lifeforms into account
    [Bugfix] Fixed broken jumpgate functionality after OGame 11.7.0


    Version 11.3.0

    [Feature] Lifeforms data is now fetched automatically and doesn't require the user to go through all planets anymore
    [Polishing] CSS fixes in Galaxy and removed Pathfinders from info bar since there is no use for it anymore
    [Bugfix] Lifeforms General class bonus is now applied to combat techs that are forwarded to Trashsim
    [Bugfix] CSS fixes in phalanx due to OGame v11.10.x
    [Bugfix] Fixed spacedock costs not updating in Constructions panel
    [Bugfix] Sending probes now updates Eventbox
    [Bugfix] Cycle position of coords box resets when switching to another player
    [Bugfix] Fixes for OGame v11.10.x in messages (spy table etc.)


    Version 11.3.1

    [Bugfix] Fixed AGR not recognizing that Import/Export item has been claimed
    [Bugfix] Fixed A button in spy table not being highlighted when target is being attacked
    [Bugfix] Fixed API button in messages and DNA icon in Galaxy view not showing tooltips when "Show only important tooltips" was enabled