Posts by uppermosteN


    OGame Nexus v1.1.7 — Tolerated Tools Changelog

    New Features & Behavioral Audits

    1. Automatic Inactive Planet Clean-up (Raid Radar DB Maintenance)

    • User Perspective: Stale inactive target coordinate entries (Raid Radar) that have relocated, deleted their accounts, or had their planets destroyed are automatically removed from the local database.
    • Information Accessed: Galaxy coordinate slots, player cells, and loaded planet classes in the active view.
    • Information Source: Read from the loaded OGame Galaxy view page DOM.
    • Background Requests / Polling: None. Runs passively and synchronously only when the user is actively viewing a galaxy system.
    • External Transmission: None. All database modifications happen locally inside the extension client via standard IndexedDB calls.
    • Automated Actions / Alarms / Webhooks: None.
    • OGame UI / Workflow Alterations: None. Does not alter, automate, or shortcut any OGame UI workflow.

    2. Flying Resources Database Sync

    • User Perspective: Fleet cargoes currently in flight are recorded in the dashboard database to provide more accurate resource aggregates and production estimates.
    • Information Accessed: In-flight fleet cargo contents (Metal, Crystal, Deuterium, Food).
    • Information Source: Read from the OGame Event List sidebar.
    • Background Requests / Polling: None. Scraped passively when the native OGame interface updates the event list.
    • External Transmission: None. Saved locally in IndexedDB.
    • Automated Actions / Alarms / Webhooks: None.
    • OGame UI / Workflow Alterations: None.

    3. Dynamic Dashboard Tab Naming

    • User Perspective: The extension tab title dynamically displays the active player name and universe (e.g. Lyra › LazyOldWoman • OGNexus), updating immediately if the user switches accounts.
    • Information Accessed: Active player name and universe metadata.
    • Information Source: Read from the native OGame metadata tags (ogame-universe-name, etc.) in the document header.
    • Background Requests / Polling: None.
    • External Transmission: None.
    • Automated Actions / Alarms / Webhooks: None. Updates the browser window title locally.
    • OGame UI / Workflow Alterations: None.

    4. Customizable Row Dragging Configuration

    • User Perspective: Adds a settings toggler to customize or disable the manual drag-and-drop planet reordering layout inside the dashboard interface.
    • Information Accessed: User settings selection.
    • Information Source: User input via the dashboard Settings view.
    • Background Requests / Polling: None.
    • External Transmission: None. Saved locally in chrome.storage.local.
    • Automated Actions / Alarms / Webhooks: None.
    • OGame UI / Workflow Alterations: None.


    🔧 Bug Fixes, Visual Adjustments & Refactoring

    The following items are internal or visual in nature and do not alter the behavior relevant to the toleration review:

    • Galaxy Limits Bugfix: Fixed an issue where the Raid Radar filters were locked to 5 galaxies; it now dynamically queries the database for the active account's total server galaxies (retrieved via /api/serverData.xml API) to support up to 9 galaxies.
    • Lifeform Sync Bugfix: Resolved a bug where active planet lifeforms levels and slot data were corrupted or forgotten on partial sync updates.
    • Trader Message Parsing Bugfix: Corrected event log regex matching to prevent errors when parsing trader classes or specific cargo rewards in expedition tables.
    • Visual Overhaul: Redesigned dashboard feed visualizers for expeditions, combat, and lifeform telemetry reports to prevent layout shifting.
    • Dark Matter Item ID Mapping Refactoring: Migrated static items dictionary mapping from localized string names to static item ID numbers.
    • Performance Tuning: Decreased local session background sync delays to 1 minute (down from 5 minutes) to ensure faster dashboard reactivity while playing.


    Developer Changelog - OGame Nexus v1.1.6

    This version introduces minor visual updates, calculation improvements, and bug fixes without introducing any new tracking, network requests, or data transmission.


    1. New Feature: Combat Report Loot Summaries & OGLight Duplicate Hiding

    • What the feature does from a user perspective:
      • Displays a visual resource summary pill showing the looted Metal, Crystal, and Deuterium amounts at the top of combat report cards inside the OGame message interface, right next to the existing debris field pill.
      • Cleans up duplicate OGLight-injected resource summary cards from the message layout if the user has enabled the "Clean OGLight Duplicate Visuals" option in the Nexus settings.
    • What information it accesses or collects:
      • Reads the raw combat metadata.
    • Where that information comes from:
      • The combat metadata is parsed directly from DOM elements containing native JSON strings.
      • The setting flag is loaded from the extension's local storage.
    • Whether new background requests, polling, or automated data collection are introduced:
      • No. The DOM parsing and cleaning run entirely on-demand in the content script when the messages folder is opened. No network requests or polling are initiated.
    • Whether any information is transmitted to external services or databases:
      • No. All parsed resource amounts are stored locally in the extension's database (IndexedDB) for local dashboard aggregation and are not transmitted externally.
    • Whether the feature performs automated actions, notifications, alarms, webhooks, or similar functionality:
      • No.
    • Whether the feature changes, shortcuts, or replaces parts of the normal OGame user interface or workflow:
      • Yes, it visually enhances combat message cards by appending a resource summary pill below the header.


    2. Calculation Update: Production Tab Calculation Adjustments

    • What the feature does from a user perspective:
      • Increases accuracy of the daily production metrics shown inside the private OGame Nexus dashboard by taking into account the user's advanced resource settings.
    • What information it accesses or collects:
      • Reads the user's advanced resource configuration profile.
    • Where that information comes from:
      • Local extension storage.
    • Whether new background requests, polling, or automated data collection are introduced:
      • No. Formulas are evaluated locally on-the-fly when loading the dashboard.
    • Whether any information is transmitted to external services or databases:
      • No.
    • Whether the feature performs automated actions, notifications, alarms, webhooks, or similar functionality:
      • No.
    • Whether the feature changes, shortcuts, or replaces parts of the normal OGame user interface or workflow:
      • No. It only affects the custom dashboard terminal view and does not touch the normal OGame UI layout.


    3. Bug Fixes & Refactoring

    • Background Sync Bugfixes:
      • Fixed scheduling and error-recovery edge cases in the background synchronization engine to prevent update stalls. Because of this, users might have encountered data failing to update. No changes were made to permissions, APIs, or data transmission protocols.



    OGame Nexus Toleration Review & Changelog - v1.1.5

    This changelog is structured to assist OGame ToolDevs in assessing whether a review of the new version is required under the toleration guidelines.


    1. New Feature: Production Tab (Nexus Terminal)

    • User Perspective: Renders a read-only tabular dashboard within the Nexus Terminal overlay showing an empire-wide breakdown of base production rates and active multipliers (Metal, Crystal, Deuterium) for all planets.
    • Information Accessed/Collected: Stored mine levels, planetary temperatures, active booster items, active officers/staff, player classes, and active lifeform buildings.
    • Source of Information: Extracted locally from standard game page DOMs as the user browse pages (e.g., resources, facilities, lifefoms).
    • Background Requests, Polling, or Automated Collection: None. Renders using data already collected and stored locally during normal manual navigation. No background page queries or automated collection loops are introduced.
    • External Transmission: None. All production computations and animations are performed 100% client-side.
    • Automated Actions, Alarms, or Webhooks: None.
    • OGame UI/Workflow Modifications: None. Renders strictly inside the custom, user-toggled OGame Nexus Terminal overlay. It does not replace or inject elements directly into OGame's standard sidebar navigation or modify game pages.


    2. New Feature: Costs Planner Accumulation Timer

    • User Perspective: Adds a dynamic timer display to the Costs Planner shopping cart, showing the estimated time (days/hours/minutes) needed to naturally accumulate the required resources for the planned queue.
    • Information Accessed/Collected: The list of planned items (shopping cart) and the player's total resource production rates.
    • Source of Information: Shopping cart values configured manually by the user in the Costs Planner, and production values computed client-side (part of which is described in Feature 1).
    • Background Requests, Polling, or Automated Collection: None.
    • External Transmission: None. Calculations are processed locally inside the extension.
    • Automated Actions, Alarms, or Webhooks: None.
    • OGame UI/Workflow Modifications: None. This calculation and display are restricted to the Costs Planner view in the extension dashboard.


    3. Stability, Adjustments & Bug Fixes

    • Amortization Engine Refinements:
      • Details: Refined mathematical calculations regarding ROI timelines for lifeform researches and mines. Corrected math edge-cases in return-on-investment logic in order to prevent item duplication in the list.
      • Toleration Impact: Purely logical math adjustments to client-side calculators; no changes to data collection or game interaction.
    • Background Sync Engine Fixes:
      • None.
    • Visual Enhancements:
      • Details: Added smooth hover scaling/brightness states to resource cells, centered text alignments, and removed header cell border radii to prevent rendering overlap bugs.
      • Toleration Impact: Purely visual layout adjustments to the Production tab inside Nexus Terminal (in-game).




    OGame Nexus - v1.1.4 Developer Changelog



    Feature 1: Raid Helper Sidebar

    1. User Perspective

    Provides a convenient slide-out sidebar panel integrated directly into the in-game Galaxy View. It aggregates all inactive targets spied in the active galaxy, listing their coordinates, activity status, and color-coded hourly resource production projections. It also displays direct coordinate links and the current status of the player's espionage queue.

    2. Information Accessed or Collected

    • List of inactive planets/moons in the current system (names, coordinates).
    • Calculated hourly production values and estimated loot growth for each target.
    • Espionage queue status (active/total fleet slots).

    3. Data Source

    • Extension's local database (holding previously spied planet metrics).
    • Native Galaxy View DOM parameters (for system coordinate references and fleet slots status).

    4. Background Requests, Polling, or Automated Data Collection

    • None.

    5. Transmission to External Services

    • None.

    6. Automated Actions, Alarms, or Webhooks

    • None.

    7. Changes to normal OGame UI or Workflow

    • Adds a slide-out drawer sidebar button and sidebar panel to the right side of the in-game Galaxy View.
    • Does not modify, hide, or intercept any native OGame functions, buttons, or navigation systems.



    Feature 2: Automated Background Sync

    1. User Perspective

    Keeps the player's OGame Nexus database up-to-date automatically during active gameplay. It quietly syncs planet lists, moon coordinates, researches, and active lifeform levels in the background while the player is logged in, eliminating the need to manually click sync buttons on the dashboard. Displays a sync status in the Nexus Terminal (small button to the right of the OGame Nexus ui button).

    2. Information Accessed or Collected

    • Planet list (coordinates, names, IDs).
    • Research levels (global technologies).
    • Active lifeform species IDs, lifeform structure/building levels, and technology setups.
    • Empire View/Resource Settings/Lifeform Research

    3. Data Source

    • OGame game pages loaded in the active tab (using AJAX queries to /game/index.php?page=ajax&component=empire/resourcesettings/lfresearch).
    • Stored locally in the extension's IndexedDB database.

    4. Background Requests, Polling, or Automated Data Collection

    • Automatically triggers a background AJAX sync process whenever the player navigates between pages; a 5 minute cooldown is active between consecutive syncs.

    5. Transmission to External Services

    • None.

    6. Automated Actions, Alarms, or Webhooks

    • Executes a user-triggered (from page navigation) fetch loop to update internal extension state metrics. No external webhooks or alarms are triggered.

    7. Changes to normal OGame UI or Workflow

    • Does not alter, block, or delay the player's gameplay or native UI workflow.


    OGame Nexus - v1.1.3 Developer Changelog


    Feature 1: Raid Helper Sidebar

    1. User Perspective

    Provides a convenient slide-out sidebar panel integrated directly into the in-game Galaxy View. It aggregates all inactive targets spied in the active galaxy, listing their coordinates, activity status, and color-coded hourly resource production projections. It also displays direct coordinate links and the current status of the player's espionage queue.

    2. Information Accessed or Collected

    • List of inactive planets/moons in the current system (names, coordinates).
    • Calculated hourly production values and estimated loot growth for each target.
    • Espionage queue status (active/total fleet slots).

    3. Data Source

    • Extension's local database (holding previously spied planet metrics).
    • Native Galaxy View DOM parameters (for system coordinate references and fleet slots status).

    4. Background Requests, Polling, or Automated Data Collection

    • None.

    5. Transmission to External Services

    • None.

    6. Automated Actions, Alarms, or Webhooks

    • None.

    7. Changes to normal OGame UI or Workflow

    • Adds a slide-out drawer sidebar button and sidebar panel to the right side of the in-game Galaxy View.
    • Does not modify, hide, or intercept any native OGame functions, buttons, or navigation systems.


    Feature 2: Automated Background Sync

    1. User Perspective

    Keeps the player's OGame Nexus database up-to-date automatically. It quietly syncs planet lists, moon coordinates, researches, and active lifeform levels in the background while the player is logged in, eliminating the need to manually click sync buttons on the dashboard. Displays a sync status in the Nexus Terminal (small button to the right of the OGame Nexus ui button).

    2. Information Accessed or Collected

    • Planet list (coordinates, names, IDs).
    • Research levels (global technologies).
    • Active lifeform species IDs, lifeform structure/building levels, and technology setups.
    • Empire View/Resource Settings/Lifeform Research

    3. Data Source

    • OGame game pages loaded in the active tab (using AJAX queries to /game/index.php?page=ajax&component=empire/resourcesettings/lfresearch).
    • Stored locally in the extension's IndexedDB database.

    4. Background Requests, Polling, or Automated Data Collection

    • Checks sync status every 60 seconds.
    • Automatically triggers a background AJAX sync process every 5 minutes if the player is active and has an active tab open.
    • Automatically schedules a retry 1 minute later if a sync operation fails (e.g. due to server/session timeout issues).

    5. Transmission to External Services

    • None.

    6. Automated Actions, Alarms, or Webhooks

    • Executes an automated fetch loop to update internal extension state metrics. No external webhooks or alarms are triggered.

    7. Changes to normal OGame UI or Workflow

    • Automates the manual synchronization requirement, ensuring the dashboard displays accurate data.
    • Does not alter, block, or delay the player's gameplay or native UI workflow.

    OGame Nexus - v1.1.2 Changelog

    This update introduces the Raid Radar targeting helper, in-game Galaxy View highlights, and At-A-Glance Row Customization.


    Feature 1: Raid Radar & Galaxy View Projections

    1. User Perspective

    Helps players identify, track, and profit from inactive players in their vicinity. When you spy an inactive player, the extension reads their espionage report, estimates their planet's resource production, and projects the accumulated loot since you last spied them. Inside OGame's Galaxy View, yield is shown for inactive target rows. Hovering over them opens a tooltip projecting metal, crystal, and deuterium amounts. A summary bar at the bottom allows you to fade targets below your preferred resource thresholds.

    2. Information Accessed or Collected

    • Inactive player names, coordinates, and system/galaxy coordinates.
    • Espionage report data: Current resource counts, hourly production rates (metal, crystal, deuterium), storage capacity limits, and report timestamps.
    • Universe specifications (e.g. number of galaxies).

    3. Data Source

    • OGame game pages (espionage reports and active Galaxy component DOM).
    • OGame's standard public XML server API (api/serverData.xml to limit filters to actual galaxy counts).
    • Stored locally in the browser's database.

    4. Background Requests, Polling, or Automated Data Collection

    • None.

    5. Transmission to External Services

    • None.

    6. Automated Actions, Alarms, or Webhooks

    • None.

    7. Changes to normal OGame UI or Workflow

    • Adds visual decoration (left-side color-coded border highlight and a hover tooltip) to inactive player rows on OGame's Galaxy component.
    • Adds a togglable "System Inactives Summary Bar" at the bottom of the native OGame Galaxy page to filter the opacity of inactive targets. It does not block or replace any native button actions or OGame workflows.


    Feature 2: At-A-Glance Row Customization

    1. User Perspective

    Allows users to custom-tailor the stats totals table inside the Nexus Terminal dashboard and in-game overlays. Clicking a settings cogwheel in the top-left cell opens a configuration list where rows (such as ∑ Today, daily average events, 7-day averages, and 30-day averages) can be checked/unchecked and reordered using drag-and-drop.

    2. Information Accessed or Collected

    • User-specified row order preferences and visibility settings.

    3. Data Source

    • User input (checkbox toggles and drag-and-drop interactions) inside the configuration modal.

    4. Background Requests, Polling, or Automated Data Collection

    • None.

    5. Transmission to External Services

    • None.

    6. Automated Actions, Alarms, or Webhooks

    • None.

    7. Changes to normal OGame UI or Workflow

    • Modifies only the extension's custom telemetry table. It does not alter, change shortcuts, or replace any part of the native OGame user interface.


    Visual Adjustments & Bug Fixes

    • Retracted Navigation Sidebar: Permanently locked the dashboard sidebar to 80px width. Collapsing chevrons have been removed and replaced with floating hover tooltips showing button names.


    OGame Nexus v1.1.0


    🚀 New Features & Enhancements

    • Stellar Hotspots Heatmap: Introduced an interactive galaxy heatmap in the Combats Overview and Zones views with mouse-wheel zoom, drag-to-pan, coordinates ruler, and click-to-drill-down combat logs.
    • Combat Reports Bounty Bar: Added a dedicated, real-time updated summary card on the Combat Reports tab displaying daily looted resources, Damage Dealt (losses inflicted on defenders), and Debris Generated, featuring a click-to-clear "New" count badge.
    • Segmented Day Timeline: Timeline bars in the At-A-Glance chart are now stacked by event type (Cyan: Expeditions, Orange-Red: Combats, Green: Debris Fields) with updated "Day X: Y Events" tooltips.
    • Redesigned Totals Table: Structured and re-ordered the totals table to showcase: Total Today, Avg. Expo. Events, Avg. Combat Events, and Average All Events.
    • Expedition Calculator Booster Item: Added an "Expedition Booster item %" field inside the Player Bonuses section to scale calculated resource limits and optimal cargo presets.
    • Flying Fleet Progress Bar: Implemented a color-coded progress overlay at the bottom of the fleet movements panel indicating active flying ship percentages and mission types.
    • Combat History Filters: Added PVP/PVE filter switchers and 50-item paginated lists for combat history logs.


    🛠️ Bug Fixes & Refinements

    • Expedition Delay Correction: Fixed navigation delay reduction calculations where delay times reduced to 0 hours (100% delay reduction) were misclassified as speedups.
    • Amortization Upgrade Engine: Corrected planet amortization calculations by ignoring placeholder colonizations and correctly referencing levels for upgrades currently in progress.


    OGame Nexus v1.0.9

    🚀 New Features & Enhancements

    • Performance Boost: Low Animation Mode: Introduced a global performance toggle that completely turns off background stars, smooth blurs, and other flashy animations. Highly recommended for players experiencing slow speeds or visual lag.
    • Enlarge expedition shipwreck: Ship icons inside deep-space expedition findings are enlarged by 25% (45px) alongside cleaner, larger labels (12px) for improved visibility and scanning.


    🛠️ Bug Fixes & Refinements

    • Optimized Game Sync Engine: The in-game sync engine has been upgraded to run more efficiently, significantly reducing CPU usage during gameplay and active tab observation.
    • Clean Developer Console: The developer tools console has been completely cleaned up by silencing unnecessary debug logs and background notification printouts.

    I see now.


    That behavior is intended because many players I got feedback from preferred it this way (myself included) - having one Nexus tab that responds to multiple Universes opened at the same time (this was even harder to make possible :)).


    Regardless, your preferred way of using it also makes sense and I will write this down as an improvement feature in my backlog (add a toggle in the Settings page that would switch between these two behaviors).


    Your feedback is great to have and don't hesitate in providing more. Have you had any performance issues so far?

    Edit: I've also slightly increased the size of the expedition ships + their number and checked the icon quality; to my eyes, it renders clearer than OGame Tracker. These changes + a Low Animation Mode will be present with the upcoming v1.0.9 release.

    Thanks for trying out Nexus!

    Some notes:

    - I've had similar feedback for the ships displayed in expedition messages; they look comfortable to my eyes on a 1440p resolution but may be different on others. I'll try increasing the size and font of the icons and text.
    - Uploading your custom image to the Signature Forge is an upcoming feature.
    - Can you give me more details on Nexus not working on multiple universes at the same time? I've built it to handle this correctly. You can import data from tracker from multiple Universes/Accounts in parallel and whatever OGame account you play on last (even refresh a page), that account will be the one to show in the Extension.

    - Have you done the Tutorials section inside the extension?

    Hi, thanks for your feedback!

    Can you answer some questions or provide more details about your experience with the extension? It will help me isolate the issue:

    1. What browser are you using? (asking because in the past I've had OGame performance issues and memory issues with Chrome even without this extension, problems disappeared once I switched to Firefox)
    2. Where is the high load happening? In OGame or inside the extension?
    3. What other extensions were you using alongside OGame Nexus? Maybe an interaction between 2 extensions created the sluggishness;


    I have tested it on a 4 core / 8GB RAM virtual machine without any slow downs and your PC sounds like it should run anything, so its really weird!


    I also have plans of making a no-animation mode in the Settings of the extension and your feedback would greatly help!

    OGame Nexus v1.0.8

    Changelog — Version 1.0.8

    🚀 New Features & Enhancements

    • Modular Costs Planner & Shopping List: Introduced a comprehensive, step-by-step Costs Planner. Players can now simulate up to 6 categories of construction, facilities, research, lifeform upgrades, and fleet builds by adding items to a global shopping cart. The planner automatically aggregates total resource costs (Metal, Crystal, Deuterium), converts them into Metal Structure Units (MSU), calculates required DM package counts based on active yields, and automatically applies localized planetary discounts from bonuses accross the Empire.


    🛠️ Bug Fixes & Refinements

    • Multi-Account Lifeform Isolation: Resolved a critical database query bug in the Lifeforms view. Previously, users with multiple accounts/universes would see planets from all profiles merged into a single view. The database query now strictly isolates planet profiles, saved sandbox templates, and optimization queues, ensuring complete safety and clean separation for multi-account players.
    • Minor other fixes

    OGame Nexus v1.0.7

    Changelog — Version 1.0.7

    🚀 New Features & Enhancements

    • Scrap Merchant Fleet Re-sync: Added a premium Re-sync Game Data action in the Scrap Merchant Optimizer header. This launches an interactive guidance modal detailing Method A (Global Empire Sync via Empire page scanning) and Method B (Individual Fleet Sync via browsing fleet menus) for effortless synchronization.
    • Independent Production Engine: Upgraded the core empire production calculation logic to operate independently of standard Resource Settings data, ensuring calculation accuracy and robustness under all game server conditions.
    • Advanced Item Scraper: Enhanced the extension scraping engine to fully capture active booster items from planetary layouts and dynamically integrate them into all telemetry and resource generation equations.


    🛠️ Bug Fixes & Refinements

    • Expedition Weekly Analytics: Fixed a calculation anomaly in the Expeditions Table view where the Current Week total was incorrectly computing weekly offsets, ensuring precise audit totals.
    • Performance & Core Stability: Applied critical type-safety enhancements and build configuration alignments across the application.


    Changelog — Version 1.0.6

    🚀 New Feature: ACS Splitter (BETA)

    • Alliance Combat System Utility: Seamlessly split combat results, debris harvesting logs, and operational pools across multiple alliance members.
    • Dynamic Resource Flows: Full interactive Sankey flow visualization tracing raw debris from harvesters on the left, aggregating in the tactical Loot Core, and distributing to payouts on the right.
    • Smart Allocations: Support for multiple split parameters (Equal, Contribution, Capacity, Weighted, and Percentage) with advanced slider locks.
    • Expense Reimbursement: Auto-calculate and recoup ship losses and deuterium fuel costs prior to resource division.

    🛠️ Bug Fixes & Refinements

    • Expedition Calculations: Fixed expedition ship findings calculations inside Nexus Terminal and Empire 360 views to ensure fully accurate fleet aggregation and reporting.
    • Empire Navigation Shortcut: Added a quick navigation redirect within the Command Tools menu to go straight to Empire Amortization.

    v1.0.5 Changelog


    Extendable Expedition Bounty Card

    • New Bounty Pill: The Bounty Pill above the Expedition / Discovery missions can now track just the most recent missions and document them under the expandable pill.
    • Header Icons: Replaced the direct bounty plus icon with a 3D crystal SVG. Standardized the fleet value icon line thickness to match.
    • Species XP: Replaced unified "Lifeform XP" with separate rows for Humans, Rock’tal, Mechas, and Kaelesh (with icons and colors). Rows are hidden if no XP was found.
    • Black Holes: Added a warning row with a spiral SVG icon to track lost fleet encounters.
    • Fallback & Visibility:
      • Hid all rows showing +0 gains (including resources, fleet values, and MSU badges).
      • Added a "No bounty found recently" fallback message when there is no bounty data.


    ogame-nexus-banner.png


    OGame Nexus is a feature-rich tool packed into a browser extension that transforms your OGame experience into a high-tech tactical simulation. Features a glassmorphic dark interface, real-time scraping, local database storage, interactive charts, amortization algorithms and an ever-growing collection of tools.

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    chrome-web-store.png firefox-web-store.png

    Available to Install from Chrome Web Store (for any Chrome-based browser) and for any Firefox Distro


    Toleration Post

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    In order to best understand what this tool can do, OGame Nexus comes with a tutorial area inside the extension that aims to guide any new user:


    ogame-nexus-tutorials.png

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    Detailed Features

    • Empire 360° Hub: A modern, Bento-grid dashboard that aggregates production from mines, expeditions, combat loot, and debris harvesting into a single "Daily Yield" metric (MSU).
    • Expedition Command: Deep analytics for Expeditions. Track success rates, rarity distributions (Epic/Large/Common), and resource/ship yields with historical Daily/Weekly/Monthly charts.
    • Data Import/Backups from other devices with OGame Nexus + Full History Import from OGame Tracker. (Cloud backups to come)
    • Lifeform Sandbox: This feature is what I initially wanted to implement for this Extension but decided to go even further. It basically allows the player to "play around" with Lifeform Technology setups and see all bonuses gained. Features a LIVE version of your account and a "Sandbox" version where you can play around with bonuses/technologies in order to plan your next moves.
    • Empire Amortization: Takes all the data gained from the OGame account to the next level by helping the player decide on how to progress with his Empire. (ROI calculation)
    • Lifeform Optimizers:
      • T18 Kaelesh Tech Optimizer: Minimize the MSU cost of maximizing your Discoverer class bonuses.
      • Plasma Tech Optimizer: Optimize "Improved Stellarator" levels across your entire empire to hit target research levels for the lowest investment.
    • Command Tools:
      • Scrap Merchant Optimizer: Maximize returns when scrapping fleet components.
      • Expedition Calculator: Calculate perfect fleet compositions for maximum potential yield.
      • ACS Splitter: Quickly calculate loot distribution for alliance operations. (testing)
      • More to come
    • Combat & Activity Tracking: Detailed combat logs to monitor your profitability and mission history.
    • Premium Design: Built like a space cockpit, glassmorphism UI, and fluid Framer Motion animations for improved QoL experience.

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    More Screenshots


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    Community Feedback/Disclaimer:
    This tool is still a work in progress and while many of the features have been already tested extensively, some bugs may still appear. I'm open to any feedback regarding any broken features or requests for new features.


    Safe flights,

    uppermosteN

    OGame Nexus - Empire Dashboard & Tools (Beta)

    Info: OGame Nexus

    Author: uppermosteN

    Website/Download: LINK TO EXTENSION

    Screenshot: (See attached images and image links below)

    Browser: Chrome, Edge, Brave (Chromium-based browsers) + Firefox (to come)

    Compatibility: Full support for latest OGame versions, including Lifeforms.

    Languages: English (more to come)

    Discord Server: https://discord.gg/Jm4haETTYp

    Introduction

    OGame Nexus is a next-generation analytics suite designed for players who want a tactical edge. It ditches basic old-school tools by providing a high-performance, sleek dashboard that provides a 360° view of your empire's standing. Whether you are a min-maxer or a casual fleeter, OGame Nexus turns your raw data into a tracking edge.

    Detailed Features

    • Empire 360° Hub: A modern, Bento-grid dashboard that aggregates production from mines, expeditions, combat loot, and debris harvesting into a single "Daily Yield" metric (MSU).
    • Expedition Command: Deep analytics for Expeditions. Track success rates, rarity distributions (Epic/Large/Common), and resource/ship yields with historical Daily/Weekly/Monthly charts.
    • Data Import/Backups (Cloud backups to come)
    • Lifeform Sandbox: This feature is what I initially wanted to implement for this Extension but decided to go even further. It basically allows the player to "play around" with Lifeform Technology setups and see all bonuses gained.
    • Empire Amortization: Takes all the data gained from the OGame account to the next level by helping the player decide on how to progress with his Empire. (ROI calculation)
    • Lifeform Optimizers:
      • T18 Kaelesh Tech Optimizer: Minimize the MSU cost of maximizing your Discoverer class bonuses.
      • Plasma Tech Optimizer: Optimize "Improved Stellarator" levels across your entire empire to hit target research levels for the lowest investment.
    • Command Tools:
      • Scrap Merchant Optimizer: Maximize returns when scrapping fleet components.
      • Expedition Calculator: Calculate perfect fleet compositions for maximum potential yield.
      • ACS Splitter: Quickly calculate loot distribution for alliance operations. (testing)
      • More to come
    • Combat & Activity Tracking: Detailed combat logs to monitor your profitability and mission history.
    • Premium Design: Built like a space cockpit, glassmorphism UI, and fluid Framer Motion animations for improved QoL experience.

    How to use

    1. Installation: Install the extension (by clicking "Load Unpacked" and pointing to the .zip in the download).
    2. Initialization: Simply browse through your OGame account (Planets, Messages, Empire view) to allow the extension to securely sync your data locally. (uses a Dexie DB in-browser plugin to store the data).
    3. Command Center: Click the sidebar icon in-game or the extension popup to open the full Nexus Dashboard.

    Screenshots and descriptions from the tool:

    Compliance & Philosophy: I have designed OGame Nexus to be strictly compliant with Gameforge’s rules regarding external tools:

    1. Read-Only Data Processing: The extension only reads data that is already visible to the user in their browser (Mesaages, Empire view, etc.).
    2. No Automation: The tool does not perform any actions on behalf of the player. It is purely an information and analytics dashboard.
    3. Local Storage: All data is stored locally within the user's browser (DexieDB) to ensure privacy and security.
    4. No Advantage Over Non-Users: All calculations (MSU conversion, amortization, and tech optimization) are based on public game formulas and are meant to replace manual spreadsheet calculations, not to provide an unfair mechanical advantage.

    Submission Details: The full source code is available for review inside the .zip file provided. This is just the first release and testing has been done individually by myself - I am expecting bugs in the beginning but I am committed to keeping this tool updated and will provide a clear changelog for every version to ensure continued compliance as the game evolves. If this tool gets approved/tolerated, I will create a highly informational post and FAQ area for current and future to-be-implemented features.

    I look forward to your feedback and am ready to make any necessary adjustments required to meet the toleration standards.

    Thank you for your time and for the work you do in supporting the OGame developer community.


    Best regards,

    uppermosteN